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Messages - Space Guy

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811
Suggestions & Requests / Re: Rapid Fire Raycasting weapon
« on: May 03, 2010, 03:08:53 PM »
Bushido's Tier/Tactical Pistol fires fast if you click lots and the Akimbo Pistols fire automatically but a little slower and less accurately.

812
Modification Help / Re: Default admin orb script
« on: May 03, 2010, 02:58:33 PM »
If you use the same names "CameraParticleA", "CameraEmitterA", whatever then you can have any settings you like for the particle and emitter datablocks.

If you want it to function similar to the existing ones then use CameraEmitterA.save("Add-Ons/Particle_CameraEmitterA.cs"); in the console while hosting a non-dedicated server to save the emitter datablock. (same for any of the other emitters or particle types)

813
Games / Re: New Steam UI.
« on: May 03, 2010, 04:16:52 AM »
It's annoying to go find update news for the games now since it seems to mix with any news post on any other review site vaguely related to it...

814
You could use brick physics and then trigger a kill area by zone events/touch bricks below the spikes.

815
Modification Help / Re: Issue with ProjectileData::OnCollision
« on: May 02, 2010, 02:18:09 AM »
onCollision is called when the projectile moving actually touches something, not when something is caught in the explosion radius.

816
Suggestions & Requests / Re: Limited Ammo Gui
« on: May 02, 2010, 02:16:23 AM »
For any weapon that uses a non-default firing method you cannot force an ammo limit on it without the weapon makers recoding it. This includes any kind of shotgun or spread machine gun.

817
General Discussion / Re: The Guy Behind Badspot, FOUND!!
« on: May 01, 2010, 02:17:27 AM »
I thought you were about to reveal the identity of someone actually standing behind Badspot in one of the other photos.

818
Add-Ons / Re: L4D2 Weaponset (By Yndaaa, and me) - UPDATE 4-28
« on: May 01, 2010, 02:15:18 AM »
Yndaa did reloading
The reloading is via the same method that I originally created for weapons like the Force-A-Nature shotgun. I added this for Bushido's tiered weapon set and then Rykuta took the whole thing and jammed it into his weapons. yndaaa made the models and animations, not the script.

819
Add-Ons / Re: Package: Tier+Tactical • 1, 1A, 2, 2A Beta: Update 4/3
« on: April 30, 2010, 05:39:29 PM »
If you are going to make melee weapons, make them have a sorta far distance. The tf2 weapons (preferably the fireaxe) has short range and the zombies can hurt you tremendously before you even hit them.
His current set seem to be a 'tier two' set of melees - mine hit about once every second with a slow start, his two or three as well as doing more damage.

The problems hitting are with lag - a perfectly viable hit can fall short if on the server you're actually half a second behind where your client thinks you are...

820
Add-Ons / Re: L4D2 Weaponset (By Yndaaa, and me) - UPDATE 4-28
« on: April 30, 2010, 05:05:58 PM »
He's given no answer to this quote.

821
Add-Ons / Re: L4D2 Weaponset (By Yndaaa, and me) - UPDATE 4-28
« on: April 30, 2010, 04:57:56 PM »
anyhow you prove my point more
You said Yndaaa made the reload script. He didn't. I don't see how that proves your point.

822
Add-Ons / Re: L4D2 Weaponset (By Yndaaa, and me) - UPDATE 4-28
« on: April 30, 2010, 04:57:11 PM »
He still claims all his own work for "Script" when it's 90% identical to the Tier+Tactical scripts. He only added those lines after I told him multiple times that he copied it. Plus there's this where he denied it being mine and Bushido's work when Khain noticed the similarity.

823
Add-Ons / Re: L4D2 Weaponset (By Yndaaa, and me) - UPDATE 4-24
« on: April 30, 2010, 04:55:53 PM »
the scripts reloading made by yandaa
The reloading script was made by me and Rykuta entirely took it from Bushido's tiered weapon set that I'd added it to, changing only one or two lines so the sounds and models are different.

Originally he gave no credit at all.

824
Games / Re: Team Fortress 2 119th update
« on: April 30, 2010, 12:53:28 PM »
More segregation, just what we need! :cookieMonster:

825
Modification Help / Re: OnPlayerEnter
« on: April 29, 2010, 05:36:03 PM »
What exactly are you trying to make this thing do?

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