Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Crystalwarrior

Pages: 1 ... 3 4 5 6 7 [8] 9 10 11 12 13 ... 97
106
Thank you guys for your feedback, all of what you guys said is honestly true.
The models of this pack were all made in Milkshape 3d and I haven't learned Blender by that point yet, not to mention I never really was a "pro modeller" in the first place. I'd possibly ask someone like Khain to help me out with the models and, to be honest, I always considered my models placeholders.
Regarding particles and other stuff the muzzle effects are just shamelessly stolen from Bushido's Adventure Pack and could really use some work as well.
As for theming, I actually was just pulling random guns I liked into the pack and compiling them not by theming, but by weapon type - "I need an UZI, a rifle, a shotgun, etc..." so I didn't even consider things like making them all modern-themed or WW1/WW2-themed. My goal at the time was to get all the systems going with functional guns that felt fun to shoot and reload.

I want to ask, though, do you guys feel if the actual gun balance is good? I wanted to make sure that every gun stood up on its own and could counter any other weapon in the pack in the right hands.

107
Hey, so I honestly don't know how to go about this but it'd be real awesome if more people hosted servers with Complex Weapons (Glass link).
Things like trench wars, counter-strike-like TDM's, zombie survival servers and other things will definitely work well with the pack, at least as far as I know.

I can't really find motivation to work on more weapons to include in the pack or to make any "weapon skins" for it unless I know people are actually interested in it, so this will help motivate me into coding lots more fun time guns

108
Proposing a game idea for wardens: Prisoner's Dilemma
Code: [Select]
split prisoners evenly on point A and point B:
A B

if it's an even split with 1 person margin, everyone gets to live.
if it's a 3 person margin, 4 people from the biggest group get to die

can't really test this game myself because being a guard requires playing for 12 hours, something I think won't really happen till the server closes due to my freedays not being that often :/

109
General Discussion / Re: What is You're Favourite Blockland Server?
« on: May 22, 2016, 10:37:01 AM »
And a mysterious server I forgotten the name was that was a parkour server I suspect was in V20 (in my memory) I had a blast and I miss the owner of it, whoever it was..
Parkour server?
If it was parkour bounty hunter or mirror's edge-like challenge courses that was probably me.
Though it used a custom playertype.

110
General Discussion / Re: Mr Queeba's Base Raiders [24/7] [POLL]
« on: May 09, 2016, 06:08:24 AM »
-snip-
Alright, thanks. I'll tweak it and see what I come up with.

111
General Discussion / Re: Mr Queeba's Base Raiders [24/7] [POLL]
« on: May 09, 2016, 03:19:45 AM »
Does anyone have a save of Desert Town? I might have a go at it and try to balance it out, wall off some windows, etc.

112
General Discussion / Re: Mr Queeba's Base Raiders [24/7] [POLL]
« on: May 08, 2016, 04:15:29 PM »
Desert Town's biggest issue is that there's an overabundance of useless and very open buildings (overabundance of windows) and like one or two bases that have only one point of entrance (there's a box-like building which has 4 entrances with long hallways that can be walled off with strength-7 walls and there's no other point of entrance around the entire building).
We need a map that strikes balance for every building placed, so there are at the very least two directions you can take and at least 4 points of entrance per building/location.

113
Game Modes / Re: Base Raiders [v0.1.0]
« on: May 07, 2016, 10:41:20 AM »
This reminds me of the whole pload's jail escape thing.
The guy hosted it for like one week then disappears off the face of the earth with gamemode never to be seen. He also happened to host it at times when I was asleep so the only way for me to ever experience it is to either wait for someone to remake it or remake it myself. What's the bigger richard move here?

114
General Discussion / Re: Scenery's SUBURBIA [THE MOUSTACHE]
« on: May 06, 2016, 01:00:34 PM »
The glorious lens-flared forget sign. This is going to be good.

115
Add-Ons / Re: Centered Door Bricks
« on: May 02, 2016, 11:24:51 AM »
GOOD stuff
wow who's that handsome devil on that door
hi

116
7PM will be 2AM for me
 :panda:

117
Sorry guys, this is on a hiatus right now. I'm gonna be in 'Muricuh for the duration of the summer, so I dunno if I'll be able to work on this till autumn.

118
General Discussion / Re: Cavik's City RPG
« on: April 23, 2016, 09:06:04 AM »
Welcome to pine trees.
Seriously tho those pine trees on RTB are broken, you should stop using them asap

119
Oh stuff didn't realize someone replied
I was thinking just enough for the commonfolk can put together their own advanced weapons.
You'd still have to figure out how state code works, and that one's a bitch :V

120
that means there's no bullet in the chamber
Actually I'm pretty sure it isn't supposed to be stuck like that, but I forgot ;/

Pages: 1 ... 3 4 5 6 7 [8] 9 10 11 12 13 ... 97