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General Discussion / BLStranded - Massive survival gamemode. [WIP - Some help would be nice]
« on: November 25, 2013, 09:44:37 AM »BLStranded
About:Blockland Stranded is a gamemode based on Stranded II made by Unreal Software. In this gamemode, players must collect food, satisfy their needs, hunt and most importantly - survive.
Players would have to craft their items from the stuff they already have, for instance, combining a branch and a vine would create a slingshot, using pebbles as ammo.
Right now, the gamemode has just started an active development cycle, so I will ask a lot of questions regarding the features.
The reason I didn't put this in Modification Discussion is because that topic is barely viewed by anyone, and I really need some feedback about the project.
Screenshots:
To-Do list:
- hunger/thirst/fatigue systems
Ore and Tree collecting system- Crafting system
- Materials, weapons, tools and items
- GUI and/or command-based Inventory system
- Character stats that can be upgraded (Strength, Stamina, etc.)
- Tribes system
- Building system that makes sense for this (Need suggestions about this one.)
- Animals and Wild Life (Would be nice to have a modeller guy)
- A huge map with many islands (Team of builders would be appreciated)
- Appearance will be based on your equipped items - face and skin color will remain unchanged
- Fishing
- Cratable traps that would lure wild life
- Looting
- Day-Night-based events
Current Team:
- Jack Noir (Crystalwarrior) - Scripter, Modeller, Partial Builder
- Brian Smith - GUI, Scripting
- Psyche - Builder
- Alkatjo - Builder
I am accepting any and all help you can offer. This project is ambitious and I could use a helping hand. Builders are what I need the most at this point in time, as well as modellers that are capable to do playermodels.