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Messages - Jls900

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16
AoT General / Re: Ideas for updates
« on: July 21, 2013, 05:11:01 PM »
First, I'm not your "bro."
Thanks for that clarification tough guy. It's pretty important to quickly establish who on the internet is or is not allowed to call you what, preferably with cheesy tropes.
Next, Age of Time isn't McDonald's.

There haven't been billions served. If no one visited McDonald's in six years, they would close.
First of all, do you work for McDonald's? Because the way you slipped their billions served tagline into your argument was flawless. Age of Time had an active community that played daily up until 2010 or so, maybe even more recent I'm not sure. Badspot has never once stated the game was done with, the server is still up, it's reset every 20-30 days to fix the glitches that happen, and it's forums are still open and moderated.
When a developer decides he's finished with one project or he wants to work on something else, *cough* Blockland *cough*, he's not going to put more time and effort into the old project.
Blockland Vanilla was available to the public in 2004, and has been being worked on ever since. Age of Time was receiving updates as late as 2007 and the most recent version is from 2009. I don't think Badspot needs you to speak for him and say what he is or isn't going to do.
Age of Time is dead.
Thank you for this brand new contribution to the forum bro. I'm glad you're regularly checking in to the section of the forums dedicated to Age of Time just to tell people it's dead. Thank you for participating in my thread and getting wildly off topic just to argue with me instead of actually contributing to it. Please do not continue derailing my thread, this is not the drama section, this thread is for ideas for updates to help Badspot in his time of need.

17
AoT General / Re: Ideas for updates
« on: July 21, 2013, 10:22:24 AM »
Not really at all.

You wouldn't play a game if it wasn't updated and you wouldn't update a game if it wasn't played.

Under that logic, no game would ever be played or updated. Obviously updating a game potentially motivates people who used to play that game to play it again. Playing a game again doesn't necessarily motivate anyone to update the game. A developer creates a game with the intention of gathering enough players to warrant the time and effort put in, it's the same leap of faith any business takes, and the same thinking is in place when a game is updated. If everyone suddenly stopped going to McDonald's, they wouldn't just rollover dead. They would update their business model in an attempt to attract customers both old and new.

I'm telling you bro, it's the classic litter pan vs. global warming argument.

18
AoT General / Re: Ideas for updates
« on: July 21, 2013, 01:54:07 AM »
that argument works vice versa, too.

It hasn't had a substantial update in 6 years because nobody plays it.

That makes no sense. That's like saying cats don't use litter boxes because of global warming.

19
AoT General / Re: Ideas for updates
« on: July 21, 2013, 12:11:11 AM »
Barely anyone plays AoT so idk

Excellent contribution to the thread, I'll address your points one at a time.

1. Nobody plays because it hasn't had a substantial update in 6 years

20
AoT General / Ideas for updates
« on: July 20, 2013, 07:47:58 PM »
Hey guys, I was thinking, there's probably a reason this game hasn't been updated significantly for something like 6 years now. The only logical conclusion i could reach was that Badspot just ran out of ideas and has been spending the last 6 years trying to come up with some new ones. I thought I'd try to help him out.

Here are my ideas, accompanied by some quick prototype proof of concepts i slapped together quickly. I actually spent hours on these

Horse Bakery

This would basically be a bakery, run by a horse, that sells things like bread that can heal you. Here's how this would look in game:

Please dont judge my parchments, they're really old

Stock Broker Sea Monster

This sea monster can be found in the second story of the bank. He tells you about your stock options, what investments you currently have, and can offer advice on whats trending in the Age of Time financial industry (for 50gp)

Playable RoboCop skin

This 1987 movie classic has a lot of things in common with Age of Time, and I know i'm not the only one who thinks it's about time the two universes cross over.

Facial Hair

This one shouldn't need much explanation.

Anyways guys, that's it for my ideas. Feel free to comment on them or contribute your own, I'm sure Badspot needs all the help he can get!

21
AoT General / Re: Does this seem ass-backwards to anyone else?
« on: June 07, 2013, 05:52:00 AM »
What rocks are you referring to? Are you talking about the jelly rock crabs that drop ore when you kill them? This is a common misunderstanding that has been addressed many times before on the forums. Their rock-like appearance is simply a camouflage mechanism. I believe this was first referenced in 2006 when player DarkLight found a lost game transcript.

As to your first point about dynamite use on trees, you seem to be making some unreasonable assumptions. Consider that the dynamite is placed only at the bottom of the trees. Now, being low grade dynamite that has a small blast radius, one would expect that only the bottom of the tree would be blown out, leaving a portion to be harvested and collected. This is translated quite realistically into the game, as you'll notice you only get a small amount of lumber from each tree rather than a proportional amount to the tree's size.

Finally, swords cannot be used on trees because they only damage enemies (jelly rock crabs, crate monsters, other players, etc). They are not designed to be a harvesting tool, only a means through which one can fend for themselves.

I hope this clears up any confusion. Any comments or concerns can be sent to max@askanaxe.com.

Dear max@askanaxe.com,

I've heard a rumor echoing around the halls of the infamous Level 1 that this aforementioned DarkLight character may, in fact, love snake. Is this fact, or are those pesky jelly rock crabs up to their usual hijinks?

Thanks for clearing up any confusion Max,
Jay@EllCIAland.com

22
AoT General / Re: If AoT updated, what would you want in it?
« on: May 27, 2013, 05:12:24 AM »
A friend.


23
AoT General / Re: So I guess Age of Time is Dead?
« on: August 02, 2012, 02:28:58 PM »
I think Badspot should go back to the v3 engine rather than completely start from scratch with his perfectly legal and not pirated torque engine. He should then turn the game into a Pokemon-esque MMO except not really Pokemon just a copy of it. Wouldn't that be so cool? He could also change his name to AshAndMisty.

24
AoT General / Re: So I guess Age of Time is Dead?
« on: July 21, 2012, 07:49:55 PM »

25
AoT General / Re: So I guess Age of Time is Dead?
« on: July 18, 2012, 04:57:03 PM »
oh stuff haha sigging

just kidding
siggie'd

26
i'm not a big fan of his art
his comics are funny though
His ability is impressive but I agree his subject matter is rather common

27
Fun Fact: there is a legitimate possibility that that image is older than a number of users on this forum.

28
Off Topic / Badspot's Fanbase: A dramatic look into why artists create.
« on: September 05, 2011, 02:24:34 PM »
The immortal Bob Dylan once asked:
"What good are fans? You can't eat applause for breakfast. You can't sleep with it."

I don't think there is anyone who has a better idea on the answer to that question than Bad "Badspot" spot.
Lets take a look:




Does an artist need any more of a reason to continue their work? I think not.

(source: http://badspot.us/img/Jessica-Rabbit.html, all credit to Badspot and Quontos)

29
General Discussion / Re: Putting Blockland on Steam
« on: July 31, 2011, 09:31:21 AM »
Because our community has been set in stone too diversely insane for such a long period that our credit might be bad for the Steam Staff? :o
The community isn't diversely insane. It's just young. When you fire up blockland and run a couple of servers  you walk away with a pretty good idea about the community. It isn't "wow, this place is crazy" or "these people are so diverse!"

It's just "there sure are a lot of kids here."

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