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Messages - Arekan

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46
There's clearly a female voice in the video. Did someone help him with this video and not say anything? Or does it actually come from somewhere?
On the other people who "refused to help out" as he says, well, that's good on them. Still didn't say anything though.

47
Games / Re: Counter Strike: Global Offensive - Operation Hydra
« on: June 04, 2017, 12:55:58 PM »
The way I see it was $1100 of fun money. That's exactly that. I sold the DLore so I could have some Summer Sale money and then I bought other skins strictly for the fact that I can use them for now and if I want to sell them I can.

I love how you guys are getting all worked up over the fact I am spending a few bucks I got for free lol. CTFO, it's a game.
'A few bucks' is a month of full-time working for some people, buddy boy.

48
Lispy got big off of handicapped GTA V videos like 'how to get a million dollars in an hour' and such. The videos were always ten minutes long, and he never actually answers.. he legitimately just keeps saying he's "about to get to the answer."
So...

49
Help / Re: problem with shaders
« on: May 25, 2017, 11:30:26 PM »
This is the only thing keeping me from making anything on Blockland, 'cuz I try to make my stuff look as good as possible with shaders. :C

50
Off Topic / Re: Dunkey ROBLOX
« on: May 25, 2017, 07:10:23 PM »
lmao how the forget do you spend $50 without even realizing it? has roblox's payment system really gotten that different?
He didn't. There's no way to 'accidentally' spend money on Robux, because the only way to purchase it is by purposefully going onto a page, selecting how much you want, and paying from there.
You can't go ingame, have something pop up, and click "buy robux now!" because there is no way for a game to prompt you like that. You'd have to have the robux before you even entered the game.

51
Games / Re: Longest Round You've survived in COD zombies
« on: May 23, 2017, 07:00:43 AM »
Me and my cousin would play on the very first map, on World at War, eons ago.
We thought getting to round 16 was good.

52
Off Topic / Re: THE EMOJI MOVIE
« on: May 16, 2017, 07:47:19 PM »
Why does every animated movie need a Generic Strong Female Character™ who always saves the day and easily does tasks that any of the other characters couldn't?
And, among that, why does this character ALWAYS fall in love with the useless main character who can't do jack stuff but, at the end, somehow twist the events to make it look like he was actually doing something?

53
Forum Games / Re: YOU CRINGE YOU LOSE
« on: May 14, 2017, 10:54:39 PM »
This is the secondmost result that comes up when searching "Battlefield" on YouTube.
Yes, in the description, they indeed are selling their "remix" on Amazon, iTunes, and playing it on Spotify. You better damn well believe they're breaking multiple copyright laws.


You know they're pro when their "remixing" software is Audacity.

Also, just realized, the description also shows it on Content ID. That means, YouTube will flag and put ads on your video if you use the SPECIFICALLY NIGHTCORE'd version of this song. Who gets the money? This weeb.

54
Games / Re: Would blockland be considered DEAD
« on: May 14, 2017, 03:26:13 PM »
It's really not comparable. Garry's Mod has sold over 10 million copies whereas Blockland has sold over 200,000 at best. Blockland never had the popularity Garry's Mod had and never will. That's because Garry's Mod is an enigma.

You realize how many indie games are out there? Thousands. How many of them still have active players? You're pointing to one of the most successful indie games of all time and wondering why Blockland isn't living up to it. It's absurd. Blockland has always been niche.

It's apples and oranges.
They're the same kind of game though? Just because one made it super successful doesn't mean I can't compare the two. Blockland was perfectly capable of being just as successful, but didn't get that sort of lucky treatment, nor the catering of proper and constant development attention. Not to mention, piggybacking on a constantly updating engine.
That's like saying you can't compare survival crafting games with eachother because they're all "unique" and one of them happens to be really, really good. Blockland's fall was it's engine and limitations, not because it just 'wasn't good and big enough.'

55
Games / Re: Would blockland be considered DEAD
« on: May 14, 2017, 02:12:41 PM »
well yeah, but the game has been around for almost 13 years now
the fact that it still gets players at all is pretty impressive for an indie game
Garry's Mod has been around much longer than Blockland has, and yet has quite a few more players. Roblox is similar to that.
Then again, the thing about those games is that they actually have a fairly decent platform to develop on, whereas Blockland still resides in a very old engine that has many limitations. Blockland could be up there if there was more capabilities.

56
Games / Re: Would blockland be considered DEAD
« on: May 14, 2017, 01:29:38 PM »
I know you're not but Blockland is not a dead game, it still gets quite a few players each day.
Blockland gets so little players, it'd make No Man's Sky blush. Your definition of 'dead' is very strict compared to his looser definition.

57
Games / Re: Would blockland be considered DEAD
« on: May 14, 2017, 10:13:23 AM »
In terms of development? Sure. It's definitely considered a 'dead' game and people who say otherwise are most definitely in denial, or following the 'no' bandwagon. Blockland left it's golden ages back in, like, 2008-2013. The population in the game daily is atrocious and barely reaches into the thousands, which means servers almost never fill unless it's something that everybody is already accustomed too, making new gamemodes difficult to maintain or create. New players will never stay on Blockland, as perfectly demonstrated by sales and Steam reviews, because there is a ghost town of a bunch of empty servers, as well as the top servers being lackluster, offensive, or just plain boring. A major lack of diversity. Roleplays, and jail escapes across the board. Don't get me started on City RPGs, and how fancy they may be equipped, trying to make a serious game with that sort of freedom is asking for failure, especially given the actions that the general Blocklander takes in such a game. All you're doing is making DM more restricted.
Yeah, it's dead, Jim. It's on its death bed.

58
Wasn't this the April Fools joke?

59
This wouldn't really be very hard to script at all. Sad that people made a meme of the topic.
All you would have to do is modify the vehicle's max speed, and run checks on the vehicle's current speed, changing things around as you 'shift' gears. You could make a believable automatic car, or give users the ability to shift gears themselves. Higher gears would result in worse acceleration, which might also be something you can change on a vehicle, so ramming it to fifth or sixth right away wouldn't work.

We can't have that, though, because it's not "blockland"y enough and it's "too realistic" as it doesn't strictly abide by how cars work previously, instead, it changes a major core feature of how cars work.
Don't believe the social stigma? See this topic.

60
Games / Re: researchO STUDIO TYCOON
« on: May 07, 2017, 10:27:30 PM »
Looks like a meme game, and that's the only reason people are upvoting it.
Also looks like the developer is a prick, judging by his responses to all the negative reviews.

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