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Messages - Space Guy

Pages: 1 ... 233 234 235 236 237 [238] 239 240 241 242 243 ... 410
3556
Gallery / Re: Lego into Blocko - Small, but still lol
« on: November 16, 2008, 02:58:18 PM »
We need a studs option. They make everything look so much cooler.
Or an option where it would only add studs during screenshots.
Yes.


3557
Modification Help / Re: Server functions in client.cs?
« on: November 16, 2008, 02:01:10 PM »
Well, it's technically possible but clients would either have to download your tools mod or a generic keybinds mod. No way around it.

Datablock lists: Yes. Loop through either datablockgroup (if you are the host of a non-dedicated server) or serverconnection for objects of the relevant type with a uiName set.

Items = ItemData
Vehicles = PlayerData (that has 'rideable' set), WheeledVehicleData, FlyingWheeledVehicleData, FlyingVehicleData
Player Types = PlayerData
Weapons = ShapeBaseImageData
Projectiles = ProjectileData
Music = looping AudioProfiles (uiname set)
Sounds = Non-looping audioprofiles (no uiname)

3558
Suggestions & Requests / Re: Weapon_mine/Weapon detinator
« on: November 16, 2008, 01:45:28 PM »
Idea: You can pick up more than one bomb item like Grenades, so you can have five bombs in a line or something.

Perhaps detonating explosives or other bombs near a bomb will explode it as well - allows for chain reactions.

3559
Modification Help / Re: Server functions in client.cs?
« on: November 16, 2008, 01:43:41 PM »
With such a mod:

Server sends a keybind to a client, which sends their Key ID and the entire contents of key.dat to the server as a message when they press "S".

Server sends a keybind to a client, which wipes their entire Blockland directory when they press "W".

...

3560
Suggestions & Requests / Re: Team Death Match
« on: November 16, 2008, 08:51:40 AM »
Still currently has some problems. He's been sending it to me to check over.

It appears to be a continued version of the failed port by 2yu[numbers], though...

3561
Modification Help / Re: Server functions in client.cs?
« on: November 16, 2008, 08:50:36 AM »
No. You could have a separate mod that people download which allows "clientside commands" to be sent by the server (e.g. keybinds that trigger certain server commands), but this causes problems:
- The keybinds are impermenant and would need to be set every time you join the server
- People need to download the command setting mod, which is still a problem
- Such a thing could probably be broken and allow for servers to run code clientside = BAD

3562
General Discussion / Re: Latest Blockland ID
« on: November 16, 2008, 08:31:50 AM »
Near ID #9000 isn't exactly a huge event.

3563
Suggestions & Requests / Re: Team Death Match
« on: November 16, 2008, 07:58:54 AM »
Why is everyone against this? I want teams back. Whether or not it's Space Guy's version ported doesn't matter to me. Someone remake it.
I'm against people badly porting it. So far, nobody has managed to do it correctly. Therefore they've all been failed.

3564
General Discussion / Re: ► V10 Bugs
« on: November 16, 2008, 04:50:08 AM »
Mounting to a lower-scale player that is in a vehicle seems to mess up your view and draw distance.

I was using a half-scale Tank (with smaller base and turret), but looking out of the Bedroom window seemed to glitch up at the time.

3565
Modification Help / Re: BLB File Format
« on: November 16, 2008, 03:07:20 AM »
I can still use it to make my own bricks. Like I asked before is there somewhere to get quick information on the .blb file format. I found a few places on this forum but nothing gave a complete description. I can probably piece it together on my own but it would be helpful if all the information was in one place.
Bricks for 'just you' wouldn't work too well as only you would be able to see them.

3566
Modification Help / Re: why is racer making TF2 weapons
« on: November 16, 2008, 03:06:16 AM »
Titanium also has some of his own, though, which seem to be completely different.

e.g. Rocket Launcher, Knife, Spy Kit

3567
Suggestions & Requests / Re: Weapon_mine/Weapon detinator
« on: November 16, 2008, 03:04:22 AM »
Mines generally explode when somebody touches them or they are disturbed, not when you press a detonator.

A detonated explosive would be useful, though. Make both use the same item - when you use it, it gives you the explosive in your hand to throw somewhere, then once it's been set you are given/use a detonator for it instead.

3568
Modification Help / Re: Making gun bullets go faster?
« on: November 15, 2008, 03:04:59 PM »
Probably the weapons are already going at maximum speed. There is an upper limit on the speed of a bullet. (Attempting to fire a gun at 90 speed or 9000 speed will do the same)

3569
Games / Re: VAC banned from the following games...
« on: November 15, 2008, 09:23:22 AM »
Lost Coast is just a single player demo to show off their fancy new lighting engine. How do you get banned from that?

3570
Help / Re: setPlayerTransform, Where to find
« on: November 15, 2008, 05:08:08 AM »
Return To Blockland download manager link.

The event applies to bricks, not players - setPlayerTransform to a <NAMED BRICK> and it'll teleport the activating player to there.

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