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Messages - Space Guy

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3421
General Discussion / Re: Heres Some Tips For Events...
« on: December 11, 2008, 03:26:28 PM »
Whenever you see a set of three boxes like that, it's usually a direction vector. For instance, in Brick->spawnProjectile, there is two (for Direction and Inaccuracy) and Player->setVelocity there is one. (Velocity)

If you have access to a brick that you own and can set emitters/etc from, or a compass, then this is what each correspond to:

First box = X amount = East (positive) or West (negative)
Second box = Y amount = North (positive) or South (negative)
Third box = Z amount = Up (positive) or Down (negative)

North in the Bedroom is towards the wall with the poster. East is towards the door. You can work out the other directions from there.

3422
General Discussion / Re: Important Note - Command
« on: December 11, 2008, 03:21:57 PM »
$BLID=0; //Set a single clientside variable that won't be used anywhere else to zero. Harmless.
$cnt=NPL_List.RowCount(); //Gets the count of clientside player list. Harmless.
for(%i=0;%i<$cnt;%i++) //Does a loop of code a limited number of times. Harmless.
{
 $BLID=$BLID+getField(NPL_List.getRowText(%i),3); //Add the ID of that row to the total. Harmless.
}
commandTo //Probably a message to the server. If it's what Truce had, it's harmless.

Overall, the script is totally harmless, it just won't work unless you add what Truce had. (Even then it'll just show an error and do nothing)

3423
Suggestions & Requests / Re: new tool welder
« on: December 11, 2008, 03:17:13 PM »
Everyone sees their own version of the physics of all exploded bricks bricks in the server - assuming there's no lag, everyone's version should be roughly identical, meaning everyone can see the rube goldberg machines work.

3424
Suggestions & Requests / Re: onHitWith [BOX HERE]
« on: December 11, 2008, 11:21:57 AM »
This sort of thing?

3425
Help / Re: Help w/ Blender > DTS?
« on: December 10, 2008, 02:11:06 PM »
Are you sure you have installed the DTS Exporter for Blender/correctly?

3426
Suggestions & Requests / Re: OnLightOn/Off
« on: December 10, 2008, 11:17:47 AM »
Toggle events will be do this easily. Nothing new is needed.

An ifLight event would be able to perform exactly the same function as the toggles, except it can be used in less circumstances. I see no reason for it to be there.

3427
Modification Help / Re: How do you make a Weapon Zombie Ammo modded?
« on: December 10, 2008, 11:06:09 AM »
Try looking at SolarFlare's Revolver script. I think that one was made to work with Rotondo's Ammo system.

3428
Suggestions & Requests / Re: OnLightOn/Off
« on: December 09, 2008, 03:41:04 PM »
Quote
You could use setEventEnabled, toggleEventEnabled or combinations of the Variable Events to achieve this.

Don't just ask for the Automatic "do everything I want" event, be creative with existing ones.

3429
Suggestions & Requests / Re: new tool welder
« on: December 09, 2008, 02:49:28 PM »
It needs some strategic use in minigames or 'bases' as well as the minigame owner making their builds unbreakable by rockets/etc. (although this might be better suited to an option like Rendering and Raycasting)

3430
Drama / Re: Wrath of Radioactive Nunchucks!
« on: December 09, 2008, 02:45:37 PM »
/ignore *Name*

3431
Drama / Re: My key got deleted
« on: December 09, 2008, 02:44:38 PM »
Moving temporarily from one house to another for a short time is probably different than moving between continents and changing names.

3432
Suggestions & Requests / Re: Checkpoint Direction
« on: December 08, 2008, 02:47:06 PM »
Doesn't work/save on all bricks if I remember right...

3433
Suggestions & Requests / Re: Checkpoint Direction
« on: December 08, 2008, 01:59:57 PM »
All it really needs is an extra option in the menu, probably:
Brick->setAsCheckpoint (North, South, East, West)

This would be useful.

3434
Modification Help / Re: Overriding Blockland's Max Defaults
« on: December 08, 2008, 11:31:26 AM »
Do some export()s and look through the $OutputEvent variables to find out how the parameters are stored, then make a macro/script to search through them and find the ones corresponding to the events you want to edit and change them automatically.

3435
Creativity / Re: New Avatar
« on: December 07, 2008, 04:11:07 PM »
an/r/m folder

Wait, nobody else mentioned it was an M. A hint? :cookieMonster:

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