3361
Modification Help / Re: BLB Brick Format Reference
« on: December 20, 2008, 09:45:29 AM »
The bottom of the 1x1 round uses several quads with BOTTOMLOOP as its texture.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
dumpConsoleFunctions();is it really that hard to do it with events?
(make light brick)event:
1.(checked)-onactivate-self-setlight-(what light you want)
2.(unchecked)-onactivate-self-setlight-none
3.(checked)-onactivate-self-toggleevent-1
4.(checked)-onactivate-self-toggleevent-2
that will turn it on and off every time you click it.
PUT IT IN THAT ORDER!!!
onActivate -> Self -> ToggleEventEnabled -> [1 2]will toggle both at once.
2 4 3
BRICKThe BRICK code-word shows that the brick is a standard, cuboid-shaped brick. The numbers above it stand for its length (studs), width (studs) and height (plates, not bricks). The above code is for the 2x4 brick.2 2 3
SPECIALThis defines the basic width, length and height of the brick as if it were a standard brick (no parts 'cut out'), which is used later. The above code is for the 2x2 ramp.XX
XX
dd
uu
XX
ddEach of these define whether people can place bricks inside, on top of or above the brick. The basic view is each layer of its cross-section, one for each brick in length along the y axis set on the first line. For this code (the 2x2 ramp), this consists of two sections which are each two characters wide and three tall.0
COVERAGE: //TBNESW
1 : 2
1 : 4
0 : 6
0 : 6
1 : 6
0 : 6The number on the left of the : is whether or not it will hide adjacent faces. The number on the right is the coverage area of an adjacent brick to hide a face on this brick. The 4x2 plate would infact look something like this:
1 : 8
1 : 8
1 : 2
1 : 4
1 : 2
1 : 4
----------------top quads:
1----------------bottom quads:
5----------------north quads:
1----------------east quads:
2----------------south quads:
1----------------west quads:
2----------------omni quads:
1TEX:TOPThis defines the texture that the particular quad has.POSITION:
-1 -1 1.5
-1 0 1.5
1 0 1.5
1 -1 1.5COLORS:
0.200 0.200 0.200 1.000
0.200 0.200 0.200 1.000
0.200 0.200 0.200 1.000
0.200 0.200 0.200 1.000UV COORDS:
0 0
0 1
-2 1
-2 0NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1i have a question about the physics, when the bricks fall apart and hit the ground do they disappear at some point? or do you have to deelete them with a wand/hammer one by one?The bricks disappear after about ten seconds.
Get in a small tank's Turret and go into first person. Your view still messes up...
- This does not break the tank turret.