Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Arekan

Pages: 1 2 3 [4] 5 6 7 8 9 10
46
Gallery / [VIDEO] The Great Escape
« on: March 16, 2014, 01:35:14 AM »
Many blockhead were killed in the video.

Staring: Arkenov, Kyro, Arekan, and DrVrej, that one guy who doesn't even sound American and cars with sound.

47
And not the normal type of project you're probably guessing.

Right now, in eight grade, my teacher is going on with a unit over Earth's plates, and right now, earthquakes.
So I thought, what if I made some sort of earthquake thing in Blockland?

I asked my teacher and she said she'd show it to the class. I wen't further and asked, what if she had played it in front of the class, if I made it that way. She said sure.

Then she said that we were going in the school's computer lab on Tuesday. Then, I asked, what if I made a game, that we can all play, on the same server, and use teamwork to 'escape' such an earthquake by answering corresponding questions to the curriculum. And hell, she said yes.

...How do I go about doing this?!

Double post, sorry! But, I have an update.


So today, I was going to test Blockland on the computers, but I did not have the necessary launch files to do so. However, I had the Next Car Game's files on the USB from a sleepover I did a few days ago. I loaded that up on the computer, played on lowest graphics. And guess what, it worked. Laggy, but it worked. And to make matters better than game takes a hell of a computer to run the game, go look at gameplay or something.
This means that the school computers, especially in the computer lab we're using, as loving stuffty as they are, WILL run Blockland atleast on no shaders at all.

Another note is that this will be on tomorrow at school! I'll bring fraps and I'll take some pictures, and I'll be making a video later on so me, and the teacher and maybe even the students can look back at this fabulous moment. So far, I've only got a few segments of the build to finish, all of which are very quick to complete. I will definitely look into running a server of such a genre, but with less questions and more explosions, publicly afterwards within a week.


48
Gallery / [VIDEO] Blockland RP thing.
« on: February 23, 2014, 09:34:46 PM »
Now, I always host roleplays with my fellow trio of friends, and we always roleplay in a private server.
Never before have I made my own map.

Here is such and such a preview of the map with sound.

Here is the map itself, this is, however, a still image.
^ Outdated. I am at the top of the map, however.

49
Modification Help / Half-Life 2 Props
« on: February 01, 2014, 12:54:53 PM »
HALF LIFE 2 PROPS

GIMME!
Okay. But.
...But heres the catch.

I need someone who knows how to model bricks to fix up collision and line it up with the grid, because most of them, you get stuck on the top of the brick and I do not know how to fix it. Past that, though, they are ingame.

I'll write a better OP later, but yes. I can port any model that isn't too large to BL, I just need someone else to fix it up.

51
Gallery / [SHORT] Last Man Standing
« on: January 18, 2014, 06:55:02 PM »
(clicky)



IMO this would have been better if every time I asked a soul to act in a video of mine, someone actually agreed to do it. I had no actors here; I would've had better shots otherwise.

52
Gallery / [VIDEO] Click adventure thing [?]
« on: January 12, 2014, 05:10:17 PM »
Should I continue developing this into a click adventure type game? I don't know if I should, though. Bad at those things.
Sound effects, fancy cars, all that. It'd be a long map so you can use vehicles.

53
Games / Of Guards and Thieves
« on: January 02, 2014, 10:39:59 PM »

Choose your side in this multiplayer stealth game between the high powered Guards and the fast and elusive Thieves using your wits to outsmart the enemies or just make your way to the goal using bullets. It's a game with simple rules, emergent gameplay and very high replayability.


GAMEMODES (as of now)
Zombie Rush - Standard zombie gamemode. Shoot the zombies, protect a 'brain'.
Guards and Thieves - Thieves have to steal stuff from the map.

PLAY THE OPEN BETA NOW! CLICK ONE OF THE IMAGES




54
Modification Help / BATTLEFIELD 4 SOUNDS [NOT TO PUT IN BL (YET)]
« on: January 02, 2014, 05:05:24 PM »
THIS IS A PACK OF SOUNDS EXTRACTED FROM BATTLEFIELD 4 FOR CODERS TO USE IN THEIR ADDONS AND IS NOT READY TO BE PUT INTO BLOCKLAND IN ITS STATE

YOU CAN ALSO REQUEST FILES IF YOU CANNOT FIND IT IN THE DOWNLOAD
(WEAPON SOUNDS NOT APPLICABLE, THE STRUCTURE OF THE SOUNDS IS TOO CONFUSING)

WHY
...With that out of the way, I bring to you: Sound files extracted from BF4 for the use of coders to put into their modifications. Why? Because L4D, HL2 and TF2 sounds are getting pretty loving old. And it's a source for people to get some good sounds rather than off free sites.

GIMME
THE DOWNLOAD (43.1 mb so far)
It includes the following:
Alarms
Bullets
Explosions
Knifing
Music
Parachute
Thunder
Vehicles

REQUESTED FILES
WEAPON SOUNDS ~ 175 MB
(navaro stay away from those)

55
Gallery / [VIDEO] Zombie Server Preview
« on: December 27, 2013, 11:58:57 PM »
We've had enough zombie servers of the old, cliche, shoot'em'up kind. Let's change the tides, shall we?
I won't be releasing much information but what I will say is:
~ countdown with distant alarms, gets louder
~ UI sounds for most actions
~ actual 'animations' instead of just "5 points" popping up
~ RAIN
~ bloood.
Discuss this menace of a server idea!
(THE SERVER WILL RUN LIKE HODOT'S)

All sounds ingame as usual. Textual countdown awaiting.

56
Add-Ons / [SOUND] Footstep Sounds V2
« on: December 27, 2013, 12:20:36 PM »
FOOTSTEP SOUNDS

V2


Originally done by Munk, but the sounds were changed by me, and more was added in.
Sounds recorded in real life, personally, by me. Except the jetting sounds and the flashlight sounds.
Includes separate noises of clothing moving that randomize, again, separately.



LINKS:
FILE DOWNLOAD (warning, replaces the original)
Original
Video Example

All rights reserved, Copyright © 2013
MrMunkurious: ok
MrMunkurious: then sure
MrMunkurious: just put that I coded it


57
Gallery / [VIDEO] Official Trailer: Behind the Scenes
« on: December 16, 2013, 05:43:56 PM »
Not so official behind the scenes.

So, during the last half of Teneksi's recording, I was able to capture what ~really~ wen't on.
It was pretty fun, too.

58
Suggestions & Requests / OnRaycastHit
« on: December 15, 2013, 04:14:40 PM »
Long names.

I dunno if this is possible or anything, but since I use G-Cat's Dweps pack, I'm trying to make a map where if you shoot certain things, something happens. Shoot a support beam, you can crush enemies. Shoot the lights out, they stay off for 30 seconds, all that. Except, the bullets dont raycast, or they rely on raycast or something. So they don't work with the normal 'projectilehit'

tl;dr OnProjectileHit but with raycast weapons.

59
Off Topic / SteamOS beta testers announced? idunno
« on: December 11, 2013, 01:16:38 PM »
scratch that its on the thirteenth
2:00 Pacific

Not many people applied that i've seen so far and they're limited it to only people in the U.S, so chances are I might get one. 0.1% of a chance.
Anybody else applied?

Quote from: Steam
The 300 selected beta testers are being notified today (at about 2:00 p.m. Pacific Time) that they’ll soon receive Steam hardware and SteamOS for testing. Each selected user is also being awarded a special badge on their Steam Community profile, indicating that they’re a beta participant. In addition, a number of games that run natively on SteamOS are being added to each selected user’s library.

60
Environment Files / Cinematic Sunflare
« on: December 08, 2013, 06:14:11 PM »
CINEMATIC LENSFLARE
Quote
Middle is colorable.
Includes a rainbow ring that has it's own colors regardless the selected color for the flare.
Dust on the lens to be 'cinematic'.


Pages: 1 2 3 [4] 5 6 7 8 9 10