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Messages - Space Guy

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5956
Modification Help / Re: GUI Help.
« on: June 02, 2007, 02:15:35 PM »
As far as I know, the GUI is broken and will not work for anyone but the host.

If you are trying to set the text on a GUI remotely:

Add-Ons/Client/GUIHello_client.cs
Code: [Select]
function clientcmdGUIset(%obj,%text)
{
 %obj.setText(%text);
}

function guiHello::onWake(%this)
{
 commandtoserver('updateHelloGUI');
}

Add-Ons/Hello.cs
Code: [Select]
function servercmdupdatehelloGUI(%client)
{
 commandtoclient(%client,'GUIset',txtHello,"Hello " @ %client.name);
}

... Where guiHello is created by you with one control, "txtHello" as a MLTextCtrl.

5957
Help / Re: Massive Problems with Vista
« on: June 02, 2007, 10:18:22 AM »
Well, I've contacted ATi and am awaiting a response.

I'n not hopeful though, as they state their Vista OpenGL drivers are in beta anyway.

5958
Help / Re: Massive Problems with Vista
« on: June 02, 2007, 08:36:06 AM »
Thanks.

And the flickering?

5959
Help / Massive Problems with Vista
« on: June 02, 2007, 07:23:23 AM »
My problems have got worse.

1. The 1.03 patch. Whenever the updater downloads it, blockland immediately crashes and no installer pops up. Reinstallation does not work either.

2. Massive, flickering, random textures that appear and disappear at stroboscopic frequency and obscure play, as evidenced in the Bedroom screenshot below. They never go away and affect all 3D parts of the game

I have a capable dual-core CPU, a good graphics card and the very latest Catalyst 7.5 Drivers, as well as (legal) Vista Home Premium 32-bit. I'm not doing anything silly like overclocking and am experiencing no problems in any other games OpenGL or DirectX. I am certain it is not a hardware fault.

5960
Suggestions & Requests / Re: disk launcher
« on: June 02, 2007, 03:03:33 AM »
In an attempt to make a 'bouncing' projectile via the Grenade script someone had, I found it only does damage after its 'arming time' has expired, but then it explodes on hitting anything. Does anyone know how to make it damage all the time, but still bounce?

5961
Help / Re: Portfoward Help (I'm using a Belkin)
« on: June 02, 2007, 03:00:38 AM »
With my Belkin54b router (Different makes have totally differerent screens...) I had to find the Portforward.com instructions for another which looked similar, edit them a lot to fit my router and then use Step 3 of Badspot's instructions. (About Windows IPs, not the router)

5962
Modification Help / Max HP > 100 (Solved)
« on: June 01, 2007, 04:14:57 AM »
Is there any way to make an Armor have an HP value greater than 100? I tried setting 'maxDamage' to 1000 in it, but as soon as it is damaged past 100, it plays the 'fall over' animation and freezes the game after a few seconds.

I am assuming the Check Health scripts use if(%player.getDamageLevel() > 100) - is there a way to change this?

Edit: Solved - I was trying apply damage to a 'standard' player, not the edited high HP player in a minigame.

5963
Modification Help / Re: two thing
« on: June 01, 2007, 03:35:45 AM »
Well, even the skis in the game start in your hands as blue, only changing once made into vehicles/coloured nodes on your body.

In BL0002 Badspot used setSkinName and a lot of bitmaps for both painting and weapon colouring. Here, in Retail, he uses a colour "ID" system for painting and ColorShift for the weapons. I don't think it's possible without a lot of changes to the painting and engine-side ColorShift system.

5964
Suggestions & Requests / Re: disk launcher
« on: June 01, 2007, 03:22:33 AM »
I'm assuming he means the one in the picture attached.

Personally, I'd prefer a 'thrown' disk - would it be possible to introduce a curve on the projectile and have it move in an arc before falling to the floor?

5965
Help / Re: Missing Blockland Folders
« on: May 31, 2007, 12:21:16 PM »
Why is most of the picture gone? I can't see anything but the top-left quarter of your screen. How are you launching Blockland, anyway?

5966
Modification Help / Re: Milkshape.
« on: May 31, 2007, 09:43:28 AM »
datablock ExplosionData(flashlightExplosion)
{
   //explosionShape = "";
   soundProfile = flashlightHitSound;

   lifeTimeMS = 150;

   particleEmitter = flashlightExplosionEmitter;
   particleDensity = 10;
   particleRadius = 0.2;

   emitter[0] = flashlightExplosionRingEmitte r ;

   faceViewer     = true;
   explosionScale = "0 0 0";

   shakeCamera = false;
   camShakeFreq = "10.0 11.0 10.0";
   camShakeAmp = "1.0 1.0 1.0";
   camShakeDuration = 0.5;
   camShakeRadius = 10.0;

   // Dynamic light
   lightStartRadius = 3;
   lightEndRadius = 3;
   lightStartColor = "0.3 0.6 0.7";
   lightEndColor = "0 0 0";
   
   impulseRadius = 0;
   impulseForce = 0;
   impactImpulse      = 0;
   verticalImpulse      = 0;

};

5967
Suggestions & Requests / Re: Dedicated Server for Linux
« on: May 31, 2007, 09:16:46 AM »
In playing Blockland with Linux (Ubuntu) and WINE, I find the performance is absolutely perfect for about 10 minutes, then bricks seem to stop loading, then you randomly crash. This may be just me, and I think it only happens on the 'client' so it should work okay. (Errors to do with rendering/colours/etc, not calculations of collision or variables)

5968
Help / Running Dedicated Servers
« on: May 31, 2007, 09:09:59 AM »
1. Will running two 'dedicated' servers on a computer cause large lag for both on a relatively new, decent (DualCore) PC?
2. Using the Server Teleporting resources around, how would I make a cross-server for teleporting between them both decide which server to connect to out of one or two?

5969
Modification Help / Re: team to make guitar
« on: May 31, 2007, 03:13:13 AM »
Won't the random colour thing at the start just choose one colour and then keep using that, rather than a different one each time?

5970
Modification Help / Re: Item does not show up on the item list?
« on: May 31, 2007, 03:09:36 AM »
Nope. Client command - me only. They'd have to input it themselves or you add a function to loop through everyone and commandtoclient it. The only other problem is that they'd all crash as soon as whatever new item you are trying to add was executed, with the new datablocks, unless you had a bunch of blank items executed which are loaded to the client and only changed from there with an actual uiName and updated via the command into menu.

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