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Messages - Plexious

Pages: 1 ... 111 112 113 114 115 [116] 117 118 119 120 121 ... 172
1726
General Discussion / Re: Badspot fights his minions! (w/ pictures)
« on: October 08, 2012, 07:24:18 PM »
I guess you could say...

(•_•)
( •_•)>⌐■-■
(⌐■_■)

They met their maker.

YEEEAAAAAHHHH.

1727
Off Topic / Re: Explain and Identify the above user's avatar.
« on: October 07, 2012, 07:29:34 PM »
An infinite staircase.

1728
Gallery / Re: The End of Blockland
« on: October 07, 2012, 05:44:34 PM »
far off the edge? I don't think there is an edge of the map anymore
There's a point when all collision fails. I guess that could be the edge.

1729
Modification Help / Re: Math problem with SetTime event [Not Solved]
« on: October 07, 2012, 05:14:17 PM »
Trying that now. setDayCycleTime(%amount+getDayCycleTime()); didn't work, although I thought it would of..
You're using it wrong. Make sure %time is a number between 0 and 1, it already does the math for you.

1730
Modification Help / Re: Math problem with SetTime event [Not Solved]
« on: October 07, 2012, 05:08:35 PM »
Code: [Select]
function addDayCycleTime(%time)
{
%offset = DayCycle.dayOffset+%time;
while(%offset >= 1)
%offset--;
while(%offset < 0)
%offset++;
DayCycle.setDayOffset(%offset);
}

1731
Development / Re: 2012/09/12 - Steam Greenlight
« on: October 07, 2012, 01:14:09 PM »
Only 8 more days gentlemen.
In Valve Time?

1732
Modification Help / Re: Math problem with SetTime event
« on: October 07, 2012, 12:24:49 PM »
Jasa decided to erase my offset piece.
I'm not sure how to explain it, but setDayCycleTime() works fine even if getDayCycleTime() doesn't take in to account the offset.

setDayCycleTime(0); sets the daycycle to when the sun first rises.
setDayCycleTime(0.29); sets the daycycle to mid-day.
setDayCycleTime(0.58); sets it to the start of night.
I cant see where this takes in the current offset, if it does at all. Tested it in game, it did nothing.. Here's current code:
What am I doing wrong?
Just use setDayCycleTime();
The offset can be less than 0 and greater than 1 without causing any problems.

1733
Modification Help / Re: Math problem with SetTime event
« on: October 06, 2012, 11:30:25 PM »
Code: [Select]
function SetDayCycleTime(%time)
{
dayCycle.setDayOffset(%time-getDayCycleTime());
}
function getDayCycleTime()
{
%daysPassed = $Sim::Time/DayCycle.dayLength;
%dayTime = %daysPassed - mFloor(%daysPassed);
while(%dayTime >= 1)
%dayTime--;
while(%dayTime < 0)
%dayTime++;
return %dayTime;
}
Thanks to Kalphiter.

1734
Modification Help / Re: Math problem with SetTime event
« on: October 06, 2012, 10:18:21 PM »
%progressNow is a number from 0 to 1:

Code: [Select]
    $dc = DayCycle;
    %daysElap = $sim::time / $dc.dayLength;
    %progressNow = %daysElap - mFloor(%daysElap) + $dc.dayOffset;
%daysElap - mFloor(%daysElap) is actually between 0 and 1 until you add the offset, then it's between the offset and the offset + 1.

1735
Development / Re: 2012/10/05 - Blockland r1744
« on: October 06, 2012, 09:17:03 PM »
That's because it's not an aliasing issue
You'll notice that if you zoom in you can see the curves on the shadows, and you'll notice that the edges of the shadows are actually anti-aliased
For some reason the shadows that Kompressor posted are anti-aliased correctly. I wonder why he removed the anti-aliasing

1736
General Discussion / Re: Kaphost Blockland Servers
« on: October 05, 2012, 12:47:22 PM »
As a full time working adult I'd say I have a better understanding of the value of money than the majority of people here.
I have a good understanding of the value of money too.
$5 = $5

1737
Gallery / Re: The End of Blockland
« on: October 03, 2012, 08:37:49 PM »
That did not need to be 10 minutes. forget me.
I'm not good at video.

1738
Gallery / Re: The End of Blockland
« on: October 03, 2012, 08:09:25 PM »

1739
Help / Re: Crashing When Starting a Server
« on: October 03, 2012, 08:08:34 PM »
Try removing RTB and see if the that fixes it.

1740
Gallery / The End of Blockland
« on: October 03, 2012, 06:28:47 PM »
Watch
Just the interesting effects of going into the far zone.

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