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Messages - Crystalwarrior

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76
Service update! I decided to scrap the whole fixed price deal and now it's a pay-what-you-want kind of deal instead.

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General Discussion / Re: Jack Noir's Add-On making service
« on: October 28, 2016, 04:50:12 PM »
Halmet, way to hold a grudge for 2 loving years dude

78
I think a good idea would be implementing lot-specific "token" system, perhaps players can partner with other businesses so they can create discounts or even token payments?

79
General Discussion / Re: Jack Noir's Add-On making service
« on: October 26, 2016, 03:56:37 PM »
Updated topic with pricing, etc. Ask me anything

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Shamelessly ripped offInspired by JakeBlade's Service

Hello, I'm Crystalwarrior/Jack Noir/Alex Noir, 19 yrs old. I've been making add-ons and experimenting with blender for a long time now and made plenty of add-ons for people or just for fun. I'd honestly like to be making more add-ons than I am right now, but lately I've been having trouble finding motivation to create any, so I've decided to start my own service where you can pay me $$ and I make you cool things.

What's this about?
  • Tell me what you want to be made
  • Send me a forum PM or hit me up on Steam
  • Discuss and agree on the price, then send me money via PayPal
  • I'll keep you up to date on my progress and send you over the final version if you're satisfied with your result

Prices
I'm using Paypal, my Paypal E-mail is [redacted]
Prices have been changed to "Pay what you want" model with $1 being the minimum amount of money to get me working on something!

Contact
You can contact me via Steam or forum PMs (Expect a faster reply on Steam though)

Portfolio
Parkour Playertype (Rather old, planning to update with custom player anims)
Despair Syndrome (Gamemode)
Complex Weapons Package (Collab effort with Port, Brian Smith)
SMM Blood and Bodies and SMM gamemode itself (Collaboration with Port)
Half-Life 2 Weapons Pack (2013)
Rocket Spammer (2013)
Generic Weapons Pack (2013-2014ish) (Video)
M16 rifle (2012, old)
Musket (2012, old)
Wrestling Mod
CS Kevlar Vest (2012, old)
Glock18 pistol (2012, old)
Schmidt Scout sniper rifle (2012, old)


FAQ
Q: Why are you doing this?
A: Honestly I really love making add-ons, but most of the time I have trouble justifying the ungodly amount of time I spend making them. This will help me a lot with motivation and I hope to help this game grow and have more quality servers pop up.

Q: Does this mean you're moving on to only private add-ons?
A: Absolutely not. I'm still willing to work on free projects and release them.

Q: Why are you ripping off JakeBlade huh?
A: I'm sorry I'm not really good with original formatting ok

Satisfied customers!
Very good service, got to see the progress being made on Jack's server and the add-on was done really quickly.
10/10
Has anyone else used this service? I want to make sure this is legit so I don't get scammed
Yeah Jack is serious about what he does. He made me a dueling mod based around Armageddon's miniature one. You add player-made maps, multiple duels at once, any weapon, etc.
It had a few bugs, but he was there to help me out and fix them for me.  He still helps me with it whenever other bugs arise. He's dependable and his pricing is good too. That's hard to come by with coders on Blockland these days.
Thank you for making me the add-on I needed.
I'll definitely come back to you if I need anything done.

81
Add-Ons / Re: Slayer | Help wanted!
« on: October 24, 2016, 01:13:38 PM »
Bug report: you don't store the "spectate" schedule in a variable, therefore when the game restarts the schedule is never cancelled.
Causes people to be stuck spectating the next round if they died in the next-round timer somehow.
Valve, pls fix.

82
General Discussion / Re: ホ Halloweenfest 2016 ホ ~ CLOSED
« on: October 24, 2016, 08:14:08 AM »
thanks for hosting this at 3 AM in the morning in my timezone. I cant even explore the loving build because of hellvoid bullstuff godlovingdamneverything/salt

83
Honestly I'd only be fine with architect system if it wasn't a requirement
Like, if I have a lot I better be able to build on the damn thing.

Speaking of building and lots you better allow some creative cool events so I can make my slot machines and arcades to make mad dosh ok

84
Submission sheet



Character Name: Jordan
Overlay Color: D.Blue (Gray when disguised)
Backstory: Martial arts enthusiast and a big fan of Japanese culture (mostly ninjas), Jordan was always the more brown townytical type. Prefers to stay out of direct confrontations and instead opts for stealth and trickery before dealing the final blow.

Can predict the enemy's every odd attack starting from 3rd (e.g. 3rd, 5th, 7th, 9th, etc.), including what they say during the attack.joseph pls dont sue

85
Add-Ons / Re: Hat_Intercourse 1.1
« on: September 26, 2016, 07:48:22 AM »
syntax error at line 186, gg

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Add-Ons / Re: Iban's Newest CityRPG (Fixed) (CityRPG3)
« on: September 19, 2016, 11:58:00 PM »
-snip-

On the other hand this gamemode has been missing for 6 full years with not a single development being announced. It being released now isn't really going to hurt anyone at this point since even iBan himself seems to have moved on.

Really, I'd rather people have released their efforts to the public so others can learn from and work off of these add-ons and create new servers and ideas instead of letting the game just die a sad whimper.

87
Add-Ons / Re: [Player] Generic Anime Playertypes - for all your weeb needs
« on: September 13, 2016, 01:43:49 PM »
This is awesome, but I wish you included character customization in your playermodels :(

88
Modification Help / Re: Steam Controller Joystick support?
« on: August 30, 2016, 11:57:15 AM »
Got "enablejoystick();" to work, basically had to set steam's "desktop" config to "gamepad". Apparently SC is using xinput, which works with direct input games. Yay!

EDIT: Nevermind, enablejoystick(); works in main menu but it doesn't work when I'm in-game. I'm completely lost at this point.

89
Modification Help / Re: Steam Controller Joystick support?
« on: August 29, 2016, 09:30:03 PM »
Alright so apparently the game won't recognize steam controller as a joystick
https://www.reddit.com/r/SteamController/comments/418gho/discussion_is_there_any_way_to_have_the_steam/?st=isgsnmfz&sh=8348ad98

Any way to get the input from steam controller's joystick?

90
Modification Help / Re: Steam Controller Joystick support?
« on: August 29, 2016, 08:33:24 PM »
Map it to controller joysticks and then just read that

Yeah that's what I was thinking, but how would you make it work code-wise?

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