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Messages - Space Guy

Pages: 1 ... 394 395 396 397 398 [399] 400 401 402 403 404 ... 410
5971
Modification Help / Re: Item does not show up on the item list?
« on: May 30, 2007, 11:24:44 AM »
Seemed to work fine. I went into someone's server and executed the same command, it was fine.

5972
Suggestions & Requests / Re: special glass
« on: May 30, 2007, 03:27:09 AM »
When making an accidental glitch in my code that removed one side of a brick, I found the 'invisible' side to be functioning just like the "Observer" brick in Return To Blockland - you can look from there out but not in. Is that the sort of thing you mean?

5973
Suggestions & Requests / Re: super boss admin
« on: May 30, 2007, 03:22:18 AM »
Auto Admin and Auto S-Admin lists.

In a non-dedicated server, the host does pretty much have absolute power. The Mission Editor can be helpful in annoying people who won't get out. (Delete Player = Slow Crash; Fling around map randomly, mount stuntplane to head)

I would like the host to have a little more power than SuperAdmins anyway. It's probably been suggested before, but maybe a global prefs 'rights list' like this:

Code: [Select]
//Destructo Wand
$Pref::Admin::DesWand[0] = 0;
$Pref::Admin::DesWand[1] = 0;
$Pref::Admin::DesWand[2] = 0;
$Pref::Admin::DesWand[3] = 1;
//Camera Drop - F8
$Pref::Admin::CamDropWarp[0] = 0;
$Pref::Admin::CamDropWarp[1] = 0;
$Pref::Admin::CamDropWarp[2] = 1;
$Pref::Admin::CamDropWarp[3] = 1;

... In which 0 = Player, 1 = Admin, 2 = S-Admin and 3 = Host. (S-Admin + ID Check).


5974
Suggestions & Requests / Re: Jeep and other objects
« on: May 30, 2007, 03:13:55 AM »
I do remember Ephialtes adding some extra code to the Stuntplane to damage it whenever it collides with something. I'm guessing it's StuntplaneVehicle::onCollision / onImpact, and could be coded in. The 'damaging other objects' may work too, but we'd need to know how the radius brick destroy weapons work and edit that.

5975
Help / Re: Talking Throuch the Console
« on: May 29, 2007, 01:47:30 PM »
The console window basically IS the Torque executable, the client and everything. All the calculations happen there, just mainly not shown (20-GB .log files otherwise from, "Space Guy move 1px left --> 395X 2Y 0Z) and the screen you see is just the 'canvas' it draws everything like results to. The console just shows everything that is in the Command Prompt except with a few helpful colours (Echo, Error, Warn)

5976
Modification Help / Re: Item does not show up on the item list?
« on: May 29, 2007, 08:17:21 AM »
Executing the client command to update wrench GUI ( clientCmdWrench_LoadMenus(); ) after executing a vehicle I wanted to didn't seem to clone any items or create problems, just add the new ones.

5977
Modification Help / Re: Adding to invent.
« on: May 29, 2007, 08:16:02 AM »
Yes, it is. It should work fine.

5978
Modification Help / Re: Adding to invent.
« on: May 28, 2007, 07:59:25 AM »
Code: [Select]
function servercmdGiveItems(%client,%item,%slot)
{
        if(%client.isSuperAdmin)
        {
                for(%i=0;%i<ClientGroup.getCount();%i++){
               %cl = ClientGroup.getObject(%i);
                 %cl.player.tool[%slot] = nametoID(%item);
                   messageClient(%cl, 'MsgItemPickup', '', %slot, nametoID(%item));
        }
}

%item - hammerItem, wandItem, rocketLauncherItem, etc
%slot - 0 to 4.

The code will loop through all clients and give them item %item in slot %slot if the person who activated it is a Super Admin:

/giveitems gunItem 0 will replace everyone's first slot with a gun.

5979
Modification Help / Re: Item does not show up on the item list?
« on: May 28, 2007, 04:36:15 AM »
There's probably a client side UpdateWrenchGUI code or something which would work.

5980
Modification Help / Re: Schedules.
« on: May 27, 2007, 12:44:02 PM »
Milli = 1/1000:

1000 millimetres = 1 metre

1000 milliseconds = 1 second

5981
General Discussion / Re: Retail for Vista?
« on: May 27, 2007, 12:37:35 PM »
On my computer, Vista has weird polygonal glitches on Blockland. It works fine on Linux running Wine. So it's like Badspot says: it might work; it might not. Don't count on it.

5982
Help / Re: Well this is just great... (Save issue)
« on: May 27, 2007, 11:34:45 AM »
Have you edited the file at all or edited any .blb files in your directory?

Also, it may break if you don't actually have that brick installed. (Save from another server?)

5983
Modification Help / Re: Schedules.
« on: May 27, 2007, 09:33:33 AM »
Code: [Select]
function Wee::OnEnterTrigger(%this, %trigger, %obj){
$sch[%obj] = schedule(5000, 0, "BlahDeBlah", %client);
}

function Wee::OnLeaveTrigger(%this, %trigger, %obj){
cancel($sch[%obj]);
}

That'll create a new schedule for every object which enters the trigger. It could be used like this:

Code: [Select]
function Wee::OnEnterTrigger(%this, %trigger, %obj){
$sch[%obj] = %obj.schedule(5000, 0, "kill", 1);
commandtoclient(%obj.client,'centerprint',"Watch out! You die in 5 seconds!",2,2,5000);
}

function Wee::OnLeaveTrigger(%this, %trigger, %obj){
cancel($sch[%obj]);
commandtoclient(%obj.client,'centerprint',"Bah, whatever. You win...",2,2,250);
}

(Unsure whether that code actually works, I think it does...)

5984
Help / Re: Slow Game Performance
« on: May 27, 2007, 02:18:39 AM »
Doesn't the AMD 'fix' just slow the game down by half as it used to run too fast? Installing it to fix a slow game will just break it even more!

5985
Modification Help / Re: Damage not working
« on: May 27, 2007, 02:16:37 AM »
Two things:

"AddDamageType();" - shouldn't that have arguments like "AddDamageType("Gun",   '<bitmap:add-ons/ci/gun> %1',    '%2 <bitmap:add-ons/ci/gun> %1',0.5,1);"?

%col.hidenode(SecondPack); may cause errors - try %col.hidenode("SecondPack");, although I am uncertain whether such a node even exists on the model.

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