There couldn't be more wrong with this. Your entire "monopoly" idea is forgeted seeing as how Jailbreak was only made a few weeks ago and now it's constantly #1.
Games arent ahead of their time? Do you know how complex Phantom Forces is? There's multiple files of code with almost tens of thousands of lines of code in them, just for clientside interpretation. Double that for serverside scripts. We're damn well hitting the edge of Roblox's capabilities because we're doing so much at once. We're using techniques found in games like Battlefield (for animation calculations and such, with kinematics and all that fancy math stuff for firstperson weapon movement and third person animation smoothing), and while I'm not saying we're AAA, we're definitely not "uncreative and not innovative."
It sounds like everyone here has never tried stepping foot into Studio to make a full game, with or without gamepasses. It's much harder to do, so most people lose motivation early, because the bar for a good game is comparatively high. The only free passes you get on making a game is if you make a stuffty tycoon or roleplay server, which is the exact same situation Blockland is in. You don't see any interesting servers in Blockland because the bar is relatively high. If your server isn't immediately captivating, and you did something wrong in making your new and creative idea, it will fail. However, there's an mass of unoriginal servers, because people know what they're getting, and are much more likely to join it.