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General Discussion / Re: Red_Guy's and Sgt. Gary's City RP
« on: August 20, 2011, 11:02:47 AM »Should be renamed "Everybody is a billionaire and uses relays to blow up everything and become king" server.
^this
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Should be renamed "Everybody is a billionaire and uses relays to blow up everything and become king" server.
fxDTSBrickData::Preload - unknown texID '11'
fxDTSBrickData::Preload - unknown texID '0 0 1'
fxDTSBrickData::Preload - unknown texID '0.200 0.200 0.200 1.000'
fxDTSBrickData::Preload - unknown texID '0.3 -7.5'
fxDTSBrickData::Preload - unknown texID '-0.3 -7.5 0.5'
fxDTSBrickData::Preload - unknown texID '5'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 1 0'
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fxDTSBrickData::Preload - unknown texID '0.02 1.09'
fxDTSBrickData::Preload - unknown texID '0.98 -0.09'
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fxDTSBrickData::Preload - unknown texID '13'
fxDTSBrickData::Preload - unknown texID '0 0 1'
fxDTSBrickData::Preload - unknown texID '0.200 0.200 0.200 1.000'
fxDTSBrickData::Preload - unknown texID '0.3 -7.5'
fxDTSBrickData::Preload - unknown texID '-0.3 -7.5 0.5'
fxDTSBrickData::Preload - unknown texID '5'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 1 0'
fxDTSBrickData::Preload - unknown texID 'NORMALS:'
fxDTSBrickData::Preload - unknown texID '0.02 1.09'
fxDTSBrickData::Preload - unknown texID '0.98 -0.09'
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fxDTSBrickData::Preload - unknown texID '5'
fxDTSBrickData::Preload - unknown texID '0.996 0.996 0.910 1.000'
fxDTSBrickData::Preload - unknown texID '7 -7'
fxDTSBrickData::Preload - unknown texID '-16 -16 0.5'
fxDTSBrickData::Preload - unknown texID '5'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 1 0'
fxDTSBrickData::Preload - unknown texID 'NORMALS:'
fxDTSBrickData::Preload - unknown texID '0.02 1.09'
fxDTSBrickData::Preload - unknown texID '0.98 -0.09'
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fxDTSBrickData::Preload - unknown texID ''I'm asking how to fix it not for a code that has syntax errors and doesn't work
datablock decalData(bit)
{
centerPrint(%client,"<bitmap:path/to/file>",5);
};
ty, now it needs to work in minigames to, if anyone know please tell me.
announce("<bitmap:path/to/file>");
package(playertype);
datablock AudioProfile(StealthJumpSound)
{
filename = "./StealthJump.wav";
description = Audio2d;
preload = true;
};
datablock PlayerData(PlayerStealthArmor : PlayerStandardArmor)
{
minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;
runForce = 100 * 60;
runEnergyDrain = 0;
minRunEnergy = 0;
maxForwardSpeed = 8;
maxBackwardSpeed = 5;
maxSideSpeed = 6;
//maxDamage = 100;
repairRate = (200/35);
maxForwardCrouchSpeed = 5;
maxBackwardCrouchSpeed = 3;
maxSideCrouchSpeed = 2;
jumpForce = 12 * 90; //8.3 * 90;
jumpEnergyDrain = 0;
minJumpEnergy = 0;
jumpDelay = 0;
jumpsound = "StealthJumpSound";
uiName = "Stealth Player";
showEnergyBar = false;
};
datablock PlayerData(PlayerStealthInjuredArmor : PlayerStandardArmor)
{
minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;
runForce = 100 * 60;
runEnergyDrain = 0;
minRunEnergy = 0;
maxForwardSpeed = 6;
maxBackwardSpeed = 2;
maxSideSpeed = 2;
//maxDamage = 100;
//repairRate = (1000/5);
maxForwardCrouchSpeed = 3;
maxBackwardCrouchSpeed = 1;
maxSideCrouchSpeed = 1;
jumpForce = 6 * 90; //8.3 * 90;
jumpEnergyDrain = 0;
minJumpEnergy = 0;
jumpDelay = 100;
jumpsound = "StealthJumpSound";
uiName = "StealthInjured Player";
showEnergyBar = false;
};
function PlayerStealthArmor::onDamage(%this,%obj,%am)
{
parent::onDamage(%this,%obj,%am);
if(%obj.getdamagelevel() >= 80)
{
%obj.setdatablock("PlayerStealthInjuredArmor");
StealthNearDeathLoop(%obj);
return;
}
}
function PlayerStealthInjuredArmor::onDamage(%this,%obj,%am)
{
parent::onDamage(%this,%obj,%am);
if(%obj.getdamagelevel() <= 80)
{
%obj.setdatablock("PlayerStealthArmor");
}
}
function StealthNearDeathLoop(%obj)
{
cancel(%obj.NearDeathSchedule);
if(isobject(%obj) && %obj.getstate() !$= "Dead" && %obj.getdatablock().getname() $= "PlayerStealthInjuredArmor")
{
//%obj.playpain();
%obj.setdamageflash(0.3);
%obj.NearDeathSchedule = schedule(500,%obj,StealthNearDeathLoop,%obj);
}
}
/////////////////////////////////////////////////////////////////////////////////////
function PlayerStealthArmor::onDamage(%this,%obj,%delta)
{
Parent::onDamage(%this,%obj,%delta);
if(%delta > 0)
{
if(isEventPending(%obj.StealthRepairSched))
cancel(%obj.StealthRepairSched);
%obj.setRepairRate(0);
if(%obj.getState() !$= "Dead")
%obj.StealthRepairSched = %obj.schedule(1750,doFlashRepair);
}
}
function Player::doFlashRepair(%obj)
{
%obj.setRepairRate((%obj.getDamageLevel()*1)/(6*%obj.dataBlock.maxDamage* %obj.getDamageFlash()));
}
}
}
activatepackage(playertpe);
Amazing
Highways don't have intersections?
No I did not say anything about installing anything into blockland or PLAYING THE GAME!