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Messages - Mr. Hurricane

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106
Forum Games / Re: INHUMAN Rebooted — Chapter 1: A Common Cause
« on: July 15, 2018, 06:13:24 PM »
Nevada just hangs by the car since she's armed with an LMG.

The thugs do not seem to notice or care the fact that you have an LMG hanging from your arm rig or that you're wearing a full suite of military armor.

Norum shuffles off to any nearby but unassuming point that would offer him quick cover behind a barrier and a clean shot if necessary. He avoids eye contact and nonchalantly leans on the nearest bit of concrete barrier, keeping the engagement within his peripheral.

Your current position meets the requirements.

Ryde moves north, past Norum to look in the window of the blue building.



Skinhead looks at the note. He grins with ugly yellowed teeth and nods to Gasbag. Gasbag drops the burrito and opens the rear door. Fire and noise pour from the opening.


Thug 3 BS: 25
Full Auto Only: -10
Point Blank, +30
Test taken at 45
Roll: 2
Test Passed
Result: 5 hits, Right Arm, Right Arm, Body, Head, Body

Damage:
1d10 + 2,
Elena's Toughness: 2
(R. Arm) 3+2 -2= 3
10 WNDS - 3 = 7 WNDS

(R. Arm) 3+2 -2= 3
7 WNDS - 3 = 4 WNDS

(Body) 8+2 -2= 8
4 WNDS - 8 = -4 WNDS

(Head) 9+2 -2= 9
-4 WNDS - 9 = -13 WNDS

(Body) 8+2 -2=
-13 WNDS - 8 = -21 WNDS


Elena is riddled with bullets. She catches two shots in the right arm, then a torso shot knocks her backwards, a fourth spills the contents of her head, and the fifth catches her body again and lays her to rest at the concrete barrier.

New Music

Gasbag draws his gun and takes cover behind the van.

Skinhead draws his gun and fires at Norum.


Skinhead BS: 25
Semi-Auto Burst, +/-0
Short Range, +10
Test taken at 35
Roll: 98
Test Failed


The Skinhead shoots the pavement in front of him.


Dispositions

The Skinhead is out of cover, handicappedly missing his shot.
The Gasbag is in cover behind the van, his gun is drawn.
The unseen thug is in the van, in cover against the north wall of the van. Nevada can flank easily.

Norum and Nevada have cover between them and the thugs.
Ryde is safely in cover.

Movement: You can move up to your agility bonus (tens place in your stats) in one half turn. You can run double your agility bonus as a full turn action.

Objective: Survive






107
Forum Games / Re: INHUMAN Rebooted — Chapter 1: A Common Cause
« on: July 14, 2018, 03:03:07 PM »
Norum, hands in his pockets, scans his eyes over the surrounding buildings to see it anyone else might be watching.

You don't see anybody.

"You guys here for de stuff?" the Skinhead asks.

"Yep!" Elena replies.

She makes her way over to the two thugs and pulls a note out of her pocket to show the thugs.


108
Forum Games / Re: INHUMAN Rebooted — Chapter 1: A Common Cause
« on: July 12, 2018, 04:18:35 PM »
Combat test starts now.

NIGHTMARE

Music

You and the gang have been tasked with getting a load of drugs off of a group of Serpente for Tweaker Dan. The meetup is in the in the old Pearl Beach district Amusement Park that sunk in to Liuhuang Bay off of St. Carmichael. The ground is dry, the buildings are ruined, but you understand that this amusement park was once sunk to the bottom of Liuhuang Bay along with the rest of the Pearl Beach district. You think nothing more of it. The street is lines with shops that stood at the front half of the amusement park. In front of you are concrete barriers that block the road. Lining the sidewalks are very large ceramic plant pots.

There is a war going on, and it gives you an uncomfortable feeling but that is all you know about it. Its a gray late afternoon, Salus rises in the background behind you, dark and eerily quiet but no one seems to think anything more of it.

You are currently standing around Elena's car. On the other side of the barriers is a white van and two Serpente thugs. There is the Skinhead, who looks like he did a god awful job of shaving his head or got sunburned because his head looks like its peeling. How disgusting. He is quiet lanky and his arms show collapsed veins. He has a gun hanging obviously out of the front of his waistband. The other is a short, immensely overweight man, the Gasbag. There are grease stains on his white shirt that you understand to be from Calzone Abode. Gasbag has a Heavy Pistol in his pocket and a wrapper in the other.

Down the road past the concrete barriers is a T-shaped intersection and a partially collapsed building. You think you have to walk to drugs down there and deeper into the park to get back to Tweaker Dan Price. You understand the Serpente don't quite like Dan so that's why you have to get the drugs. Don't get stuck up.

Objective: Get the drugs from the Serpente Thugs, which they have sold to you. Complete the transaction. Take them to Dan Price. Don't get stuck up. You can approach getting the drugs however you want.



DH 2E Combat Basics

Your turn is divided in to two half-turns. Your actions can take a half or a full turn. A list of actions has been pinned in The Hideout in Discord. For ease of reading, at the end of your post please list the one or two actions you take that are specifically from the list.

Rate of Fire profiles on your weapons denote how many shots you take making a certain attack with your ballistic weapon. Attacking with a single shot is more accurate but only one round can land no matter how many degrees of success in a Ballistic Skill test you have. If you attack with a full auto burst, you can land up to the number of rounds listed in the final position of the profile [EX: (S/3/10)] but your shots are less accurate.

The ROF profile can be read as (Single Shot)/(Semi-Auto Burst)/(Automatic Burst). If there is not a number in one of the positions, the weapon is incapable of that kind of fire. EX: (S/-/6) means a weapon is incapable of semi-automatic fire burst fire.

Cover acts like armor, high power weapons can pierce weak cover.

Cover objects can be located on the stuffty Combat Map™ as objects the ground color below. If you have questions ask and shoot some suggestions on how to make cover more visible.

Fate points allow you to marginally change the outcome of rolls. They are rare and do not regenerate under certain circumstances to my knowledge. Here you can use them and they will be refilled at the end of the encounter. In canon situations, any fate points lost are gone unless you manage to earn one back.






109
Forum Games / Re: ABS FIESTA REDUX
« on: July 11, 2018, 01:59:18 PM »
"AWACS, Kobalt, returning to the Indomitus,"

Jaakko looks around at who is still in the air.

"AWACS, have you heard anything from Tippy?" he demands, alarmed.

He has an awful sinking feeling in his stomach.

110
Forum Games / Re: ABS FIESTA REDUX
« on: July 02, 2018, 11:08:35 PM »
"Got it Scorch. AWACS, Kobalt, we're running out of munitions and several of our aircraft are severely damaged. We can finish the Kyykhynen but we're running out of steam. How is the rest of the attack progressing?"

Jaakko fires his EML at the dorsal LBX and looses another fusillade of rockets.

111
Forum Games / Re: ABS FIESTA REDUX
« on: June 30, 2018, 09:01:23 PM »
"It's yawing hard! Put it down!"

Jaakko fires another burst of rockets to saturate the PD and breaks to discourage any accurate retaliatory fire.

112
Forum Games / Re: ABS FIESTA REDUX
« on: June 28, 2018, 05:08:28 PM »
"Kobalt, Grao, open fire on the Kyykhynen on my mark,"

Jaakko comes about and lines up on the Kyykhynen.

"Mark, open fire!"

He looses another salvo of rockets to saturate PD.

113
Forum Games / Re: ABS FIESTA REDUX
« on: June 25, 2018, 07:50:01 PM »
Jaakko pulls back from the Kyykhynen and waits for Grao to catch up.

114
Forum Games / Re: ABS FIESTA REDUX
« on: June 20, 2018, 11:49:54 PM »
"Virvel, murder 'em. Kobalt, attack the Kyykhynen,"

Jaakko fires a burst of rockets at the Kyykhynen to saturate the CIWS.

115
Forum Games / Re: ABS FIESTA REDUX
« on: June 19, 2018, 04:08:31 PM »
Oof


"Gods damnit!"

He gathers stock of the situation. His mind being too busy with combat cannot process the weight of Tippy's demise, except that it makes him incredibly angry.

"Why is Paupura withdrawing?! The Kyykhynen is open to attack!" Jaakko yells into the radio.

The MAWS cuts short Jaakko's time to think. He turns to evade the missile and drops chaff.

116
Forum Games / Re: INHUMAN Rebooted — Chapter 1: A Common Cause
« on: June 18, 2018, 08:59:18 PM »
"Aight cool, I think we have our guy,"



Combat test coming sometime soonish maybe.

117
Forum Games / Re: INHUMAN Rebooted — Chapter 1: A Common Cause
« on: June 18, 2018, 08:24:33 PM »
The two of you down the shots. You get the number.

118
Forum Games / Re: ABS FIESTA REDUX
« on: June 18, 2018, 03:51:45 PM »
Oof



Crash aims and lays into Silbakr-4 with the RAC.

"Did Tippy eject gods damnit!?" Jaakko roars as his question falls of deaf ears.

119
Forum Games / Re: ABS FIESTA REDUX
« on: June 17, 2018, 02:55:39 PM »
"Did she- get out?!" Jaakko grunts angrily. He attempts to get on Silbakr-4's tail again. He maneuvers aggressively, the aircraft is buffeted by the wind and shakes him in his seat.

120
Forum Games / Re: ABS FIESTA REDUX
« on: June 16, 2018, 08:25:10 PM »
Jaakko lays into the Silbakr-3 who has exposed the top of his aircraft to him in the manuever. He gets off a snapshot and pulls hard to miss Silbakr and the missiles, dropping two strings of flares.

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