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Topics - Plexious

Pages: 1 2 [3] 4 5 6
31
Off Topic / My 1337th post.
« on: January 20, 2013, 11:06:03 PM »

32
Games / Euro Truck Simulator 2
« on: January 16, 2013, 08:20:39 PM »
http://www.youtube.com/watch?v=xlTuC18xVII
After watching the promo I was thinking "How did they make this look so good?"

I'd probably get it if it goes down to about $10 on Steam because I've never played a hardcore simulator game.
Anyways, it's looks like a great improvement since the original. I've seen Nerd3's commentaries on the original.

33
General Discussion / How many screenshots are in your screenshots folder?
« on: January 14, 2013, 10:19:21 PM »
1,181

34
General Discussion / Jasa's CRP
« on: January 12, 2013, 03:09:50 PM »

Info
CRP is a City Roleplay server. It runs on a unique mod, not an edit of Iban's. In the server you spawn and choose from a large list of jobs and live your life in the city.



In order to play correctly on the server you will need to DOWNLOAD THE CRP CLIENT.

To view your stats online go to kaphost.com:32199 or jasacrp.no-ip.org or 69.64.43.11:32199.

The Mod
Click here to view the topic on the CRP mod.

Admins
    Surburb [11985]
    Sylvanor [2981]
    Swat725 [7208]
    Frosting [20848]
    Guardian [25533]
    Broze [28535]
    The Brighter Dark [31783]
    Knox [34242]

Herecy [216] - Banned

There are not and will never be any admin applications. In order to obtain admin you but be recommended by at least 3 admins. In order to be recommended you must help players, report abuse, and report builds on a daily basis.

Contact
If you have any reports, bugs, or questions please send me a private message on the forums, message me on steam, send me an e-mail at jasa2979@hotmail.com, or send me a message over RTB. If you tell me anything in the in-game chat I most likely won't see it.

Rules

Quote from: Rules
Server Rules
Breaking these will result in 1-Mute, 2-Kick, 3-Ban.

1) No spamming chat or excessive caps. 1
2) No abusing bugs. Report all bugs to Jasa. 3
3) No spamming or abusing to lag or break the server. 2,3
4) Respect everyone. No unneeded hate or flaming. 1,2,3
5) No spawn killing or spawn jailing. 2,3
6) No ghost killing or ghost jailing (unless they left to avoid being jailed). 2,3
7) No baiting. This includes walking infront of weapons or standing in the street. 2,3
8) No being annoying. Rapid hammeriing, wanding, painting, etc. 2,3
9) No leaving the city limits to avoid being jailed. 2,3
10) No scamming. Scamming will result in your bank money being reduced. If you were dumb enough to fall for a scam, you may not be refunded. 2,3
11) No abusing trust. 2,3
12) No multiclienting or alting. 2,3

Building Rules
Breaking these will result in 1-Flag, 2-Destroyed Bricks, 3-Destroyed lot, 4-Ban.

1) Place lots inside of the 16*16 grid inside of the city. 3
2) WIP lots can't be inactive for more than 4 days. 1,3
3) Finished lots can't be inactive for more than 8 days. 1,3
4) No box builds. A sloped roof does not count. 1,3
5) No spammy bricks. 1*1*5 walls, 2*1 brick walls, etc. 1,3
6) No more than 1 music brick per city block. 2
7) No excessive emitters, lights, or FX. 2
8) No abusive, spammy, or laggy events. 1,2,3,4
9) No lot reserving. Start building on a lot as soon as you place it. 1,3
10) No street level lots. Your build must be taller than the street. 1,3
11) Industrial lots must be in the industrial area. 3
12) No innapropriate builds. 1,2,3,4
13) No single color builds. 1,3

Misc Rules

1) If a player disconnects to avoid being jailed, you can ghost-jail them next time they spawn.
2) Getting damaged from a vehicle explosion doesn't give anyone demerits. If you see a vehicle on fire, run.
3) It is impossible to pickpocket inside of an admin lot.
4) Admins are not allowed to DM.
5) Admins are not allowed to cheat.
6) Harboring criminals will allow an admin to add demerits to your account.

Last of all, use common sense. If something sounds bad, don't do it.
An admin can ban you for anything reasonable if it's not listed.

If you want unbanned just buy me a game on Steam from my wishlist. You will be unbanned until you forget up again.
Media
Videos:
Blockland: Unknown Moments In City RP's
Jasa's CRP
Jasa's CRP 2013

Pictures:
















Server opening: Open!

35
Modification Help / Could somebody make this weapon akimbo?
« on: January 09, 2013, 08:28:53 PM »
Code: [Select]
if(!isObject(LumberjackAxeItem))
{
AddDamageType("LumberjackAxe",   '<bitmap:Add-Ons/GameMode_CRP/Shapes/CI/CI_LumberjackAxe> %1',    '%2 <bitmap:Add-Ons/GameMode_CRP/Shapes/CI/CI_LumberjackAxe> %1', 0.5, 1);
datablock ProjectileData(LumberjackAxeProjectile)
{
directDamage = 10;
directDamageType = $DamageType::LumberjackAxe;
radiusDamageType = $DamageType::LumberjackAxe;
explosion = SwordExplosion;

muzzleVelocity = 50;
velInheritFactor = 1;

armingDelay = 0;
lifetime = 100;
fadeDelay = 70;
explodeOnDeath = false;
bounceElasticity = 0;
bounceFriction = 0;
isBallistic = false;
gravityMod = 0.0;

hasLight = false;
lightRadius = 1.0;
lightColor = "0 0.25 0.5";
};
datablock ItemData(LumberjackAxeItem)
{
category = "Weapon";
className = "Weapon";

shapeFile = "Add-Ons/GameMode_CRP/Shapes/LumberjackAxe.dts";
mass = 1;
density = 0.2;
elasticity = 0.2;
friction = 0.6;
emap = true;

uiName = "Lumberjack Axe";
iconName = "Add-Ons/GameMode_CRP/Shapes/ItemIcons/Icon_LumberjackAxe";
doColorShift = false;

image = LumberjackAxeImage;
canDrop = true;
};
datablock ShapeBaseImageData(LumberjackAxeImage)
{
shapeFile = "Add-Ons/GameMode_CRP/Shapes/LumberjackAxe.dts";
emap = true;
mountPoint = 0;
eyeOffset = "0 0 0";
offset = "0 0 0";
correctMuzzleVector = false;
className = "WeaponImage";

item = LumberjackAxeItem;
ammo = " ";
projectile = LumberjackAxeProjectile;
projectileType = Projectile;

melee = true;
doRetraction = false;
armReady = true;

doColorShift = false;
colorShiftColor = "0 0 0 1";

stateName[0] = "Activate";
stateTimeoutValue[0] = 0.1;
stateTransitionOnTimeout[0] = "Ready";

stateName[1] = "Ready";
stateTransitionOnTriggerDown[1] = "PreFire";
stateAllowImageChange[1] = true;

stateName[2] = "PreFire";
stateScript[2] = "onPreFire";
stateAllowImageChange[2] = false;
stateTimeoutValue[2] = 0.1;
stateTransitionOnTimeout[2] = "Fire";

stateName[3] = "Fire";
stateTimeoutValue[3] = 0.1;
stateTransitionOnTimeout[3] = "PreCheckFire";
stateFire[3] = true;
stateAllowImageChange[3] = false;
stateSequence[3] = "Fire";
stateScript[3] = "onFire";
stateWaitForTimeout[3] = true;

stateName[4] = "PreCheckFire";
stateTimeoutValue[4] = 0.15;
stateTransitionOnTimeout[4] = "CheckFire";

stateName[5] = "CheckFire";
stateTransitionOnTriggerUp[5] = "StopFire";
stateTransitionOnTriggerDown[5] = "PreFire";

stateName[6] = "StopFire";
stateTransitionOnTimeout[6] = "Ready";
stateTimeoutValue[6] = 0.1;
stateAllowImageChange[6] = false;
stateWaitForTimeout[6] = true;
stateSequence[6] = "StopFire";
};
}
function LumberjackAxeImage::onPreFire(%this, %obj, %slot)
{
%obj.playthread(2, shiftAway);
}
I want it to be automatic and have a 1 sec delay between fires.

36
Suggestions & Requests / SCP 173, 106, and D-9341 models
« on: December 15, 2012, 07:07:26 PM »
I am creating my own SCP mod and I need blockified models of SPC 173, 106, and D-9341 (The main character)
I'm not asking for a port but instead a Blockhead-styled version of those models.

37
Modification Help / Energy bar decay
« on: December 15, 2012, 12:52:09 PM »
How would I make it so a player's energy bar decays at a steady rate and when it's empty it calls a function?

38
Off Topic / Half Life 2 won VGA's Game of the Decade
« on: December 07, 2012, 09:31:41 PM »
forget yes.

39
General Discussion / Roblox 2013
« on: November 26, 2012, 07:25:36 PM »
Get ready for the ultimate showdown with roblox in 2013! (When they'll finally be ready)
http://www.robloxnews.com/2008/04/15/interview-with-sirloin-roblox-forum-moderator/
Quote from: Some Interview
WonkaKid - How do you imagine Roblox 5 years from now?

Sirloin - I imagine there being a clan of worthy builders, fighters, and scripters. Then we could have that long-awaited showdown with Blockland.
Watch out Blockland users! 2013 is less than 2 months away.

40
Modification Help / CRP
« on: November 25, 2012, 02:17:27 PM »

CRP is a city role playing mod created with better quality and performance than Iban's. It's an entire mod on it's own and has many of the things that Iban's has but greatly improved. This is not an edit of Iban's.

I created CRP as a new mod in mid 2011 because me, and everybody else, was getting tired of Iban's piece of stuff. It was slow, poorly written, and lacked features that added to the gameplay. Below is a list of the key features CRP has.
Features
    • Self Defense - Instead of waiting for a person to become wanted for you to kill them in self defense, you can kill them right away with the hammer. Not only is self defense incorporated into the damage system, it's also incorporated into bounties, pickpocketing, and breaking and entering.
    • Clock and Tick System - Apart from having ticks, the ticks are in line with the in-game clock. As well as that, the day cycle is synced to the in-game clock. If you buy a cellphone with /buy you can see when your next paycheck comes.
    • Dynamic Paychecks - Your paycheck will decrease by $1 after every paycheck you get. Your paycheck increases back to its original value after you do your job.
    • Laboring System - If sitting around waiting for a paycheck isn't your thing, you can chop trees and mine ore instead, sell them for money, or build with them.
    • Residential, Commercial, Industrial, and Admin Lots - Different lot types help determine what your build is. Just building a house? Use a residential lot for the least amount of taxes. Building a shop? Use a commercial lot so you can use transaction events. Want to decrease your taxes? Place an industrial lot in the industrial part of town and build a factory.
    • Custom Terminal Models - Tell the difference between a bank, an ATM, and a police brick easily. Also including a custom safe and rock model.
    • Witness System - To benefit the criminals you won't get demerits for crimes nobody sees. Take people into secluded places to get away with murder. Break into houses when nobody is looking. Be a better criminal by using this to your advantage.
    • Click to View - As a policeman you can view a player's wanted level by clicking on them. Bounty hunters can also view player's bounties, shop workers can view people's money, laborers can click resources to see how full they are, and lawyers can view player's demerits.
    • ATM's - Don't want your costumers to run to the bank to make a sale? Place one in your shop to increase efficiency.
    • Safes - Store your lumber, ore, and an item to stop from loosing it when you die. If you don't want to go to the bank to make a deposit, just put it in your safe as well.
    • Experience System - Instead if buying education and sitting around, you can move up in your career by doing your job. Every job has a way to get experience, so get to work!
    • Drugs - Buy drugs, use drugs, get wasted.
    • Drop Stuff - Drop your current item, lumber, ore and money when you die. Or use /drop to drop money, lumber, or ore on the ground for people to pick up.
    • Custom Client - View a list of jobs, commands, vehicles, items, and stats all from one place. View your money and quick-stats from a toggle-able HUD. View real estate lots as well as your own lots from a custom GUI.
    • Custom Events - onDay and onNight events triggered randomly between 7 and 8 AM and 7 and 8 PM. requestFunds event for shops and busineses and giveFunds event for casinos and factories.
    • Healing - Doctor jobs that can heal by clicking players as well as events.
    • High Performance - CRP uses about 5* less CPU than Iban's. It has also been tested with over 50 players and proven lag free.
Other Features
    • Personal Spawns
    • Job Chat
    • Lifetime and Global Statistics
    • /Text Command
    • /Buy Menu
    • Help Menu
    • /PayDems, /Pardon, and /ClearRecord Official Job Commands
    • Over 30 Jobs to Choose From
    • Double-Click Terminals
    • Custom Vehicle and Item Prices
Upcoming Features
    • Ammo System
    • Elections
    • Economy
    • Growable Drugs
    • Farming
Credits
    • Jasa - Main scripter and modeler
    • Phydeoux - Rock and ore models
    • Khain - Tazer model
    • Brian Smith/Truce - Torque Webserver and CRP web page
Frequently Asked Questions
Q: Why can't I kill somebody that took $5 from me?
A: $5 isn't worth killing over.

Q: Somebody pickpocketed me and took my whole paycheck.
A: Kill them with the hammer and take it back!

Q: Does this have hunger?
A: Yes, but it decreases really slowly. It takes around 2 hours to starve to death.
Media

41
Off Topic / November sure is a popular month
« on: November 16, 2012, 02:25:52 PM »

More new members than any other month. Plus, November isn't even over yet. At this rate November will reach 2,800 new members by the end of the month.

42
Off Topic / I'm never getting a Microsoft mouse or keyboard again
« on: October 31, 2012, 04:52:27 PM »
I've had this mouse less than a year and it's already gone to stuff.
1) Scroll wheel is either too sensitive or not sensitive enough - In any game I play where you use the scrollwheel to scroll weapons, I always overshoot the weapon or undershoot it, so it takes twice as long to do such a simple task.
2) Collects a lot of dirt - I wash my hands every time I go to the bathroom and every time I eat but apparently that's not enough. The mouse gets coated in crusty gray stuff I believe is from my hands and I have to rub it off every few hours.
3) Poor scroll wheel coating - Microsoft could of just made the wheel one piece but nope. The wheel has a rubber covering that doesn't even fit it and it causes it to get stuck when scrolling.
4) Poor connection - This goes for the keyboard also. If I move the mouse more than 4 inches beside my keyboard it completely cuts out, causing really jerky movement and clicking. The keyboard looses connection whenever it feels like it.
5) Poor treading  - So in order for Microsoft to make it softer, they use a rubber that peels off from itself. Just from my thumb and ring finger being in contact with it, I've already wore down 3 layers.

1/10 Has 3 month battery life, which is the only good thing about it.

43
Modification Help / Syntax Errors in Pref Files
« on: October 30, 2012, 10:08:01 PM »
Whenever I execute a prefs file it gives me syntax errors even thought I exported the prefs okay. What are the characters that cause the syntax errors?
Code: [Select]
Executing Config/Server/CRP/BrickData.cs.
Config/Server/CRP/BrickData.cs Line: 1 - Syntax error.
>>> Some error context, with ## on sides of error halt:
CRP::BrickData::SafeItem204.75_##8##8.75_0.6 = "hammerItem";
$CRP::BrickData::SafeItem211.75_98.75_0.6 = "PrintGun";
$CRP::BrickData::SafeLumber204.75_88.75_0.6 = 19;
$CRP::BrickData::SafeLumber211.75_98.75_0.6 = 10;
$CRP::BrickData::SafeMoney204.75_88.75_0.6 = 15;
$CRP::BrickData::SafeMoney211.75_98.75_0.6 = 50;
>>> Error report complete.
Is there anyway to import prefs without causing the syntax errors?

44
Modification Help / Merging Triangles into Quads
« on: October 26, 2012, 08:46:43 PM »
Ever since Obj2Blb was released all my models have been made out of triangles.
To try and convert them, I wrote up a script that checks if they have the same normals and share at least 3 vertices.
Code: [Select]
function ReadBlbFile(%input)
{
if(isFile(%input))
{
%file = new fileObject();
%file.openForRead(%input);
$CBLBDat = new ScriptObject(){};
$CBLBDat.fc = "0";
$CBLBDat.lc = "0";
$CBLBDat.size = %file.readLine();
while(!%file.isEOF())
{
%line = %file.readLine();
if(%line $= "POSITION:")
{
$CBLBDat.face[$CBLBDat.fc] = new ScriptObject(){};
$CBLBDat.face[$CBLBDat.fc].vertex1 = %file.readLine();
$CBLBDat.face[$CBLBDat.fc].vertex2 = %file.readLine();
$CBLBDat.face[$CBLBDat.fc].vertex3 = %file.readLine();
$CBLBDat.face[$CBLBDat.fc].vertex4 = %file.readLine();
%file.readLine();
$CBLBDat.face[$CBLBDat.fc].uv1 = %file.readLine();
$CBLBDat.face[$CBLBDat.fc].uv2 = %file.readLine();
$CBLBDat.face[$CBLBDat.fc].uv3 = %file.readLine();
$CBLBDat.face[$CBLBDat.fc].uv4 = %file.readLine();
%nextline = %file.readLine();
if(%nextline $= "COLORS:")
{
$CBLBDat.face[$CBLBDat.fc].color1 = %file.readLine();
$CBLBDat.face[$CBLBDat.fc].color2 = %file.readLine();
$CBLBDat.face[$CBLBDat.fc].color3 = %file.readLine();
$CBLBDat.face[$CBLBDat.fc].color4 = %file.readLine();
}
%file.readLine();
$CBLBDat.face[$CBLBDat.fc].normal = %file.readLine();
%file.readLine();
%file.readLine();
%file.readLine();
$CBLBDat.fc++;
}
if(!$CBLBDat.fc)
{
$CBLBDat.line[$CBLBDat.lc] = %line;
$CBLBDat.lc++;
}
}
}
}
function SameVertexCount(%face1, %face2) //Checks if 2 faces could be in the same quad
{
if(%face1.normal1 $= %face2.normal1)
{
%samecount = 0;
for(%a=1;%a<5;%a++)
{
if(%face1.vertex[%a] $= %face2.vertex1)
%sameCount++;
if(%face1.vertex[%a] $= %face2.vertex2)
%sameCount++;
if(%face1.vertex[%a] $= %face2.vertex3)
%sameCount++;
if(%face1.vertex[%a] $= %face2.vertex4)
%sameCount++;
}
return %samecount;
}
return 0;
}
function getUncommonVertex(%face1, %face2) //Returns the vertex that they don't share
{
%vertexExist[%face1.vertex1]++;
%vertexExist[%face1.vertex2]++;
%vertexExist[%face1.vertex3]++;
%vertexExist[%face1.vertex4]++;
%vertexExist[%face2.vertex1]++;
%vertexExist[%face2.vertex2]++;
%vertexExist[%face2.vertex3]++;
%vertexExist[%face2.vertex4]++;
for(%a=1;%a<5;%a++)
{
if(%vertexExist[%face2.vertex[%a]] < 2)
return %a;
}
}
function exportBLBFile(%output)
{
%file = new FileObject();
%file.openForWrite(%output);
%file.writeline($CBLBDat.size);
for(%a=0;%a<$CBLBDat.lc;%a++)
%file.writeLine($CBLBDat.line[%a]);
for(%a=0;%a<$CBLBDat.fc;%a++)
{
for(%b=$CBLBDat.fc;%b>0;%b--)
{
if(isObject($CBLBDat.face[%b]) && $CBLBDat.face[%b] != $CBLBDat.face[%a])
{
if(SameVertexCount($CBLBDat.face[%a],$CBLBDat.face[%b]))
{
%vert = getUncommonVertex($CBLBDat.face[%a],$CBLBDat.face[%b]);
$CBLBDat.face[%a].vertex[%vert] = $CBLBDat.face[%b].vertex[%vert];
$CBLBDat.face[%b].delete();
}
}
}
}
for(%a=0;%a<$CBLBDat.fc;%a++)
{
if(isObject($CBLBDat.face[%a]))
{
%fc++;
%file.writeline("TEX:SIDE");
%file.writeline("POSITION:");
%file.writeline($CBLBDat.face[%a].vertex1);
%file.writeline($CBLBDat.face[%a].vertex2);
%file.writeline($CBLBDat.face[%a].vertex3);
%file.writeline($CBLBDat.face[%a].vertex4);
%file.writeline("UV COORDS:");
%file.writeline($CBLBDat.face[%a].uv1);
%file.writeline($CBLBDat.face[%a].uv2);
%file.writeline($CBLBDat.face[%a].uv3);
%file.writeline($CBLBDat.face[%a].uv4);
if(getWordCount($CBLBDat.face[%a].color1))
{
%file.writeline("COLORS:");
%file.writeline($CBLBDat.face[%a].color1);
%file.writeline($CBLBDat.face[%a].color2);
%file.writeline($CBLBDat.face[%a].color3);
%file.writeline($CBLBDat.face[%a].color4);
}
%file.writeline("NORMALS:");
%file.writeline($CBLBDat.face[%a].normal);
%file.writeline($CBLBDat.face[%a].normal);
%file.writeline($CBLBDat.face[%a].normal);
%file.writeline($CBLBDat.face[%a].normal);
%file.writeline("");
}
}
%file.writeline(%fc);
%file.close();
}
It reads and writes, it just doesn't detect if 2 triangles are the same quad. But hey, at least they share a slight resemblance.What is wrong with it?

45
Modification Help / DTS Importer for MS3D
« on: October 14, 2012, 02:48:36 PM »
How would I turn .dts >> .ms3d? I accidentally overwrote the .ms3d but I still have the .dts.

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