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Messages - Crystalwarrior

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91
General Discussion / Re: Glass Hosting Poll
« on: August 28, 2016, 07:31:44 PM »
I was honestly surprised to hear Blocknet failed so quickly, was considering using it at some point.
Guess this might be an even better alternative, though. Thankfully I still have my actual Blockland key.
One thing for sure, though: Badspot didn't think the steam release as through as he should have. Dedicated hosting for Steam Users is basically impossible without paying extra.

92
Modification Help / Steam Controller Joystick support?
« on: August 27, 2016, 09:07:45 PM »
Alright, so I actually have a very comfortable setup for my steam controller, but the only issue right now is the movement, since it's using default keybinds.
Does anyone know how to make proper joystick support for Steam Controller as a clientside mod? I know there's moveforward(0.5); or whatever functions but I'm not sure how to capture the specific input Steam Controller sends. Anyone have any ideas?

There's also this little snippet: https://forum.blockland.us/index.php?topic=228361.msg6481071#msg6481071 - might be useful

93
badump, this better be finished. Looks freaking amazing dude

94
Gallery / Re: Hampton Inn TOWER?!
« on: August 22, 2016, 09:31:23 PM »
apartment RP with this when

95
General Discussion / Re: Routine Mafia Madness - Hosting Today
« on: August 21, 2016, 08:06:16 PM »
Ravencroft I'm still waiting for it :V

96
General Discussion / Re: Routine Mafia Madness - Grand Opening Thursday
« on: August 17, 2016, 02:51:48 PM »
Expansion suggestion:
Quote
I made an expansion! (MMT_JackModes)

Includes: a new gamemode which has two required mafia (Blackmailer and Ventrilloquist) and adds on cop, spy, miller. Abductor also has a chance of happening but only with higher playercounts.

Also includes a new BLACKMAILER role. I'm too lazy so here's role desc:
Quote
The Blackmailer can type /blackmail *name* once per day to make them mute for the next night.
Its special ability is best used to trick and deceive people and is especially powerful with Ventriloquist buddies.

97
General Discussion / Re: Planet Londo: science fiction frontier
« on: August 13, 2016, 06:16:53 PM »
Holy stuff I can't wait to play this

98
Server's up mcdongalongs, I'm the new mod.

99
Game Modes / Re: Gamemode: Longest stair omg
« on: August 12, 2016, 12:02:33 PM »
Reminds me of Roblox stair climbing games so hard

worth playing just for the nostalgia rofl

100
General Discussion / Re: Blockaloni Horror Servers - Basile 5 Online!
« on: July 30, 2016, 07:45:48 PM »
I suggest the winner area has the shortcut to the final part of the game so you don't have to redo the entire game again just to see the other ending :/

101
Gallery / Re: 1910's Era Cruise Ship [Updated]
« on: July 30, 2016, 11:07:35 AM »
Holy stuff making a Zero Escape-style or The Ship-style server with this would be bloody amazing

102
If anyone is willing to model "skin packs", please send me a PM!

Currently requested skin packs are:
Modern weapons, WW2 weapons, WW1 weapons, Flintlock weapons

I'm willing to do all the code work for every weapon involved, so don't worry about that.

103
actually Port made a batle royal gamemode for this weapon pack
It's not"released" but you can readily download it since Port opensources most of his stuff anyway

https://github.com/portify/GameMode_Battle_Royale

Well I just tried to use the weapons with GSF's backpack system and it broke



Not sure what happened... there were two magazines in the stack. First one didn't seem to work, second one was fine. Probably just a problem with stacking which can probably be easily disabled but I figured I'd bring it up anyway. I noticed some other issues, like the "used with" string being inaccurate (said colt 191 instead of colt 1911) and sometimes the magazines refilled themselves, but it's difficult to duplicate the glitch

These weapons don't provide support for GSF's backpack system yet sadly. I might implement it at some point

104
General Discussion / Re: Crown & Niblic's Jailbreak
« on: July 27, 2016, 09:11:55 PM »
The server was experiencing atrocious lagspikes today that seemed to happen whenever someone connected or disconnected. This either means code-wise issue or Badspot, chances are a server restart might fix it???

Also, there weren't enough schedules so some events had gone "Too Many Events at once!"

105
Fair enough
These weapons WERE designed with a niche use to be perfectly honest.

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