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Messages - zombekillz

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61
Suggestions & Requests / playertype/ script for bleeding out
« on: May 23, 2015, 12:01:54 PM »
remember in rotondo's zombie mod how when you died you would start bleeding out and then die? I would like to know if there is a script/ playertype that does this, and if there is, can i get a link?

62
Add-Ons / Re: Advanced Weapon pack [5/16/15] *New update!*
« on: May 22, 2015, 09:19:08 PM »
Make weapon skins like in T+T, you can do smg1 (the current) smg2 (an MP7 or something like that), and things like that, it would be awesome

Unless they completely replace the current models(which I have made possible) the datablocks that would be added from duplicating weapons like that might be a bit much.  Plus, I'd rather have other modders do that kind of work, as I'm more focused on new content.

63
Off Topic / Re: I need a new anti virus program
« on: May 19, 2015, 10:23:35 PM »
Windows defender is pretty good/ free, that's what I use, but obviously the best way to protect ur stuff is by not downloading/ opening suspicious stuff, I kept my computer completely virus free for years just by doing that.  Also if u have any small children around u'll prolly need a good antivirus, those little douchebags install so much garbage.

64
Off Topic / Re: what is your current biological wellbeing-ness
« on: May 19, 2015, 09:34:57 PM »
i jacked off on a titty

Gender: Female
Age: 85

Considering this I'm pretty concerned about this users biological wellbeing.

65
Off Topic / Re: what is your current biological wellbeing-ness
« on: May 19, 2015, 09:21:31 PM »
I fell off my bike doing a sick ass wheelie, got roadrash all over my body. Last night it was dark and I was longboarding and someone left a garden hose lying across the road and I got more roadrash.

66
Off Topic / Re: just let it all out 1
« on: May 19, 2015, 09:09:16 PM »
Nvm forget it

67
Add-Ons / Re: Advanced Weapon pack [5/16/15] *New update!*
« on: May 19, 2015, 02:03:10 PM »
there has to be a way to default the FOV to what the client has already set it to
i believe it shouldn't be that hard? it'd be useful instead of constantly using the command

No there is not a way to do that, I've looked into it, also, you only need to use the command once, and your fov is saved to the hosts computer.

I cant load my guns. I cannot reload them
Console log please.

68
Add-Ons / Re: Advanced Weapon pack [5/16/15] *New update!*
« on: May 17, 2015, 10:49:09 PM »
Oh and forgot to say thanks for hearing my bullet hole suggestion! :D

Hey thank you for pointing me in the right direction, its something I really never would have thought possible, and I really enjoy the results.

Found a few bugs, with the dual weapons.

If you have ammo toggled off, the second pistol still runs out of ammo anyway.
With iron sights toggled off the second pistol simply wont fire.
Ok, ill definitely be fixing those in the next update, thanks for letting me know, and I hope you don't mind if I take a minute to get around to fixing those problems, as I barely have enough time to script anything anymore... But ill get to it in good time, probably after graduation.

69
 its not like jit posted what he did for the sole purpose of derailment, it just happened and it got moved to drama, problem solved, lets not linger on it anymore, racism exists.  Blf isn't the place to have an in depth discussion about it tho.

Lets just let this topic die

70
Add-Ons / Re: Advanced Weapon pack [5/16/15] *New update!*
« on: May 17, 2015, 10:40:15 AM »
can you remove the duct-taped mags on the SMG? also the attachments need that "+" sign on it

I was honestly thinking I'd just remove the plus sign on the weapons, but either way, I'd like to remove the tape and make it a mod I suppose. Thing is is I lost one of the two origional models for the smg, so id hafta do a bit of modeling to try and get the same results again.

Edit: Added a poll on the subject :)

71
Add-Ons / Re: Ambient Fireflies
« on: May 17, 2015, 02:50:06 AM »
stuff yeah, i always useta do this with the player teleport emitters on bricks, this is great!

72
Add-Ons / Re: Advanced Weapon pack [5/16/15] *New update!*
« on: May 16, 2015, 04:11:58 PM »
Please, make the SMG magazine model a little larger and nerf it more.

ok, next update tho, no sense in having everyone re-download right away.

73
you could possibly make the brick in two overlapping parts, then script something so when you plant the one part the other is planted over it simultaneously, just an idea.

74
make sure to move the bullet .dts file and all the textures for the flash to the proper directory.

75
Add-Ons / Re: Advanced Weapon pack [5/16/15] *New update!*
« on: May 16, 2015, 09:46:49 AM »
where are the shotguns and stuff

Removed for the time being, their scripts are no longer compatable with the current update, ill re release them when I finish rescripting them.

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