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Messages - Space Guy

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3541
General Discussion / Re: ► V10 Bugs
« on: November 19, 2008, 03:34:48 PM »
When creating a player type with a different amount of weapon slots, when they first spawn in a minigame they still have five. (It works fine after they Self Delete once)

3542
Suggestions & Requests / Re: Flamethrower
« on: November 19, 2008, 02:20:12 PM »
You'd probably have to do a load of things with vectors to detect if it hits your back e.g. vectorScale(player.getForwardVector(),-1) gets a vector pointing directly behind it.

3543
Modification Help / Re: Height of A vehicle?
« on: November 19, 2008, 01:05:16 PM »
Either the height of the datablock's bounding box or the height of vehicle.getWorldBox(); while it's on flat ground.

3544
Suggestions & Requests / Re: Set Player Movement
« on: November 18, 2008, 02:37:39 PM »
Didn't Badspot change something in v9 to allow you to do this? I'm sure he mentioned it at one point, something like "setting datablock attributes on the player".

3545
Suggestions & Requests / Re: Mario kart 64 - Block Fort Map
« on: November 18, 2008, 01:17:31 PM »
I believe USSR made this out of bricks a while back, either in v8 or v9. If someone has the save, they could post it.

3546
Modification Help / Re: Server functions in client.cs?
« on: November 18, 2008, 11:25:47 AM »
That's only possible server side. You'd have to use clientcmds to send the information. (if you're doing this in a GUI then there's no problem, as people will have to download that anyway)

3547
Add-Ons / Re: [P] CityRP
« on: November 17, 2008, 01:53:18 PM »
Is your server running Dedicated?

3548
Add-Ons / Re: Output Event - setEventDelay
« on: November 17, 2008, 12:44:16 PM »
Tempo rates/etc on the "Synthesiser" machines?

3549
Games / Re: Portal help
« on: November 17, 2008, 11:28:34 AM »

3550
Modification Help / Re: Return to Blockland v2.1
« on: November 17, 2008, 11:22:40 AM »
What's going to happen to older monitors with only 640x480 resolution?

3551
Suggestions & Requests / Re: don't laugh at this urgent request
« on: November 17, 2008, 11:20:34 AM »
"Getting flamed" or insulted by members of the community.

3552
Modification Help / Re: Server functions in client.cs?
« on: November 17, 2008, 11:15:48 AM »
Try dumping a list of global variables or searching through tree(); for relevant objects while named bricks exist. It's possible that the list of named bricks is only populated by the server and the Wrench Events dialog.

3553
Games / Re: Super Paper Mario
« on: November 16, 2008, 03:27:15 PM »
Get the original Paper Mario off Virtual Console and play it.

3554
Suggestions & Requests / Re: Weapon_mine/Weapon detinator
« on: November 16, 2008, 03:25:58 PM »
If you throw the Detonator for a set mine away, you die or leave/join a minigame, your mines explode? Then it's effectively limited to 5.

3555
Help / Re: What is the command to ban?
« on: November 16, 2008, 03:24:02 PM »
/ban 0 ID TIME Reason
or
commandtoserver('ban',0,ID,Time,"Multiple Word Reason");

Set TIME to -1 for permanent ban. With the /cmd, Reason can only be one word. The 0 is technically the client ID but that's not needed if the client isn't in the server.

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