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Messages - zombekillz

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76
Add-Ons / Re: Advanced Weapon pack [5/16/15]
« on: May 16, 2015, 12:13:46 AM »
Mini-bump for update :D

77
Add-Ons / Re: Advanced Weapon pack [2/5/15]
« on: May 06, 2015, 10:38:51 PM »
Why can only the Main pack be downloaded off of your Onedrive link?

because that is the version that uses support_updater, which i cant host files for anymore, download it using the other link, its the same file.
nvm i see what you mean now, when the new update comes out ill fix that, i don't have a backup of the pack on this HDD.

78
Add-Ons / Re: Advanced Weapon pack [2/5/15]
« on: May 05, 2015, 05:37:35 PM »
why do you randomly update w/o a changelog :(

I have a change log of past updates, are you requesting that I make one for the new ones? Because I can probably do that for ya.  Thing is is I never really plan out my changes ahead of time, I kinda just dive in, but if I had to give you a general idea of what will be changed I'd probably mention the following:

Quote
changes for next update
*Removed all functions from individual weapons, all scripts related to adv weapons are now called when a weapon has "usegenericscripts =true" in its image. this saves TONS of time when trying to script new weapons/ edit universal functions, and removes around 230 lines of script from each of 26 cs files and a few datablocks.
*edited the hud (example Gif below, sorry for stuff quality)
*Akimboed guns can be reloaded and dry fired
*Added new "mystery" weapon.
*Added "player->AddAmmo" event.
*Fixed distant sound audio not playing due to typo in scripts.
*Creating a fancy algebraic equation for the boosts that scopes and other accessories give weapons, instead of the arbitrary ones hard coded into the weapons now.
*slower forward movement speed while firing.
*added bullet holes with randomised sizes.


I'll update this list at some point, I've probably forgotten something...

79
Add-Ons / Re: Advanced Weapon pack [2/5/15]
« on: May 04, 2015, 09:14:55 PM »
sorry everyone, but an update will come eventually, I'm adding a good amount of new stuff, and fixing old stuff, so i hope that makes up for it.

project not abandoned.

80
host a new master server
with blackjack, and hookers!

81
Add-Ons / Re: Advanced Weapon pack [2/5/15]
« on: March 05, 2015, 11:15:35 PM »
Yea I might do that, the main pack itself should have centerprint if u got the latest version, but I am having trouble with a hosting site, so its manual download for now... I doubt ill get around to fixing it anytime soon tho, I've been busy with other things...

82
Modification Help / Re: Removing Iron Sights
« on: February 08, 2015, 11:45:14 PM »
look for any lines that have %obj.client.setControlCameraFOV in any of the gun's "onMount" functions, and delete those lines.
edit:
NVM, all the lines of that function are all cramed together for some reason (saves space i guess, makes stuff hard to read tho), just delete:
Code: [Select]
%obj.client.setControlCameraFov(%obj.client.defaultZoom);
from this part of all the guns:
Code: [Select]
function gc_BullpupImageScoped::onUnMount(%this,%obj,%slot) { parent::onUnMount(%this,%obj,%slot); gc_displayAmmo(%this,%obj,%slot,-1); %obj.client.setControlCameraFov(%obj.client.defaultZoom); }

83
Modification Help / Re: How do I make full-automatic weapons?
« on: February 08, 2015, 11:26:41 PM »
the forget static? he wants to know how to make a weapon fully auto, not change the timing between states.

i hate to spoon feed, but i have a feeling i cant really explain this sort of thing too well, as it is much more complicated then changing a few variables

this should work, you can skip all the modeling stuff and go straight to the coding instructions.  download the full auto example scripts.
http://forum.blockland.us/index.php?topic=78760.0

alternatively, you can replace your semi auto states with these basic full auto states, remember to change the "nameofYour" thing to their actual names.
Code: [Select]
stateName[0]                     = "Activate";
stateTimeoutValue[0]             = 0.15;
stateTransitionOnTimeout[0]       = "Ready";
stateSound[0] = weaponSwitchSound;

stateName[1]                     = "Ready";
stateTransitionOnTriggerDown[1]  = "Fire";
stateAllowImageChange[1]         = true;
stateSequence[1] = "Ready";

stateName[2]                    = "Fire";
stateTransitionOnTimeout[2]     = "Smoke";
stateTimeoutValue[2]            = 0.14;
stateFire[2]                    = true;
stateAllowImageChange[2]        = false;
stateSequence[2]                = "Fire";
stateScript[2]                  = "onFire";
stateWaitForTimeout[2] = true;
stateEmitter[2] = NameOfYourGunFlashEmitter;
stateEmitterTime[2] = 0.05;
stateEmitterNode[2] = "muzzleNode";
stateSound[2] = NameOfYourGunShot1Sound;
stateEjectShell[2]       = true;

stateName[3] = "Smoke";
stateEmitter[3] = NameOfYourGunSmokeEmitter;
stateEmitterTime[3] = 0.05;
stateEmitterNode[3] = "muzzleNode";
stateTimeoutValue[3]            = 0.01;
stateTransitionOnTimeout[3]     = "Reload";

stateName[4] = "Reload";
stateSequence[4]                = "Reload";
stateTransitionOnTriggerDown[4]  = "Fire";
stateTransitionOnTriggerUp[4]     = "Ready";
stateSequence[4] = "Ready";

84
Music / Re: looking for a music pack that i cant find..
« on: February 08, 2015, 09:57:13 PM »
holy damn, don't enable all of those at once...

85
Add-Ons / Re: Spock's Original Colorset
« on: February 08, 2015, 08:35:10 PM »
really good! needs more organization in my opinion, but good nonetheless.

86
Gallery / Re: click
« on: February 08, 2015, 08:30:43 PM »
ur black (lackackak)...

87
Gallery / Re: McDonalds
« on: February 08, 2015, 07:55:47 PM »

88
Help / Re: Failure to update Advanced Weapon Pack Main Addon
« on: February 08, 2015, 07:42:35 PM »
You really just need to find a reliable website to host your stuff.

So true. But monthly payments tho...

89
Help / Re: Failure to update Advanced Weapon Pack Main Addon
« on: February 08, 2015, 12:58:48 PM »
did it update properly for you though? or do you not have the updater?

either way, yea i suppose i could do such a thing.

90
Help / Re: hi i'd like a key disabled
« on: February 08, 2015, 12:27:32 PM »
other ppl would still be able to use it if u put it on steam tho...

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