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Messages - Space Guy

Pages: 1 ... 179 180 181 182 183 [184] 185 186 187 188 189 ... 410
2746
Help / Re: Loading Maps
« on: August 01, 2009, 01:00:16 PM »
Run a map, cause the error and then post the console log.

2747
Suggestions & Requests / Re: Tabun Gas
« on: August 01, 2009, 12:54:23 PM »
The entire way Torque's screen shake projectiles system works does not check for Blockland's minigames.

2748
Creativity / Re: Blockland Tank
« on: August 01, 2009, 11:21:12 AM »
You'd better add zombified peg-legs, hooks and hats, then it can be a player type :cookieMonster:

2749
Drama / Re: Who the forget is clearing my bricks on my DEDI.
« on: August 01, 2009, 11:11:28 AM »
That's why you don't give admin out to people you don't actually trust.

2750
Suggestions & Requests / Re: Tabun Gas
« on: August 01, 2009, 11:09:36 AM »
Someone made one of those ages ago. It was horrible - it worked outside of minigames (as rockets shake your screen, so did that) except it spun it round in circles up and down and could be repeatedly picked up and thrown.

2751
Help / Re: Item and projectile limit jacked up
« on: August 01, 2009, 10:52:56 AM »
If you use RTB to set the limits, you must cancel all events and remove all existing emitters/etc. before the quota storing resets. Change maps or clear all bricks when doing so.

2752
Modification Help / Re: Sentry Gun
« on: August 01, 2009, 10:40:28 AM »
Wait. You can't script and you have a very poor model.

This really cannot end well.

2753
Creativity / Re: Blender - First Renders
« on: August 01, 2009, 06:36:32 AM »
If you used some sort of transparent plastic like acrylic, you could have almost floating hands/shoes which stay lined up with the arms.

2754
Suggestions & Requests / Re: Duplicator: Flip
« on: August 01, 2009, 05:26:07 AM »
What button would you use for this?

Rotate Clockwise works as normal, Rotate Anticlockwise flips it?

2755
Suggestions & Requests / Re: More ShapeFX
« on: August 01, 2009, 04:56:49 AM »
Pressdown(like, step on a brick and have it move down a bit under your weight, good for trap events. NOTE: is always down, unlike popup which is on an interval)
The brick should be in the "Up" position, which is one plate above the actual brick, unless somebody is standing on it. That way, the actual collision of the brick makes sense when you are standing on it.

2756
Edit: i need a scripter, ill model it.
It's not exactly yours and 'claimed', then.

2757
Modification Help / Re: Playertype Speed.
« on: July 31, 2009, 03:53:38 PM »
Code: [Select]
runForce = PlayerStandardArmor.runForce;

2758
Modification Help / Re: Sticky bomb laucher.
« on: July 31, 2009, 03:44:58 AM »
Yes. Racer gave me his models for some things and I've been scripting them to be better.

2759
Modification Help / Re: Chase Cam?
« on: July 30, 2009, 04:41:45 PM »
Really cool but a bit laggy sometimes, ha.

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