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Messages - Space Guy

Pages: 1 ... 16 17 18 19 20 [21] 22 23 24 25 26 ... 410
301
Drama / Re: JesusFish- I'm stealing your build! Wait don't perma ban me!!
« on: November 26, 2010, 03:28:05 PM »
Since v19 the brick textures use whatever the host has instead of what you have. It's possible for them to change e.g. everything to blank.png or use Squideey's edited textures and you'll see it.

In any case banning him makes him angry and he'll be more likely to host that build. Let people save what they like - if you're concerned about ownership then put it in the Gallery or similar.

302
Add-Ons / Re: A pack of 24 negative lights.
« on: November 26, 2010, 11:19:41 AM »
How exactly do you suggest I go about achieving this request?
That was in response to the question about why these are needed. Instead of Destruct + normal lights to brighten small areas, it's also possible to have e.g. Construct/Normal lighting with then these to darken indoor areas/tunnels.

303
Add-Ons / Re: A pack of 24 negative lights.
« on: November 24, 2010, 03:43:20 PM »
Having an area with natural/single-direction light spread out might look better than harsh brightness coming from specific centres.

304
Creativity / Re: Windows 8 Concept.
« on: November 24, 2010, 03:27:03 PM »
This'd work for the operating system dialogs and Microsoft programs but 90% of other applications won't be built to support sudden transparency everywhere. (Blurring on headings, consistency of font, sudden change to white instead of black as default text colour)

305
Creativity / Re: Abstractia (Continuation of old topic)
« on: November 24, 2010, 03:19:18 PM »
I hereby release all backgrounds in the Abstractia name/pack under this license:
Abstractia License

By using these backgrounds, you agree to the above license agreement.
"You may use the ERRORs United Public License, version 1.0 or later, instead of this license."

I can't find anything about that, though. (on the site or on Google)

306
The "enableTouch" is necessary but I don't think the other event is. It might end up cancelling the enable-touch if you then change the events on it without adding an onPlayerTouch one, though.

307
Suggestions & Requests / Re: Kick reasons.
« on: November 24, 2010, 01:54:30 PM »
The console command, ban with a reason or kick with a reason would all use exactly the same code for the actual "remove player and show a message". They'll just get the garbage symbols no matter what. I think a ban reason does display right when they try to rejoin, so a 5-10 minute one may work.

308
From Brick_Checkpoint:
Code: [Select]
function brickCheckpointData::onPlayerTouch(%data, %obj, %player)
{
   %client = %player.client;
   if(!isObject(%client))
      return;

   if(%client.checkPointBrick != %obj)
   {
      %client.checkPointBrick = %obj;
      %client.checkPointBrickPos = %obj.getPosition();
      commandToClient(%client, 'BottomPrint', "\c4Checkpoint reached! \c7- Say /clearCheckpoint to go back to the beginning", 3);

      Parent::onPlayerTouch(%data, %obj, %player);
   }
}

309
Modification Help / Re: Lists
« on: November 24, 2010, 12:41:52 PM »
Don't use the StackSO for that. I pretty made it because I didn't know that SimSets existed or how to use them - it's kind of useful if you want to store other arbitrary variables, but when you're storing objects the SimSet mechanism is engine-based and more reliable.

310
Drama / Re: Scream. is Syntho.
« on: November 23, 2010, 04:36:40 PM »
If this was true then Syntho is pretty good at covering his tracks, what with the 72-page argument with himself.

311
it's tier 2 equivalent of course would be a pack of 8 sticks instead of 4
That seems boring. Make it like the MIRV grenade from Team Fortress Classic/the old trailer - one single dynamite pack that doesn't bounce much and has a normal Frag Grenade explosion after 2-3 seconds, then fires out the same mini-grenades that explode about a second later. Useful for anti-sentry.

312
Off Topic / Re: Why, Windows XP?
« on: November 21, 2010, 03:48:27 PM »
Unfortunately, if you be "getting off the computer for awhile"... Why you have IE and Desktop on XPTheme and Roblox, Chrome and Firefox (And some others) on the ClassicTheme.

What?

Also; why did you have a screenshot of the XPTheme if it changed. How would've you know this would happen.


The first one was most likely a picture from e.g. Google to show which theme he was actually talking about and to show the change when it becomes the Classic one.

313
General Discussion / Re: Paying for a dedicated BL server
« on: November 21, 2010, 03:32:30 PM »
The CPU usage is okay, but what kind of upload speeds and bandwidth do you have? I doubt one connection will be able to run 30 x 15-20 users at any sort of decent playability for those connected.

314
Help / Re: Custom studs
« on: November 21, 2010, 04:19:20 AM »
Due to a change in v18/v19, the brick textures used are now whatever the host has installed rather than what you have installed. Things like that will only work on your own server, but other people joining it will also see your custom images.

315
Second one, you're missing an @ symbol between the %y, "=" and %sum.

You can also use the symbol SPC that automatically puts in a space when connecting strings:

Code: [Select]
%x = 3;
%y = 4;
echo(%x @ "+" @ %y @ "=" @ (%x + %y));
Output: 3+4=7

Code: [Select]
%x = 3;
%y = 4;
echo(%x SPC "+" SPC %y SPC "=" SPC (%x + %y));
Output: 3 + 4 = 7

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