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Messages - Space Guy

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3526
Help / Re: Not able to Build?!?!?!?!?!?!?!?!?!?!?!
« on: November 22, 2008, 09:53:45 AM »
Shouldn't it only enable the Ultimate Challenge if you actually run the challenge map? If the code is placed inside the mission file (or executed from it e.g. tutorial), then it'll only run when the map is started.

3527
Help / Re: zip file for maps.
« on: November 22, 2008, 09:52:41 AM »
Impossible, most likely. The two games run on completely different engines and would use completely different files.

Do you have the original map as a 3d modelling format or only as a ROBLOX proprietary format?

3528
Forum Games / Re: Story starter
« on: November 22, 2008, 08:44:34 AM »
Roomba battle harness.
Roomba dueling harness.

3529
Suggestions & Requests / Re: New JVS door
« on: November 22, 2008, 08:09:35 AM »
I think a "sliding door" would need two different areas of collision (closed and opened, as you shouldn't be able to walk through the doors in the 'open' position) which may or may not be possible with Trader's current system of decolliding the bricks.

3530
Suggestions & Requests / Re: Vehicle resizer
« on: November 22, 2008, 08:08:30 AM »
There seems to be a problem with resizing the Tank (and other turret vehicles), getting in the turret will glitch up your view in first person.

I made a "Tiny Vehicle Spawn" variant (it spawned vehicles that were half the usual size) for my own server, but I haven't released it since I think this needs to be fixed in the engine first.

3531
Add-Ons / Re: Zombie Mod 3: Left 4 Block
« on: November 22, 2008, 05:16:36 AM »
Try spawning a load of normal zombies, set player scale (if that works with the damage?) to smaller then use the setZombieTarget event.

3532
Modification Help / Re: What are the dimensions for a 4x4 print?
« on: November 22, 2008, 05:13:38 AM »
There aren't any default prints for that brick, so it's hard to tell. Letter prints are 256x256 with a 64x64 icon, but are stretched slightly. Make the print with a 5:6 ratio (this is the same as the brick's width to height), then resize it to 256x256 and see if it works.

When naming the folders, call it "Print_1x1_..." - prints for 1x1 bricks go on both the 1x1 and 4x4.

3533
Add-Ons / Re: Click Push
« on: November 22, 2008, 04:34:17 AM »
You can't write to files in a zip folder. If you try to, it'll just create a new folder outside, and even then files in ZIP folders are read first (over ones in normal folders) if I remember correctly.

Either use RTB's system if the user has it (it already saves your prefs), or use a file stored in config/server if it doesn't. Write the default prefs to the file on the first run without RTB. This lets people edit the prefs easier, allows them to save correctly, supports RTB correctly and doesn't create unnecessary folders.

3534
Suggestions & Requests / Re: Puting a weapon on it's side.
« on: November 21, 2008, 02:39:30 PM »
Some extra Item Rotation options for "Tilted"?

3535
Help / Re: Port Forwarding - I'm clueless
« on: November 21, 2008, 01:33:24 PM »
Which IP is the one that you put in  the "IP Address" box?

It should be your internal IP address e.g. 192.168.x.x. (or 10.x.x.x, but judging by the router address it'll be a 192.168 one)

There's something you can use from the Command Prompt to find it and some other information, but I can't remember it right now.

3536
Off Topic / Re: .txt files messed up?
« on: November 21, 2008, 11:47:33 AM »
Clearly the problem is that you are using a Microsoft product.

Try this:
Quote
   1. Click the “Start” button.
   2. Click on “My Computer”.
   3. Along the type of the screen, after “File”, “Edit”, etc…, click on “Tools”.
   4. Click on “Folder Options”.
   5. A new window with numerous tabs along the top will open. Click on the “File Types” tab.
   6. You’ll see a list of all the different kinds of files on your computer. Click once on the type of files whose icon you wish to change.
   7. Click the “Advanced” button at the bottom of the window (above “Ok” and “Cancel”).
   8. A new window will open up. Click on your desired icon, and press “Ok”.
   9. Click “Ok” again, to close the Folder Options window and save your changes.
  10. All files of the type that you selected will now use the new icon.

[By the way, Microsoft removed this feature in Windows Vista. You can't actually change your filetype icons any more without special/hacky programs]

3537
Help / Re: zip file for maps.
« on: November 21, 2008, 11:43:47 AM »
If you mean how to install it, save the file to your Add-Ons folder, which is inside the Blockland folder created wherever you installed the game.
If you mean how to play on the map, select it in the Start a Game menu while running Blockland.
If you mean how to see the files included with the mod, open the zip file in a file browser of your choice.

3538
Modification Help / Re: Hover Car in the works
« on: November 21, 2008, 11:13:47 AM »
I was thinking of using the car type script. It's supposed to drift a little and it's not supposed to be very unstable. It shouldn't be anything like the hover board. which I greatly dislike because of its instability
A car script would not allow the car to drift much, as cars can't move horizontally!

The flyingvehicle might work if you can edit it so it turns easier but doesn't roll or turn upwards as much.

3539
Modification Help / Re: Hover Car in the works
« on: November 20, 2008, 11:49:55 AM »
Does the hoverVehicle class actually work now (v9/10, I know it was broken in v8), or do we still have to use the jet functions of flying vehicles like the Magic Carpet?

3540
Suggestions & Requests / Re: Magnetic boots
« on: November 20, 2008, 11:47:37 AM »
I think that'd be considered JUST A BIT HACKY.

Also you couldn't crouch, jump, or turn properly.

Also someone needs to make gravity skis right now.

Difference between gravity jeep-based magnetic boots and gravity skis = ?

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