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Modification Help / Re: Paint learns to model
« on: December 30, 2016, 08:48:46 PM »
step 1. stop using milkshape
step2. use blender
:(
step2. use blender
:(
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im trying to import a player model plus a dsq of it running and export it (for reasons)Same stuff happened to me, .dts rotation animations are currently broken. Port. Pls fix.
it wont export
datablock TSShapeConstructor(mMeleeDts) {
baseShape = "base/data/shapes/player/mmelee.dts";
sequence0 = "base/data/shapes/player/default.dsq";
sequence1 = "base/data/shapes/player/melee.dsq";
};default.dsq contains all default animations and melee.dsq contains 27 extra sequences, 3 of which cannot be used with playThread. Same happens if I reverse melee.dsq and default.dsq, where last 3 animations in latter won't be playThread-ableImportant note: in shapeBase.h there is also a constant "ThreadSequenceBits" that you need to increase to allow more animations, otherwise the animations beyond the limit of this value won't play despite all the other changes.and
This just solves the problem the TsShapeConstructor has with loading more than a certain amount of .dsq files. This can actualy be fixed without any engine coding by sticking all your animations into a small number of .dsqs. We have well over 150 animations and don't have a problem with the shape constructor. There is, however, a "bug" in the Player code that limits that amount of animations you can load.
In Player.h, find:
NumExtraActionAnims
And set it to a higher number; we have ours set at 512.
//NOTE TO SELF: TSShapeConstructor has to be done BEFORE player datablock.
datablock TSShapeConstructor(mMeleeDts) {
baseShape = "base/data/shapes/player/mmelee.dts";
sequence0 = "base/data/shapes/player/default.dsq";
sequence1 = "base/data/shapes/player/melee.dsq";
};
datablock PlayerData(PlayerMeleeAnims : PlayerStandardArmor)
{
shapeFile = "base/data/shapes/player/mmelee.dts";
canJet = 0;
uiName = "Melee Anims Player";
};
anyways jack noir underestimates his ability to model. he's pretty good at it but doesn't think so himself. the complex weapon pack was entirely modeled by him iirc, or at least the garand rifle and ammo.It's not that I underestimate myself it's just I usually prefer to code stuff rather than model, though when planets align I do make some models.
i can model for a small fee of $1-2 per or free if i feel like itwow dude make your own topic!!!!11
maybe even non blockland stuff but that would need some discussion
Just curious about your work. Are you able to make models outside of Blockland?Perhaps, but I don't have any experience with that sadly.