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Messages - Space Guy

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2851
Modification Help / Item::setNodeColor
« on: July 25, 2009, 01:49:26 AM »
Why was this function removed in v12? I can no longer use it to recolor certain items when dropped. It was very useful for saving datablocks...

EDIT: It seems it's been changed to only allow you to set the colour to the item's colorShiftColor. It worked in v11, I was just wondering why it's been changed.

2852
General Discussion / Re: Building a Deathrun (need some ideas)
« on: July 24, 2009, 01:39:11 PM »
Make a platform that reveals almost-invisible steps that will disappear after a few seconds.

Then make a whole maze of those things.
Then one person could stand on a 'reveal' pad while the rest go up the stairs.

Unless you decollision them or something while visible, but that leads to even more annoying possibilities...

2853
Modification Help / Re: Plane Crash
« on: July 24, 2009, 12:47:48 PM »
%vehicle.setVelocity("0 0 -999");

it'll crash

2854
Suggestions & Requests / Re: Sliding and Inverted JVS Doors
« on: July 24, 2009, 12:30:12 PM »
"Inverted"?

2855
Modification Help / Re: Plane Crash
« on: July 24, 2009, 12:17:16 PM »
What?

2856
(cause some newbs don't under stand what the numbers mean ._.)
Solution: Experiment! It can't harm anything else so just try things to learn.

2857
Help / Re: Music Doesnt Work
« on: July 24, 2009, 09:54:20 AM »
Cause the problem again and show a console log.

Check that the master volume in the Audio tab in Options is above zero. Can you hear other sounds in Blockland?

2858
Modification Help / Re: A little help :<?
« on: July 24, 2009, 09:52:49 AM »
Moving things like the terrain object does not work well. It may function for you but I doubt other people will be able to see it...

2859
Most of them are self-explanatory apart from "onActivate".

"onProjectileHit". Hmm.

2860
Music / Re: hl2 Radio sound
« on: July 24, 2009, 08:30:26 AM »
The sound even looped perfectly, it just looked like it was supposed to be music. Most Blockland sound effects are one or two seconds long at most, yours was nearly forty.

Even so it's a bit long for a music piece, but it'll do.

2861
Drama / Re: So called, "Server Abuse."
« on: July 24, 2009, 04:33:36 AM »
If you explain what you're doing there's no problem. If you just appear to be warping around and killing everyone left and right then it is cheating.

admin, the other team's weapons, how the forts are different
If you're deliberately unbalancing these things in your favour it is a problem. Usually this ends up as the host setting team leader weapons much better than anyone else's and giving themselves leader because they feel like it. While you may not personally care about fixing them, if you want people to stay in your server and actually have some fun you should try for some relative balance between the teams.

2863
Drama / Re: So called, "Server Abuse."
« on: July 24, 2009, 03:44:02 AM »
If you're making a point of acting in such a way that the people in your server say you are cheating in the minigame, it can't be much fun.

2864
Modification Help / Re: Detecting bricks nearby issue
« on: July 24, 2009, 03:24:55 AM »
Badspot's Script_TerrainBuildRules uses this to determine if a 64x baseplate is lined up with another 64x baseplate. It may help.

Code: [Select]
      // Also, it better be lined up with an existing baseplate
      // Search for nearby plates and check their relative position
      %pos = %plantedBrick.getPosition();
      %box = "32.1 32.1 0.1";
      %mask = $TypeMasks::FxBrickAlwaysObjectType;

      %plantX = getWord(%plantedBrick.getPosition(), 0);
      %plantY = getWord(%plantedBrick.getPosition(), 1);

      initContainerBoxSearch(%pos, %box, %mask);
      while (%searchObj = containerSearchNext())
      {
         if(%searchObj.getDataBlock().getID() != brick64x64fData.getID())
            continue;
         
         if(%searchObj.getDistanceFromGround() != 0)
            continue;
         
         if(!%searchObj.isPlanted())
            continue;
         
         if(%searchObj.isDead())
            continue;
         
         if(%searchObj == %plantedBrick)
            continue;
         
         //To be lined up, the x or y position must be the same
         %searchX = getWord(%searchObj.getPosition(), 0);
         %searchY = getWord(%searchObj.getPosition(), 1);
         
         // Note: We compare with subtraction like this because direct
         // comparison with "==" on floating point numbers is not reliable
         if(mAbs(%searchX - %plantX) < 0.05 || mAbs(%searchY - %plantY) < 0.05 )
            return;
      }
     
      //If we got this far it must not have been lined up with any existing plates
      CommandToClient(%client, 'MessageBoxOK', "Invalid Placement", "You must line up your baseplate with the existing grid.");
      %plantedBrick.killBrick();

2865
IGSO is still being run.

Code: [Select]
Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI.cs (50): Unable to find object: '' attempting to call function 'getExtent'
Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI.cs (54): Unable to find object: '' attempting to call function 'extend'
Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI.cs (58): Unable to find object: '' attempting to call function 'getPosition'
Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI.cs (61): Unable to find object: '' attempting to call function 'getExtent'
Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI.cs (64): Unable to find object: '' attempting to call function 'resize'
Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI.cs (58): Unable to find object: '' attempting to call function 'getPosition'
Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI.cs (61): Unable to find object: '' attempting to call function 'getExtent'
Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI.cs (64): Unable to find object: '' attempting to call function 'resize'
Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI.cs (58): Unable to find object: '' attempting to call function 'getPosition'
Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI.cs (61): Unable to find object: '' attempting to call function 'getExtent'
It seems that the minigame GUI isn't being created or something has gone wrong. Try entirely removing IGSO, it may be editing the GUI for v11 even though it's changed in v12.

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