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Messages - Space Guy

Pages: 1 ... 355 356 357 358 359 [360] 361 362 363 364 365 ... 410
5386
Off Topic / Re: Wish Granted, but...
« on: November 03, 2007, 05:17:21 PM »
It is. You feel disappointed that you wasted your wish achieving nothing, and... explode?

I wish I had working, reasonably scaled, controllable wings.

5387
General Discussion / Re: v9 Snippet
« on: November 03, 2007, 05:14:39 PM »
Updated Duplicator + 9-Barrel Artillery = :cookieMonster: ??

5388
Modification Help / Re: Constant RadiusImpulse for a set time
« on: November 03, 2007, 05:13:42 PM »
Code: [Select]
%scale = "1";
%obj.setVelocity(vectorAdd(%obj.getVelocity(),vectorScale(vectorSub(%trigger.position,%obj.position),%scale));

Try that. There may be a syntax error with brackets, it's late for me...

Change %scale to make it faster or slower.

5389
Suggestions & Requests / Re: macro wand..
« on: November 03, 2007, 05:10:59 PM »
Macros can only hold ten types of bricks and can't store items, FX's or Prints. Selected bricks with the duplicator can. How would you resolve this?

5390
Off Topic / Re: Wish Granted, but...
« on: November 03, 2007, 02:55:24 PM »
ERROR: Cannot go back in time. (Flux Capacitor unavailable)

I wish my Blender models exported and worked correctly in Blockland.

5391
Gallery / Re: Blocko Companion...
« on: November 03, 2007, 02:54:00 PM »
http://en.wikipedia.org/wiki/Weighted_companion_cube

Quote from: First Version of Page
'The '''Weighted Companion Cube''' is an inanimate object used to solve puzels in the Valve game Portal'

 :cookieMonster:

5392
Suggestions & Requests / Re: Weighted Companion Cube!!
« on: November 03, 2007, 02:49:55 PM »
I know how to make both work at once (say, if you paint the spawn pink it turns to a heart) but unfortunately I'd need a new model with a replaced texture...

I was only given the basic Weighted Cube model, not the Companion Cube Kaje had also made.

5393
Modification Help / Re: Objects not loading.
« on: November 03, 2007, 08:04:44 AM »
Code: [Select]
function loadFRZ(%name, %client){
%file=new fileObject();
%file.openForRead("Add-Ons/FRZ/" @ %Name @ ".FRZ");
%aiCount = 0;
%objCount = 0;
while(!%file.isEOF()){
%line=%file.readLine();
switch$(firstWord(%line)){
case "OBJ":
%objCount++;
%obj[%objCount] = restWords(%line);
case "POS":
%pos[%objCount] = restWords(%line);
case "AI":
%ai[%objCount] = restWords(%line);
}
echo(%obj[%objCount]);
}
}

5394
Gallery / Re: Blocko Companion...
« on: November 03, 2007, 08:02:22 AM »
(I'm not angry at you for editing it, I just want to know how you did that)

5395
Gallery / Re: Blocko Companion...
« on: November 03, 2007, 08:01:53 AM »
No, I mean how did you color them? Is it the paint brick color?

5396
Gallery / Re: Blocko Companion...
« on: November 03, 2007, 06:28:24 AM »
Did you edit the textures or did Kaje give you the Companion Cube model?

If it's the first, how do you change the "Inside" (between the grey parts) line color?

5397
Gallery / Re: Frozen in time.
« on: November 03, 2007, 06:26:21 AM »
The shadows look a little odd, but I like it.

5398
Help / Re: color help
« on: November 03, 2007, 06:21:26 AM »
Code: [Select]
1 0 0 1
1 1 0 1
0 1 0 1
0 1 1 1
0 0 1 1
1 0 1 1
0 0 0 1
1 1 1 1
DIV:Animation
Add to the end of your ColorSet.txt file. It'll only work if you have a standard color set or possibly the Tool Paints edited file.

Red, Yellow, Green, Cyan, Blue, Magenta, Black, White.

Build a black wall of 1x1 bricks. Build a brick a short distance away. Put an RGB Light on it. Paint the wall with the above colors.
Red = Red
Yellow = Red, Green
Green = Green
Cyan = Green, Blue
Blue = Blue
Magenta = Red, Blue
Black = None
White = All three

As the light in the list above comes on the RGB brick, bricks of those colors will "glow" and be visible in the animation.

5399
General Discussion / Re: v9 Snippet
« on: November 03, 2007, 05:13:16 AM »
It was probably done in a similar way to the Trap Bricks - on a timer or event a "control object" for the brick/trap/whatever spawns a projectile with the given velocity. Except this has more directions for the projectile to go and choosable events.

Will the code for this be released so we can make our own events and possibly new options for it?

5400
Modification Help / Re: Best Free Modding Program?
« on: November 02, 2007, 04:22:24 PM »
The free version works infinitely and a plugin exists (search) to export to .obj and then look for Obj2DTS on GarageGames.

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