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Messages - Jls900

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46
AoT General / Re: Music Script?
« on: February 20, 2011, 11:11:13 AM »
I apologize, I admit it is quite difficult to keep up with your numerous monikers

47
AoT General / Re: Music Script?
« on: February 19, 2011, 08:42:17 AM »
Already done it myself.

Code: [Select]
//music for age of time enhanced
//by shadow glitch
Got yourself a new pseudonym there, or did you really just forget to remove the author's comment before plagiarizing his code?

48
I like how one of the comic book store frequenters in that video was actually named Thor.

49
Help / Re: Is there a way to display a player's name to seperate clients?
« on: January 17, 2011, 10:51:42 PM »
Nevermind, apparently you can use %1 but now <var:cl:name>

Thanks for the effort though Kal

50
Help / Re: Is there a way to display a player's name to seperate clients?
« on: January 17, 2011, 10:45:45 PM »
No I've tested it, it still just shows everyone their own name.


51
Help / Re: Is there a way to display a player's name to seperate clients?
« on: January 17, 2011, 10:37:32 PM »
Well I was in a minigame....atleast the other players were, but perhaps because i was in buildermode?

Hmm, so if were in a minigame <var:cl:player> will return the name of the player who activated/playerTouched it?

52
Help / Re: Is there a way to display a player's name to seperate clients?
« on: January 17, 2011, 10:33:57 PM »
Is the name not enough to determine exactky who clicked it?
I'm not sure what you mean by that.

<var:cl:name> appears to only echo each individual client's name to himself if thats what you mean, I want it to say one persons name to everyone.

53
Help / Is there a way to display a player's name to seperate clients?
« on: January 17, 2011, 10:26:25 PM »
Like if I wanted a brick that onActivate it CenterPrints everyone in the minigame "(whoever activated) clicked me!" what would that be? I know with VCE you can do <var:cl:name> but thats just gonna be the clients name, and there is no <var:pl:name> so i dont know.

I feel like this is a really nooby question but get off my back I just started playing again after a year or two hiatus.

54
AoT General / Re: 101 Ways AoT could die or LIVE
« on: November 28, 2010, 03:54:07 PM »
18. Ephi starts playing AoT

19. Ephi bans all the cigarettes who trys to steal his bling

Ephi start playing? He's never stopped.

55
AoT General / Re: I'm Back
« on: September 04, 2010, 08:42:44 PM »

56
AoT General / Re: Getting this game back alive.
« on: August 28, 2010, 08:27:20 AM »
Umad?
1. Completely unrelated to the post you quoted, you're really just struggling for a comeback here aren't you?

2. buttbuddies Umad? Are you 10?

I'll take your poor comebacks as a white flag and go ahead and accept victory of this thread. There's no point in continuing to spam this thread so I won't be posting anything else, if you have any more witty comebacks be sure to PM me.

57
AoT General / Re: Getting this game back alive.
« on: August 27, 2010, 02:52:02 PM »
Says you with your "Me and Koleth were buttbuddies act" when in fact he hates you just as much as he hates me. Ooh burned.

1. Completely unrelated to the post you quoted, you're really just struggling for a comeback here aren't you?

2. buttbuddies? Are you 10?

3. Do you seriously think I care what Koleth thought of me? Playing Age of Time together isn't exactly like being best friends in elementary school. I don't exactly walk around bragging how good of friends we were and I don't really understand why you think you're putting me in my place by saying he hated me. Although, if he did hate me I don't know why he followed me around telling me about all of his latest glitches every day.

4. You're kind of supposed to leave the "ooh, burned" to someone else otherwise it's just pathetic.

58
AoT General / Re: Getting this game back alive.
« on: August 26, 2010, 01:44:35 PM »
I was lying. You can't prove anything.

All I needed to do was prove you were lying. It doesn't matter at which point you lied, just that everything you say is not creditable and you are a pathetic person.

59
AoT General / Re: Getting this game back alive.
« on: August 25, 2010, 01:48:27 PM »

60
AoT General / Re: Getting this game back alive.
« on: August 24, 2010, 04:59:09 AM »

This evidence clearly contradicts the witness's testimony.

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