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Topics - Arekan

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31
Gallery / [VIDEO] 60fps test
« on: October 31, 2014, 05:22:42 PM »
Tada

1080p 60fps goodness.

32
Off Topic / what i did on my birthday
« on: October 27, 2014, 06:56:19 PM »
i did this

yay birfday me.. ... im gunna be in one of those 'too many birthday topics' dramas now!

what do you guys do

33
So I've been trying to manipulate my old vehicle sound mod so it only activated when the driver entered the vehicle, and stopped when the driver got out.
Here's what I'm using. No errors, it just does nothing.

Code: [Select]
package RodeoMountSound
{
function Armor::onMount(%this,%obj,%col,%slot,%player)
{
if(%col.dataBlock !$= "RodeoVehicle")
{
parent::onMount(%this,%obj,%col,%slot);
%obj.canDismount = true;
}
if(%col.dataBlock $= "RodeoVehicle")
{
parent::onMount(%this,%obj,%col,%slot);

serverplay3d("RodeoMount" @ getRandom(1, 3), %obj.getHackPosition());


%vehicle = %player.getMountObject();
if(%vehicle.getMountedObject(0) == %player)
{
   if(%vehicle.started=false)
   {
  schedule(1000,0,"RodeoSpeedCheck",%this,%obj);
   serverplay3d("RodeoStart",%vehicle.getPosition());
   %vehicle.started=true;
}
 
}
}

}

function Armor::onUnMount(%this,%obj,%player)
{
parent::onunMount(%this,%obj);

%vehicle = %player.getMountObject();
if(%vehicle.getMountedObject(0) == %player)
{
serverplay3d("RodeoStop",%obj.getHackPosition());
cancel(%this,RodeoSpeedCheck);
%vehicle.started=false;
}
}
};


PROBLEMS:
- Doesn't play when entering the vehicle. It has a problem with getting the object.
- Keeps starting the vehicle's sounds up even when just sitting there; so essentially it's calling the onMount function when you're sitting there in the car.
- Plays in all seats.
- Canceling doesn't work.

34
So I've been trying to manipulate my old vehicle sound mod so it only activated when the driver entered the vehicle, and stopped when the driver got out.
Here's what I'm using. No errors, it just does nothing.

Code: [Select]
function Rodeo::onMount(%this,%obj,%player)
{
%vehicle = %player.getMountObject();
if(isObject(%vehicle.getMountNodeObject(0).client))
{
schedule(1000,0,"RodeoSpeedCheck",%this,%obj);
serverPlay3d(RodeoStart,%obj.getposition());
}
}
function Rodeo::onunMount(%this,%obj,%player)
{
%vehicle = %player.getMountObject();
if(isObject(%vehicle.getMountNodeObject(0).client))
{
cancel(%this,RodeoSpeedCheck);
serverPlay3d(RodeoStop,%obj.getposition());
}
}

EDIT:
stuff, this should be in coding help. Uhh.. locking/moving.

35
Gallery / [VIDEO] Singleplayer Prototype
« on: September 13, 2014, 05:11:11 PM »
Due to the restrictions of some modifications used in the video mentioned next, a multiplayer gamemode would not work correctly as some things would not work correctly.
So, for such an occasion, I threw together what might just be the concept of a singleplayer campagin-like gamemode.

If you don't know me, everything is ingame.
no fancy img for url srry
Also I suggest putting it at higher quality; the pistol in the video actually makes bullet holes.

36
Drama / Blockland, and why we can't have nice things.
« on: August 31, 2014, 08:03:35 PM »
BLOCKLAND, AND WHY WE CANT HAVE NICE THINGS

A NOVEL TO OUR SO-CALLED DOWNFALL
i got mad at the lack of content sorry


WHAT 'creating something new' AND 'saying you're creating something new' MEANS

There are many, many examples of things people have made, that never finished, and are forever forgotten in the spectrum of Blockland's cesspool of nonfinished addons. Infact, there are so many things revolutionary that have been proven to be possible, but were never shed the appropriate daylight to be seen on the glorious Add-On board. Why is this? Well, from Port's specific examples, atleast for the vehicle sounds, it's because they 'aren't given the necessary coding to work on it's own yet'. And while, okay. If something works but not clearly yet, find a damn way around it. Letting it sit isn't all that cool, now is it? Especially if you're going to flaunt a completely working version to people trying to replicate it but not quite getting there. I'm probably one of the first he sent that video to, hours or days after me and Filipe released our own version that hadn't yet achieved the 'smooth transition between sounds' yet. This kind of thing happens everywhere and I've yet to see something truly big be released lately. I'm sure if we tallied up how many cool things were released vs how many cool things didn't get pushed publicly, it'd be an obvious win one a certain side. I still don't get why people can't atleast send out their unfinished content in hopes that someone intellectual can continue off of it and finish it. Even when that does happen, that's because stuff is sitting there for a year or two, and by then everybody forgot how cool your stuff was. I'm unfortunately a contender to this in slight meaning. I make stuff that works, and never get around to releasing it. Atleast I've been trying to fix that lately (only to really get told that my stuff sucks and people usually replace the sounds, so why bother when that's my strong-suit.), unlike a lot of people who keep recreating what they've done before only for it to have the same exact fate.

LUL PRIVATE ADDONS

Private Add-ons. Yeah, we all know this one. That stuff that nobody likes. I don't think people realise that, you can't keep your stuff up forever. So when you never release your stuff, you're special snowflake content gets forgotten. Maybe, there's that special memory people keep of your server. But the second you start becoming irrelevant, your stuff is no longer special snowflake worthy. I'll be damned, if everybody released their private addons, we wouldn't need Badspot to update the game. There is so much stuff out there, like bricks and other bigger addons that would be revolutionary to Blockland but, no, to keep that special snowflake status, they MUSTN'T RELEASE ANYTHING. For example; Cohort has tons of custom bricks, or a decent amount of them. These bricks are highquality. But will they be released? As of now, no. They used them to glorify their builds, which, when released, never included those sweet little custom bricks in the package, meaning, the builds are now about 10% less interesting. The titanic build had tons of custom things too, and even if the bricks were said to release with the build, the build's not going to be finished. Not in years.

TL;DR

I sortof rambled that all up really quickly. I'm just really, really frustrated at how nothing ever gets finished (even though there's decently working copies of it that could definitely be finished by another person, or the content already made could be released without every single feature included), and how the stuff that does get finished that is remotely cool never gets released due to the ego-booster 'private addons' mess going around.


DISCLAIMER
Make it yourself? forget off. Maybe I don't have the knowhow and never will for a really, really long time. Why not release your stuff, give me a base platform (your addon), and then I can change the scripts to fit my needs. That much better :D?



37
because he was disabled (?)   i dont know might just be one of those "OMG MAKE IT WORSE" not that it's not bad enough

funfact: they are probably gunna execute the father
http://www.dailymail.co.uk/news/article-2030588/Father-beheaded-disabled-son-kitchen-sink-executed-hes-indicted-degree-murder.html

oh nvm he wasn't found guilty
http://www.independent.co.uk/news/world/americas/jeremiah-wright-found-not-guilty-over-beheading-of-son-who-he-believed-was-a-cpr-dummy-9130709.html

38
Gallery / [PIC] Two Story Office
« on: July 26, 2014, 02:12:41 AM »
Basically, I'm making my own zombie roleplay on Kobble's island map. One thing though.. I really dislike the buildings.
SO. I made this: A two story office building without interiors (yet). I'm planning on making it so if you walk into say, a hole in the wall, or open the doors, it will teleport you to an interior build, just so I don't have to work with the pesky build limits/walls, and also be forced to rebuild something because of the walls I already constructed. I might do some cool stuff with that.
This is the only image so far, technically the only cool looking part. This took maybe, I dunno..  an hour, + a half at most.

clicky for full res

39
Off Topic / yay net neutrality
« on: July 15, 2014, 07:33:23 PM »

40
Off Topic / Help Arekan find a better GPU :D!
« on: June 29, 2014, 12:22:53 AM »
....Mmmhh, yeah, so I've decided that I'm going to trace my GPU to many of my current problems.

For starters, my computer crashes a LOT, and it's doing the exact same kind of crashing even after 4 reformats, leading me to believe it's a hardware problem. Very unlikely that I'm getting a software problem 4 times in a row.
Another example is that my computer, just when I'm browsing the internet, is at 100 degrees. Fahrenheit. Gaming nearly doubles it, and if I play too long the thing shuts down and the fan goes mad for 20 or so seconds before calming down.
...So I've decided that I'm just going to get a new GPU. That, and I could use a next-gen upgrade, because I can barely maintain smooth fps's on most games like Battlefield. Though, playable, I'd like it better. #spoiled.

TL;DR:
My GPU is probably causing my life all the problems it has currently and I'm looking for a new one so I can also play pretty games.

I have a 300 dollar budget currently, and I'm looking for something that isn't gigantic because a GTX 560 is already a bit.. big for my computer case. I can get a new one of those though, this one is ugly. I'm also asking the forums because I know nothing about graphics cards and I know some of them might run good but have other downsides.


 

41
Add-Ons / [SOUND] Battlefield Hardline Footsteps
« on: June 24, 2014, 06:29:56 PM »
The Battlefield Hardline's footsteps sounded rather dramatic to me. Fun, if I may say, because if things are dramatic it gets more intense for the user in the right situations. Like, a firefight.

Preview.

Download.

42
Gallery / [VIDEO] Better Footstep Stuff
« on: June 24, 2014, 01:18:44 AM »
now with slamming your face into the ground.

This is a re-sound pack from Munk, with sounds added by me, aswell as a bit more things added onto it (by me and then a bit from ipquarx). I want to know if I should release.

43
Gallery / [VIDEO] Sentence Shorts
« on: June 06, 2014, 10:28:08 PM »


"A bunch of generated sentences turned into small Blockland skits."

44
Environment Files / [Flare] Orange Flare
« on: May 25, 2014, 07:43:44 PM »
Cinematicism.
Blends in with most skyboxes.

DOWNLOAD



45
Gallery / [VIDEO] What should I do with this?
« on: May 15, 2014, 08:19:45 PM »
I'm using Alexander's Cabin build for some tests on atmospheric effects. This is one of my first times using music as another main 'attraction' though. It'll go more in depth depending on the project.

What do I use this for?
Escape the cabin?
Zombie survival?
In-cabin TDM?
Even just a casual join-and-talk server with many different intractable activities?

EDIT:
FUN THINGS
Sound_NewEffects - Footstep sounds - Recorded in my room (alone. . .) - Originally from Munk, edited some scripting too
AMB_LowDrone2 - Quiet Drone Sound - use if you have modified music bricks, for ambience (taken from portal 2)
AMB_IndoorWindMuffle - Quiet Wind Sound - use if you have modified music bricks, for ambience (taken from portal or csgo, forgot which)
AMB_Indoor_Crickets_Night - Quiet Crickets Sound - use if you have modified music bricks, for ambience (muffled a bit so it sounds indoors)
Dusty_Library - Music - the music i used, it loops pretty well. same rules apply for above.

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