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Topics - Crystalwarrior

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16
Help / SetTimeScale is completely broken and unusable
« on: June 09, 2015, 06:06:50 AM »
/title.
This issue was already reported by Sentry in  r1956 topic:
Quote
When you set server timescale to 0.4 or 0.3 it causes massive rubber banding. Is anyone else getting this issue?
If you go inbetween with 0.35, Its completely normal. Very very strange.

A lot of timescales are really buggy and rubber bandy.

I can confirm. Tested the issue on Single Player, Lan and Multiplayer. Timescales 0.5 to 1 seem to be slightly faster than 0.2, timescales from 0.26 to 0.49 freeze up the game completely until you shift + tab or alt+tab out of the game and unlock input (doing so lets you use the console to reset the timescale).

This is a massive issue for me as I was trying to create a new singleplayer gamemode which sets player's timescale based on his velocity (a la superhot).

17
UPDATE: I have added support_updater functionality to the gamemode! Now you should be able to automatically download the updates as they come.

This is the Mafia Madness gamemode I've edited extensively to include:
  • Ambience on the default Pyramid map
  • Footstep sounds
  • SMM Blood packaged in the gamemode
  • Complex Revolver with robust Chamber/Chambered Bullets and ammo system. [Video Tutorial]
  • /rules 8 is a text-based explanation of the revolver gun. Direct your players to that rule so they know how to handle a gun.
  • Forensics investigation that includes you scanning people for DNA, then comparing that DNA with the blood you scan
  • One in the Chamber gametype! Set it with /setgametype 1. This makes all players in the round start with one bullet they can insert and they'd receive more bullets every morning. Mafia members get bullets every night and morning so they have an advantage. Warning: can cause rounds to last much longer than they should.

Download the Gamemode!
Download neccesary add-ons (Includes neccesary add-ons and music. Does NOT include the main gamemode. Download gamemode seperately.)

The main focus of these edits is, ofcourse, the new revolver with some added depth to it. It makes gunfights in Mafia Madness much more tense as you also have to micromanage your gun while strafing around trying not to get hit. Reloading in the middle of a fight is the most rewarding action you can do with this beauty of an S&W Revolver.

This changes EVERYTHING about the gamemode, at least in my opinion. Now you have to scavenge the map for additional ammo if you're unlucky to spawn with a low amount, meaning that innocent people have a reason to scatter about. Perhaps you can gain someone's trust by giving them some of your bullets. Or maybe you'd like to ask everyone to empty out their chambers and leave themselves practically defenceless "for their own good".
When the MM gamemode is started, bullets do not disappear. Instead, they stay on the map for the duration of the round. Bullets will only disappear in Deathmatch phase.

I'd love if Mafia Madness got more maps specifically designed for this style of play, as Pyramid map can get really stale pretty quickly. PM me if you're interested in building a new map. Default bricks + maybe 1 random brick pack recommended to decrease download times.

18
Games / Space Station 13 Blocklanders Group!
« on: August 20, 2014, 04:51:44 PM »
Hey guys. I thought about organizing a group of blocklanders for the game called Space Station 13.
If you don't know what that is, you should click here to read up about it.

Basically, I will add every SS13 player to first page with their timezone and the time they're usually available to play with. The server we will usually play is Facepunch Station server.
It haven't been too active lately, so it will be easier to organize mostly-blocklander rounds for us to have some fun with.
Please follow all the server rules and don't be too big of a richard to others.
Click for Facepunch Station steam group.

The server actually has no relation to Facepunch.com organization, so don't worry about that.

Playerlist:
Crystalwarrior (BYOND: Crystalwarrior160):
zombiedude (BYOND: Kjolstet):
Chromomania (BYOND: PowerDag):
{ADMIN} TDcoolguy300 (BYOND: TDcoolguy300 ):
kanew2000 (BYOND: Kanew2000:)
Flame (BYOND: Tidium):
Zack (BYOND: Zack The Zapper ):

Yourname (BYOND: YourBYONDname ):
                         
UTC +4 Hours (MSK)
GMT -5 hours (EDT)
UTC -4 hours (Atlantic Standard Time, Halifax, CA)
-1(Pacific Standard)
GMT - 6 (Central Standard Time)
GMT -7:00 (Arizona/Mountain Standard)
+2 EST

Timezone here


(requires BYOND)

19
Suggestions & Requests / Receiver-like weapons - D.I.Y. it is.
« on: August 13, 2014, 07:20:23 AM »
Can I make a bunch of model requests in here?

I need a few models resembling the guns featured in Receiver game.

I need a Smith&Wesson Model 10 revolver, Colt M1911A1 and Glock 17 with automatic sear.
If possible, please give these guns animations like hammer clicking down, chamber being opened, chamber being closed, chamber being spinned for revolver,
For pistols a fire anim with trigger being pulled and the slide animated, animation for pulling black slide and releasing it, safety lock/unlock anims for Colt and automatic fire toggle for Glock17 anims would be great.

Right now I'm working on weapons that closely resemble the Receiver ones, and so far I've made a Revolver that acts pretty much like Receiver S&W. The only problem with it is that it lacks animations since it uses Bushido's Adventure Pack Revolver model as a placeholder.
pls help :( Trying my hand at modelling these. Seems like I've got it.

20
Alright, so I've recently downloaded some very useful clientside add-on that let me save my currently picked add-ons as a group or something of the sort. It had a button on the left I had to press and I could load the saved groups.
I moved on to a different house though and I can't find the add-on anymore, the loving search feature on these forums is a goddamn mess and it's impossible to find anything you want without wasting hours of time. Can someone please help me? From what I remember this add-on was recently posted on the forums somewhere.

21
Forum Games / |Mafia| [Forum Game] (STARTING - 5 PLAYERS!)
« on: August 01, 2014, 10:00:44 AM »
Welcome to Mafia, a battle of organized mobsters versus unorganized civilians.

Game status: STARTING
Player Count: (5 players)
blockguy™
tber123
Zack
mlockha
kobble

Rules:
Here's how the game works.
Basically, when the game is starting, you have to post in this topic that you are willing to play right now. I will add you to the playercount seen above.

After there's more than 4 players available, the game may be started by the Moderator (me, in this case).
When the game has started, Moderator will PM all the players included their roles (Fellow Mafias get informed about each other in PM). Roles are being picked at random.

The ratio of Mafia to Civilian is 1:3, meaning there will be 1 mafia every 3 civilians and so on.
I may add Special Roles to the game, like Officer, Doctor and so on. Added special roles will be explained below the Rules.

Once everything is set up and roles are picked, Moderator declares nighttime. At this time, the topic is locked so nobody can sleeptalk. I will post in this topic saying "Mafia wakes up", and the Mafia will have to PM me who they want to murder. After the choice has been made, a Doctor, if present, wakes up and picks who he wants to heal. After the doctor, Officer wakes up and asks me if this person may be suspicious and so on.
After the night time is over, topic gets unlocked and everyone may start a discussion and voice their suspicions.
If there's enough suspicions on certain people, I will start a voting in which players "raise hands" on suspected players.
After voting, it becomes night again and the process repeats until either all the mafia dies or there's an equeal amount of civilians and mafia (game ends in mafia win).

Special Roles:

22
Games / Receiver [Wolfire Games] - gun fiddling simulator
« on: July 22, 2014, 05:39:13 AM »
Quote from: Eryehk
Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a Colt 1911 A1 and an audiocassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.


http://youtu.be/GCThInmzjXw

http://www.wolfire.com/receiver

A new content update for this game fixed a few bugs, as well as add a glock and revolver to the game.
http://youtu.be/M-XyvgqXwZs

guys, send help, I've been playing this game for like two weeks non stop and I still can't beat it

23
Well, if you've been living under a rock recently the game has a 80% discount right now on a flash sale. That means a LOT of players have joined.
And by A LOT I mean 1,5k players online right now.
This means a lot of them will have no idea what the hell is going on, so I ask you guys to help everyone with questions regarding the game!
That will be a very tiresome task, though, so another thing you can do is write a lot of steam guides. People are looking for those and I can't find a single Beginner's Guide. This is bad.
We can also host the blockhead sandboxes to teach them how to play, or we can get started on building some tutorial maps and host a server with default minigame teaching these people how to play!

Seriously though, Badspot, you REALLY should put that Tutorial button back to main menu.

24
Gallery / Brian Smith hanged himself.
« on: June 25, 2014, 02:12:15 PM »

 :panda:

25
Modification Help / Murder Manor - the new Murder Mystery gamemode
« on: June 10, 2014, 01:40:56 PM »

insert rly cool subtitle here

Overview

Murder Manor is a gamemode that follows a standard, familiar formula of the mystery games:
There's a murderer out there, killing people. You and your friends must figure out who it is
and kill him or defend yourself until the time limit ends.

The players have modified playertype with third person camera moved closer and jump being lower.
You can also sprint by holding rightclick.

There are modified clushido melee weapons scattered all over the map -
these melee weapons deal 40 damage a hit (Exception: knife deals 50 damage)
and have no backstabs.

There are multiple different roles assigned to people in each round, and some of the roles
cannot be a murderer, like Family and Guard. Here's the list of currently available roles and their special features.
Roles
GuestNo special features about him.
ServantSpawns with a tray item that can block one hit to the front.
CookCan spawn with a knife.
DoctorCan heal people.
Can examine bodies for Time and Cause of death.
Detective Spawns with a revolver and forensics scanner.
Can examine bodies for Time and Cause of death.
SpyCan spawn with a cloak.
FamilyCan't be a murderer.
GuardCan't be a murderer. Spawns with a revolver.
Items/Weapons
Melee weapons40 damage a hit. Knife deals 50 damage.
Can be found all over the map.
Revolver25 damage a hit (75 on headshot).
Only special roles can spawn with this.
CloakMakes you invisible for a chosen period of time.
Cloak Energy does not recharge. Cannot sprint when cloaked.
C4Fire sets timer to 15 sec. and puts the C4, Jet sets it to 30 sec.
Has a wide range of effect.
Murderer KnifeMurderer spawns with this. Backstabs insta-kill and mangle corpses,
making them unidentifyable and unable to be scanned. 25 damage on normal hit.
Forensics ScannerFire to brown townyze, light key to view database.
Can brown townyze people and bodies to add DNA to database.
brown townyzing blood will show the name of the owner if he was scanned beforehand,
otherwise, shows DNA only.
/very wip - didn't tell you about bloody footprints and all the fun stuff

26
Modification Help / MS3D - animations forget shading up bad.
« on: May 19, 2014, 01:46:55 PM »
Basically, I was making a playermodel and animating it, but when I put it in game this happens:

Do you guys have any idea how to fix that?

27
Alright, so I have this function here by port.
Code: [Select]
function Player::getLOSPoint(%this, %mask, %dist)
{
%eyePoint = %this.getEyePoint();
%eyeVector = %this.getEyeVector();
%endPoint = vectorAdd(%eyePoint, vectorScale(%eyeVector, %dist));
%ray = containerRayCast(%eyePoint, %endPoint, %mask, %this);

if (%ray)
{
return getWords(%ray, 1, 3);
}

return %endPoint;
}
It works just dandy, but the problem is that getEyeVector(); takes freelooking into account as well, so if I use this for weapons I could just hold freelook and fire backwards.
Is there any alternative to getEyeVector(); that ignores freelook?
By the way, before you ask, I did try getWords(getForwardVector(), 0, 1) SPC getWord(getEyeVector(), 2); but for some dumb ass reason getForwardVector can't go below or above a certain angle.

28

I've had this bug before when I first bought blockland.
It's a problem with your computer language on start-up. You have to go to your language settings and set it to English so no such thing happens.
Problem is, I can't even communicate with him at all, I don't even know his native language because his chat is broken.
Ctrl + ALT to switch language has no impact at all on in-game chat, too.
I don't know if a bug report belongs in Suggestions and Requests, but I'll put it here for now.

29
Hello and welcome to the official SMM Add-Ons topic! This topic will be dedicated to numerous extracts of some content from Super Murder Mystery.
Currently, we have Blood and Bodies that will work in conjunction with each other, but you can have just one of them enabled

Blood


Includes: Paint Spray, Clean Spray items.

You will bleed on taking damage and spray a bit of blood around you.
You will spray a LOT of blood when you die.
If you wish to clean up all the blood, here's a handy admin-only command: /cleardecals
Download from Dropbox (505 KB)

Bodies


Includes: Bodybag item.

If you die, you will "tumble" down on the ground with fancy Half-Life 2 ragdoll sounds.
Right click to loot corpses, double click to pick them up.
If you have blood enabled, the corpse will spray blood on damage, although the corpse stops bleeding after a certain threshold.
Bodies disappear when you spawn, leave the minigame or leave the game.
Please note that this does not include a revieval system.
If you wish to clean up all the corpses, here's a handy admin-only command: /clearbodies
Download from Dropbox (301 KB)

Please report all the bugs you have spotted and tell me all the features you want to have in this!

Credits:
Port - Super Murder Mystery, Decals system, Blood, Bodies.
Jack Noir - Models, SMM Help, Cleaning Spray and Bodybag items, a bunch of fixes and fancy blood dripping from ceiling.

30
basically, if you set LoD for certain shapes on your model to something like 1, they will only appear in first person.
yes that's a thing. that's how you make hands on weapons in blockland properly you dunpasses

Here's a vid of it in action:
http://youtu.be/9IvDL3nlnZs

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