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Topics - Plexious

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16
Off Topic / The forum rules were modified
« on: May 27, 2013, 05:35:16 PM »
http://forum.blockland.us/index.php?topic=2856.0
« Last Edit: Yesterday at 07:05:25 PM by Badspot »

What changed?

17
General Discussion / 5k ID Skip
« on: May 11, 2013, 08:47:25 PM »
First we skipped from 42k to 50k, but now to 55k?

18
Gallery / Dynamic FOV Preview
« on: May 01, 2013, 10:27:26 PM »
http://www.youtube.com/watch?v=zURzR0SFdgw

Basically it changes your FOV based on the speed you are moving at. Really cool in races and such.

I will release it sometime within the next week.

19
General Discussion / Fixed Physics
« on: April 22, 2013, 10:03:27 PM »

20
Off Topic / Image sizes are now capped.
« on: April 14, 2013, 03:37:38 AM »
The maximum width of any image you post is now 1000 pixels.


21
Modification Help / Pixel Events
« on: April 04, 2013, 10:41:47 PM »
Pixel Events

Pixel events are events used to easily create and color images on a brick. These could be used for presentations, advertisements, or for use in evented computers and telivisions.
Features
    • Display dynamic images using few shapes
    • Save and load groups of pixels and images for later
    • Create text with only a few events
    • Color large ranges of pixels, quick and easily
    • Turn any brick into an assortment of pixels
    • Recolorable templates and text
    • Efficient pixel management
Events
Pixel_Create [Direction] [Position] [Color]
Creates a canvas of pixels facing [Direction] north, south, east, or west at either the [Position] front, middle, or back of the brick with the default [Color].
Pixel_Destroy
Destroys the canvas of pixels.
Pixel_Color [Mode] [Coord1] [Coord2] [Color]
[Mode] Range - Colors a range of pixels starting at [Coord1] and ending at [Coord2]
[Mode] Double - Colors [Coord1] and [Coord2] to [Color]
[Mode] Background - Colors the background to [Color]
[Mode] Rectangle - Creates a rectangle starting at [Coord1] with the scale [Coord2]
Pixel_Text [StartPos] [Text] [Color]
Displays [Text] starting at [StartPos]
Pixel_Save [Folder] [Name] [StartPos] [Scale]
Saves the pixels from [StartPos] with the scale of [Scale] to the folder under the name
Pixel_Load [Folder] [Name] [StartPos]
Loads the pixels from the corresponding [Folder] under the [Name] starting at [StartPos]
Pixel_Hide [Mode] [Coord1] [Coord2]
[Mode] Range - Hides a range of pixels starting at [Coord1] and ending at [Coord2]
[Mode] Double - Hides [Coord1] and [Coord2]
[Mode] Background - Hides the background
[Mode] Rectangle - Hides a rectangle starting at [Coord1] with the scale [Coord2]
Pixel_UnHide [Mode] [Coord1] [Coord2]
[Mode] Range - Unhides a range of pixels starting at [Coord1] and ending at [Coord2]
[Mode] Double - Unhides [Coord1] and [Coord2]
[Mode] Background - Unhides the background
[Mode] Rectangle - Unhides a rectangle starting at [Coord1] with the scale [Coord2]
Upcoming
Aside from the above, the following may be added later on.
    • Outlines
    • Circles
    • Dots
    • Template Saving
    • Pixel Uploading
    • Pixel Downloading
    • Other Text Sizes
Credits
    • Jasa - Everything
Media
Blockland 2013-03-19 15-04-14-10
A video showing a small monitor being randomly colored.

Approximate Release Date - July 2013

23
Modification Help / Coloring an Item without coloring the Icon
« on: March 17, 2013, 02:14:58 AM »
I have an item with doColorShift set to true and whenever I change the colorShiftColor it colors the icon and the item. How do I make it so it only colors the item without the icon recoloring?

24
Off Topic / Why are the forums exploding?
« on: March 10, 2013, 03:49:37 PM »

4619 new registrations and we're not even half way through March.

That averages out to 460 registrations per day, over 400% of last month.

Don't believe me? Look for yourself.

WTF is going on?


25
Modification Help / Static Shape always faces north
« on: March 10, 2013, 03:43:49 AM »
For some reason whenever I create a static shape it faces north no matter what I put in after the X, Y, and Z.
Code: [Select]
$DirectionNorth = "1 0 0 0";
$DirectionEast = "0 0 1 1.5708";
$DirectionSouth = "0 0 1 3.1416";
$DirectionWest = "0 0 -1 1.5708";
$DirectionUp = "1 0 0 1.5708";
$DirectionDown = "-1 0 0 1.5708";
Code: [Select]
new StaticShape()
{
position = %x SPC %y SPC %z SPC $DirectionEast;
scale = "1 1 1";
dataBlock = SomeShape;
};
Help is much appreciated.

26
General Discussion / Nerd³ plays Blockland
« on: February 21, 2013, 07:57:24 PM »

Thumb these up.

27
Suggestions & Requests / Blockland Benchmark
« on: February 17, 2013, 11:38:29 PM »
After seeing Unigine's benchmarks I thought it would be cool if Blockland had it's own benchmark. You would probably fly around a massive city and look at it from many angles as well as show off particle shadows, dynamic skies, and dynamic shadows. (Cry me a river Intel users)

It would record your max FPS, lowest FPS, and average FPS for display at the end.

28
General Discussion / Blockland Portable App
« on: January 31, 2013, 04:14:34 PM »


Is this new?

29
Games / Best GBA Games (Besides Pokemon)
« on: January 26, 2013, 03:22:19 PM »
I found this old GameBoy Advance SP in my bedroom from like 2006. I'm wondering what are some good games I should get for it.
I like racing, shooters, RPG's, and games with 3D graphics. Suggest me games to get besides Pokemon.
If they have 3D graphics please put (3D) next to them.

Games I already have:
Sims 2
Sims 2 Pets
Need for Speed: Underground 2 (3D)
Driver 2 Advance (3D)
V-Rally 3 (3D)

Getting the games shouldn't be a problem because there's a Vintage Stock a few miles away.

30
Gallery / Korean Broadcast of Blockland Soccer Game
« on: January 21, 2013, 12:39:53 AM »
Blockland Wu wakgut 130121-15 [Last]
Wu wakgut Blockland 130121-14
Blockland of Wu wakgut 130121-13
Titles translated through Google.

As well as some other gameplay.
Wu wakgut block Land 130121-12


Special thanks to WAKGOOD for making Blockland more popular in Korea.

View more of his streams here.

It's nice to see Blockland get popular in other countries.

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