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Messages - Mr. Hurricane

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3181
Forum Games / Re: ABS FIESTA REDUX
« on: June 03, 2015, 02:52:42 PM »
Panic resist: 90%
Success!

"forget! I'm out! Got to resupply, I'll get as many AShM's as this thing can carry!" I report, kicking the afterburners and heading for the COMRO craft.


3182
Modification Help / Re: Hurricane's Concepts and Projects
« on: June 03, 2015, 02:46:27 PM »


Progress on a bs vehicle. I'll probably make this as a tankedit to see how competent I am at doing this sort of thing.

Downloaded sublime text for the extra features

3183
Forum Games / Re: ABS FIESTA REDUX
« on: June 03, 2015, 12:49:06 AM »

3184
Forum Games / Re: ABS FIESTA REDUX
« on: June 03, 2015, 12:28:16 AM »
"Whoah! loving radar spike! Wait, what the forget!" I remark, seeing the aftermath of what happened.

I fire the last AAM at the Sabre.

3185
Modification Help / Re: Hurricane's Concepts and Projects
« on: June 02, 2015, 11:49:53 PM »
I'm trying to set up Notepad++ using this tutorial from the Coding Help section, I'm a bit confused on the Notepad++ setup part, which I linked directly.

Edit: And I don't know how to run/call my little helloWorld program, following along with that coding tutorial.

3186
Modification Help / Re: POLL: Condense Modification Boards?
« on: June 02, 2015, 10:40:24 PM »
I'm on the bandwagon of having two boards - Modifiction Help and Coding Help combined into one, Modification Discussion stays as-is.

3187
Modification Help / Re: Hurricane's Concepts and Projects
« on: June 02, 2015, 10:38:52 PM »
that's a HURRICANE of words.
this seems like a HURRICANE of modeling and coding to do, but im not sure if its hard to model a weapon pack and vehicles

I feel like modeling would be my strong suit. Is it possible to use the same script for every weapon or vehicle, making changes based on what the weapon or vehicle is?

3188
Modification Help / Hurricane's Concepts and Projects
« on: June 02, 2015, 08:22:08 PM »
Well, after a long time of hoping and wishing for a good raycast weapons pack to come out, similar to T+T, and being only somewhat satisfied by GCat's Default Weapons pack, and waiting for a good pack of military vehicles to come out, I've decided to take matters into my own hands.

However, I don't have anything to show. I don't know how to code, nor do I know how to model. Learning is part of the fun though. I've been looking through tutorials in the coding help and code discussion sections too. Perhaps posting this topic will put my foot in the door, so that I'll actually do this.

There are two projects that I wish to complete, the first is Automata, a working title for a sort of T+T of vehicles, featuring full sets of vehicles that come in three flavors, each with advantages and disadvantages. This project draws a lot of inspiration from Tom Clancy's Endwar. The second project is an unnamed weapons project, akin to T+T, however the weapons will use raycast instead of projectiles. This second project is in its very earliest conception, literally only existing in my head. I haven't decided on realism, styling, weapons types, etc. The only thing that is for certain is that the weapons will be in Blocko style, however, as previously stated, I'm not sure if I want things like sights or a complete ammo system yet.

Imagine Rock Paper Scissors, but instead it's Armor, Speed, Firepower. Armor beats firepower, firepower beats speed, speed beats armor. I don't know whether or not a set should carry two of these traits though. Example below.

Here's a mockup of Automata's "Imperial Collection" -a firepower/HP centric set.



Design stylings for this set are on the fence between WH40k-alikes, with inspirations from Interwar tanks, and using the clusterforgetery of WWII's tank classes and vehicles purposes (ie Heavy Tank, Medium Tank, Light Tank, Assault Gun, Self Propelled Gun, Tank Destroyer, etc) or resembling a more modern military vehicles, but still having the look and feel of being ponderous, slow, heavy, bruising vehicles. The latter would be more akin to the Russians in Tom Clancy's Endwar. The dual trait version, which is Armor-Firepower, is an idea derived from the British tanks in the Wargame series.

The second set, which will either be a Firepower centric, or a Armor-Speed set will be rooted in ultramodern or near-future concepts. This single trait version can be seen in Tom Clancy's Endwars' JSF faction. The dual traits can be seen in the Russian tanks in the Wargame series.

The third set is a speed-centric, or speed-firepower set, with a sleek and lightweight look, incorporating ultramodern or futuristic details into their designs. Many of these vehicles will actually have wheels. Their guns may or may not been highly accurate, and small caliber compared to the other sets. This can be seen in the Endwar European Enforcer Corp's vehicles, with the addition of high ROF guns. The Wargame dual trait version is derived from either Americans or the French/Eurocorps. Can't remember.


Anyway, discuss, critique, and forgive me for the clusterforgetery of text, and the jumping from subject to subject. I'll refine this thread more when I get on my computer.


3189
Games / Re: XCOM 2 CONFIRMED. HYPE GET
« on: June 02, 2015, 05:01:18 PM »
According to some ign interview, bad end is canon.

EU/EW Game over?

3190
For more information, do a search for the phrase "Darwin's theory of Evolution," or "Darwin Award,"

3191
Forum Games / Re: ABS FIESTA REDUX
« on: June 02, 2015, 03:58:33 PM »
"I have two- …one? Two? -loving stuff. They weren't in range at the time-"

I wrestle the belts to see the target, and strain my eyes to look behind me. I lock up the Sabre and fire two AAMs. They reverse course and fly towards him.

3192
Off Topic / Re: Firearms thread: FoTD, M2 Browning
« on: June 02, 2015, 03:51:10 PM »
Gunpowder has it's own oxidizer, I don't see why not.

They would, though the difference of pressure inside and outside the barrel could be a concern.

Gas also expands faster in space, it's not limited like it is in atmosphere.

The idea was that recoil from conventional weapons would be too strong in space, so they decided to try using tiny rockets as bullets. I imagine they worked pretty well in micro gravity, but were ultimately too expensive and unneeded
Russians tested a 23mm gun on one of their spacecraft. The craft was abandoned and fired remotely due to the shaking that would arise.

From what I'm reading, Gyrojets were highly susceptible to manufacturing flaws.

3193
Off Topic / Re: Siblings on the Forums [27 identified]
« on: June 02, 2015, 03:28:01 PM »
Wait Qwepir and Tingalz are siblings

3194
Forum Games / Re: ABS FIESTA REDUX
« on: June 02, 2015, 03:16:49 PM »
I jink and maneuver against the Sabre.

"Shoho Lead, I've only got 3 All-Aspects left. Brought them along for self defense. I could do more if I got a resupply,"

I breathe heavy as I attempt to throw off the Sabre's gun solutions.

3195
Games / Re: XCOM 2 CONFIRMED. HYPE GET
« on: June 02, 2015, 12:24:40 AM »
Snake titty action.

mmmmmh boy

Hiss in Hell scalecigarette

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