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Messages - Plexious

Pages: 1 ... 145 146 147 148 149 [150] 151 152 153 154 155 ... 172
2236
So I've been thinking bigger lately.
I came up with a plan for a new city. I'd be willing to start on it YorkTown gives me permission.
The city will have 3 major cities, Casselberry, Kimball, and Shorecrest.
Casselberry will be the largest of the 3 with mostly businesses and appartments/condos with a subway
Kimball will be the industrial city with industrial style roads and lighting with a subway. This will be the only city casinos are allowed in.
Shorecrest will be the smallest of the three next to the ocean and it will mostly have houses and small businesses.

Each city will have different road styles and will be connected by highways.
The main river will go between Casselberry and Shorecrest and right through the middle of Kimball.
That's all I have for now, I'll keep planing.

2237
General Discussion / Re: Blockland 2 - Versions to Versions
« on: May 25, 2012, 11:21:34 PM »
v142
More hats added
Blockland 2: Episode 3 is announced.

2238
They created those dramas for a reason, not for you to ignore them.

Also, why create a topic about this?

2240
Fun Facts
CRP is made up of 6,197 lines of code.
CRP is made up of 95 functions.
CRP only has one package, and packages 26 functions.
The largest script file in Gamemode_CRP is Commands.cs at 46 KB.
Gamemode_CRP.zip is only 178 KB.
The Data.dat from the previous database was 549 KB and stored data for 1755 players.
CRP only has 30 prefs.
The current database system is only made up of 6 functions.
CRP takes a whopping 5 seconds to execute and load data.

If you play on the map "CRP" without the mod enabled you will crash upon spawning.
The baton does 15 damage and the limited baton does 12 damage.
Admins can't change maps.
There are only 3 people in the world that have the CRP mod.


2241
General Discussion / Re: Blockland 2 - Versions to Versions
« on: May 25, 2012, 03:51:07 PM »
v95
Fixed graphics bug that caused all textures to show up as gay research

2242
General Discussion / Re: Blockland 2 - Versions to Versions
« on: May 25, 2012, 12:21:41 PM »
v80
Print bricks are removed.

2243
General Discussion / Re: Blockland 2 - Versions to Versions
« on: May 25, 2012, 12:19:10 PM »
v78
Jeep removed due to legal issues with the company Jeep.

2244
The client has been updated.
Download

2245
General Discussion / Re: Blockland 2 - Versions to Versions
« on: May 24, 2012, 11:14:33 PM »
v31

version 30 is released.

2246
Suggestions & Requests / Re: Image of servers in games
« on: May 24, 2012, 09:18:42 PM »
I'm surprised RTB doesn't do this.

2247
I'm keeping the server up so you can finish what you guys need to do, how is the progress so far?
I've been busy scripting. I left the building to you guys.

2248
Suggestions & Requests / Re: OnVehicleTouch
« on: May 24, 2012, 07:17:00 PM »
Use zone events.

2249
The cool thing about it is that the client is fully dynamic to each CRP server.
If only there were more than one server running the mod.

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