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Messages - Space Guy

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3511
Help / Occasional Keyboard Glitch
« on: November 23, 2008, 11:10:58 AM »
Occasionally, after going ingame while running Blockland, pressing certain keys or combinations of keys will cause applications to open or other things to happen. This sometimes persists even after I close the game.

Pressing 'L' quickly launches my Internet browser (Firefox)
Pressing Numpad Enter quickly and holding it will act as if I am repeatedly typing 'L'. (Light flickers on and off)
Typing certain combinations will launch Windows Media Player
Throughout typing this post my browser keeps resetting to the home page and selecting random parts

This has happened on two different computers, both running Blockland. I am attempting to get my keyboard replaced (if that is the problem), but so far cleaning it (vacuum cleaner) doesn't seem to have helped or fixed it.

3512
Gallery / Re: "Baseplate" A new map.
« on: November 23, 2008, 09:12:52 AM »
Looks really good, but what the hell is wrong with your legs in the first picture?
He's sitting on a chair, but it looks strange because it's the same colour as his avatar and the DOF shot blurs it.

3513
Help / Re: Event Help
« on: November 23, 2008, 08:29:37 AM »
The X axis (the first box) is east (+X) and west (-X) for emitters/etc. East is towards the door, west is to the window in the Bedroom.
The Y axis (the second box) is north (+Y) and south (-Y). North is towards the poster.
The Z axis (the third box) is up (+Z) and down (-Z).

The second three boxes are variance in each direction, so that you can have 'spread' effects.

Setting them to [0, -30, 0] and [2, 2, 2] should make them go away from the poster (and towards you, if I have the direction right), with a bit of spread. If I've got this wrong, tell me which way it does go so I can figure this out.

3514
Forum Games / Re: Blocko RPG V1!
« on: November 23, 2008, 07:52:10 AM »
Apply the third hand you have in your inventory to head

3515
Suggestions & Requests / Re: *anti admins walls
« on: November 23, 2008, 05:11:49 AM »
If the admin is abusing powers enough that you want to put them "in jail", evidently they're not a very good admin.

3516
Suggestions & Requests / Re: Turret Voice
« on: November 23, 2008, 05:08:01 AM »
I second this. It's also good for those making Portal builds, if anyone ever figures out how to make a good turret.
The Turrets could probably be some sort of physics vehicle, like the Weighted Cubes and Ball, so they can be knocked over. It just needs a special model with joints and mounts for guns.

3517
Suggestions & Requests / Re: Poll: Nukes, YES or NO
« on: November 23, 2008, 05:06:39 AM »
Some sort of "Micro Nuke" that has a larger radius damage and special particle effects would be nice. Not a server killing or admin only thing, though.

3518
Modification Help / Re: Resource: mRound
« on: November 23, 2008, 05:00:12 AM »
I didn't see that mFloatLength existed, since I didn't expect it to have a name like that. It appears to perform exactly the same function as this. Oh well.

There does seem to be a difference between how both work, though:

mRound(5,-1) = 10
mFloatLength(5,-1) = 5.000000000
mRound(4,-1) = 0
mFloatLength(5,-1) = 4.000000000

mRound can do "nearest 10", "nearest 100", etc. (negative decimal places) while mFloatLength cannot.

3519
Modification Help / Re: Adding a delay to a weapon.
« on: November 23, 2008, 04:55:06 AM »
Change the stateTimeout values for either the Reload or Fire states.

3520
Help / Re: What is buffer overrun?
« on: November 22, 2008, 12:13:21 PM »
One or more of your Add-Ons has a bad script and is breaking the game. Console log so I can tell you which one(s) to remove.

3521
Modification Help / Re: Blocko VooDoo!
« on: November 22, 2008, 11:53:54 AM »
Quote
the arm is up because it was like that in the model
Then change the model...

3522
Modification Help / Re: Resource: mRound
« on: November 22, 2008, 11:52:27 AM »
Oh yeah, just putting in "mRound(2201.25);" will round to a whole number, since it's zero decimal places.

3523
Modification Help / Resource: mRound
« on: November 22, 2008, 11:02:34 AM »
A quick function that rounds a number to a certain number of decimal places. It won't add extra zeroes (e.g. 1 to 2 decimal places = 1) but it will correctly round up or down. (0.44 to 1 d.p. = 0.4 and 0.45 to 1 d.p. = 0.5)

Code: [Select]
function mRound(%num,%dec)
{
 %ten = mPow(10,%dec);
 %five = 5 / (%ten * 10);
 return (mFloor((%num + %five) * %ten) / %ten);
}

I found it slightly useful for my own code, so I'm just giving it out in case others do as well.

3524
Modification Help / Re: Blocko VooDoo!
« on: November 22, 2008, 10:52:48 AM »
The reference model is just the player model with no animations, nodes set or textures. You'll need to add your own in the modelling program.

Maybe edit it so the arm is down and rotate the player so it doesn't go through your hand.

3525
Add-Ons / Re: Return to Blockland
« on: November 22, 2008, 10:50:17 AM »
The very first time I attempted to use the Search function the game crashed (stopped responding with no error), but it's never happened since so I can't get a detailed trace/report.

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