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Messages - Space Guy

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5401
Suggestions & Requests / Re: dual wield weapons mod???
« on: November 02, 2007, 04:09:22 PM »
Don't just copy my mod and rename stuff. Doesn't anyone read the License for these things?

5402
Suggestions & Requests / Re: Removing Paint Particles
« on: November 02, 2007, 04:07:10 PM »
I'm making/testing code right now. It makes all the paintcans (not FX) use the Rainbow particles/explosion and deletes the other effects. It still has the projectile and weaponimage for both, if I managed to delete them you could save 128 or so datablocks. (If you had a full paint set)

You could always disable a few add-ons. Try not to download stupid vehicles which include a Support_ file which creates a lot of datablocks already existing in the Jeep, but under new names, or weapons which use exactly the same effects as the Gun but rename them. (For Dual Guns I used "copied" datablocks i.e. forcing exec of Gun, removing it from menu if add-on is disabled, and using most of those datablocks)

EDIT: Aargh, it crashes the game when you paint stuff. (Projectile hit not when you get it out) Abnormal Program termination...
Code: [Select]
schedule(1000,0,savetheworld);

function savetheworld()
{
for(%i=0;%i<64;%i++)
{
 %a =  nameToId("color" @ %i @ "sprayCanImage");
 if(isObject(%a))
 {
  %a.delete();
   if(getWord(getColorIDTable(%i),3) < 1){%s = "base/data/shapes/transspraycan.dts";}else{%s = "base/data/shapes/spraycan.dts";}
 datablock ShapeBaseImageData(a : rainbowSprayCanImage)
 {
  colorShiftColor = getColorIDTable(%i);
  projectile = "color" @ %i @ "paintProjectile";
  shapefile = %s;
  colorID = %i;
 };
 a.setName("color" @ %i @ "sprayCanImage");
  nameToId("color" @ %i @ "paintEmitter").delete();
  nameToId("color" @ %i @ "paintParticle").delete();
  nameToId("color" @ %i @ "paintExplosion").delete();
  }
 }
}

5403
Suggestions & Requests / Re: Lock On missiles
« on: November 02, 2007, 03:56:29 PM »
You can't make it follow a person's name. The name doesn't exist as an object. You can make it follow Player objects, though. (Checking whether they have a client)

5404
Try Shapename = gunItem.shapefile;.

5405
General Discussion / Re: v9 Snippet
« on: November 02, 2007, 02:54:10 PM »
What lets you get around your blocks may not work on his school PC.

Try Firefox Portable? If your school uses a online FTP system/etc for files, try installing that on your home PC then moving the folder into your area of the FTP.

5406
Suggestions & Requests / Re: egypt rp mod
« on: November 02, 2007, 02:52:18 PM »
Suggestion for the RPG: Give people something to do. An "RPG" is not interesting if you put everyone in a box as they join the minigame. People generally leave uninteresting RPGs. Maybe visit your own server more often?

5407
Code: [Select]
%i = new TSStatic(){
shapefile = gunItem.shapefile;
position = [POSITION];
}

TSStatics are more limited than Static Shapes but don't need datablocks. They're the ones spawned by F11/F4/Static Shapes.

5408
General Discussion / Re: Macro Save
« on: November 02, 2007, 02:48:24 PM »
Thr is very popular today.

Yeah, as MasterLegoDude said, it's the Macro Saver.

5409
General Discussion / Re: v9 Snippet
« on: November 02, 2007, 12:21:52 PM »
It's a brick! Which shoots stuff!

I like the tank, though.

5410
Help / Re: Authkey problem
« on: November 01, 2007, 05:09:24 PM »
Post your console.log file in the Blockland Folder (C:/Program Files/Blockland) after getting a C++ error. It sounds like you have a glitched prefs file...

5411
Suggestions & Requests / Re: Triger Requests here
« on: November 01, 2007, 05:06:31 PM »
I'd have it a trigger maker tool, hit two points and it's stretched between them if they aren't extremely far apart or very thin on one axis. (Then a JVS-like GUI pops up for setting the kind of Zone, you can't pick up the tool if you don't have the mod)

A Give Weapon or Set Appearance trigger?

5412
Suggestions & Requests / Re: Portal Gun
« on: November 01, 2007, 03:54:09 PM »
I wonder if you can do the looking-through thing by making the portal a viewscreen of a camera mounted on the other portal, and switch them around so that Camera A shows at Portal B and Camera B shows at Portal A.

Not possible? I don't know jack about TorqueScript. :P

Quote
The rear view mirror code [and PlayGUI/Camera view drawing code] would be completely different to code for making a see-through portal. You cannot force clients to draw textures and primitives (Basic lines and pictures in the 3d world) without client commands. Drawing a view or surface stretched to fit a set of co-ordinates would be impossible.

5413
Off Topic / Re: True or false statement?
« on: November 01, 2007, 03:15:46 PM »
False.

Next person knows how to use basic Torquescript and has coded something other than a basic Weapon, Vehicle or Particle Effect.

5414
Help / Re: color help
« on: November 01, 2007, 02:47:31 PM »
What actually happened when you painted the brick? Did the bricks start glowing different colours on a timer or was it just Red, Blue or Green extra paints?

5415
Modification Help / Re: A secondary item attack?
« on: November 01, 2007, 02:36:35 PM »
State system + setImageAmmo for fire modes and Armor::onTrigger to pick up Slot 4 (Jet) triggers.

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