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Messages - Flood

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91
General Discussion / Re: Red_Guy's and Sgt. Gary's City RP
« on: August 20, 2011, 11:02:47 AM »
Should be renamed "Everybody is a billionaire and uses relays to blow up everything and become king" server.

^this

92
Gallery / Re: Nuketown (Built by me)
« on: August 19, 2011, 10:57:34 PM »

93
Help / Re: Blockland Crashing.
« on: August 19, 2011, 10:35:06 PM »
Code: [Select]
fxDTSBrickData::Preload - unknown texID '11'
fxDTSBrickData::Preload - unknown texID '0 0 1'
fxDTSBrickData::Preload - unknown texID '0.200 0.200 0.200 1.000'
fxDTSBrickData::Preload - unknown texID '0.3 -7.5'
fxDTSBrickData::Preload - unknown texID '-0.3 -7.5 0.5'
fxDTSBrickData::Preload - unknown texID '5'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 1 0'
fxDTSBrickData::Preload - unknown texID 'NORMALS:'
fxDTSBrickData::Preload - unknown texID '0.02  1.09'
fxDTSBrickData::Preload - unknown texID '0.98 -0.09'
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID '13'
fxDTSBrickData::Preload - unknown texID '0 0 1'
fxDTSBrickData::Preload - unknown texID '0.200 0.200 0.200 1.000'
fxDTSBrickData::Preload - unknown texID '0.3 -7.5'
fxDTSBrickData::Preload - unknown texID '-0.3 -7.5 0.5'
fxDTSBrickData::Preload - unknown texID '5'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 1 0'
fxDTSBrickData::Preload - unknown texID 'NORMALS:'
fxDTSBrickData::Preload - unknown texID '0.02  1.09'
fxDTSBrickData::Preload - unknown texID '0.98 -0.09'
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID '5'
fxDTSBrickData::Preload - unknown texID '0.996 0.996 0.910 1.000'
fxDTSBrickData::Preload - unknown texID '7 -7'
fxDTSBrickData::Preload - unknown texID '-16 -16 0.5'
fxDTSBrickData::Preload - unknown texID '5'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 0 -1'
fxDTSBrickData::Preload - unknown texID '0 1 0'
fxDTSBrickData::Preload - unknown texID 'NORMALS:'
fxDTSBrickData::Preload - unknown texID '0.02  1.09'
fxDTSBrickData::Preload - unknown texID '0.98 -0.09'
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''
fxDTSBrickData::Preload - unknown texID ''

This needs to be fixed.

94
Modification Help / Re: Flash Repair breaks changing datablocks?
« on: August 19, 2011, 10:12:46 PM »
I'm asking how to fix it not for a code that has syntax errors and doesn't work

Make it a package.

95
Clan Discussion / Re: -SC- Not done for good
« on: August 19, 2011, 08:51:34 PM »
Lock the topic,sir

96
Modification Help / Re: My first chat bot (NEED HELP AGAIN)
« on: August 19, 2011, 06:34:32 PM »
Once Again

You need 2 } then a };

97
Modification Help / Re: Using Bitmap || Wont show up in minigame (1life)
« on: August 19, 2011, 06:31:46 PM »
Correct me on this,if you have to

Code: [Select]
datablock decalData(bit)
{
centerPrint(%client,"<bitmap:path/to/file>",5);
};

98
Modification Help / Re: Using Bitmap
« on: August 19, 2011, 06:18:23 PM »
ty, now it needs to work in minigames to, if anyone know please tell me.

Code: [Select]
announce("<bitmap:path/to/file>");

99
Modification Help / Re: Flash Repair breaks changing datablocks?
« on: August 19, 2011, 05:41:41 PM »
Code: [Select]
package(playertype);

datablock AudioProfile(StealthJumpSound)
{
   filename    = "./StealthJump.wav";
   description = Audio2d;
   preload = true;
};


datablock PlayerData(PlayerStealthArmor : PlayerStandardArmor)
{
minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;
  runForce = 100 * 60;
  runEnergyDrain = 0;
    minRunEnergy = 0;
    maxForwardSpeed = 8;
    maxBackwardSpeed = 5;
    maxSideSpeed = 6;

//maxDamage = 100;
repairRate = (200/35);

  maxForwardCrouchSpeed = 5;
    maxBackwardCrouchSpeed = 3;
    maxSideCrouchSpeed = 2;
   
jumpForce = 12 * 90; //8.3 * 90;
    jumpEnergyDrain = 0;
    minJumpEnergy = 0;
    jumpDelay = 0;

jumpsound = "StealthJumpSound";
uiName = "Stealth Player";
showEnergyBar = false;
};
datablock PlayerData(PlayerStealthInjuredArmor : PlayerStandardArmor)
{
minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;
  runForce = 100 * 60;
  runEnergyDrain = 0;
    minRunEnergy = 0;
    maxForwardSpeed = 6;
    maxBackwardSpeed = 2;
    maxSideSpeed = 2;

//maxDamage = 100;
//repairRate = (1000/5);

  maxForwardCrouchSpeed = 3;
    maxBackwardCrouchSpeed = 1;
    maxSideCrouchSpeed = 1;
   
jumpForce = 6 * 90; //8.3 * 90;
    jumpEnergyDrain = 0;
    minJumpEnergy = 0;
    jumpDelay = 100;

jumpsound = "StealthJumpSound";
uiName = "StealthInjured Player";
showEnergyBar = false;
};

function PlayerStealthArmor::onDamage(%this,%obj,%am)
{
parent::onDamage(%this,%obj,%am);
if(%obj.getdamagelevel() >= 80)
{
%obj.setdatablock("PlayerStealthInjuredArmor");
StealthNearDeathLoop(%obj);
return;
}
}

function PlayerStealthInjuredArmor::onDamage(%this,%obj,%am)
{
parent::onDamage(%this,%obj,%am);
if(%obj.getdamagelevel() <= 80)
{
%obj.setdatablock("PlayerStealthArmor");
}
}


function StealthNearDeathLoop(%obj)
{
cancel(%obj.NearDeathSchedule);
if(isobject(%obj) && %obj.getstate() !$= "Dead" && %obj.getdatablock().getname() $= "PlayerStealthInjuredArmor")
{
//%obj.playpain();
%obj.setdamageflash(0.3);
%obj.NearDeathSchedule = schedule(500,%obj,StealthNearDeathLoop,%obj);
}
}
/////////////////////////////////////////////////////////////////////////////////////
function PlayerStealthArmor::onDamage(%this,%obj,%delta)
{
  Parent::onDamage(%this,%obj,%delta);
   if(%delta > 0)
   {
      if(isEventPending(%obj.StealthRepairSched))
         cancel(%obj.StealthRepairSched);
     
      %obj.setRepairRate(0);
      if(%obj.getState() !$= "Dead")
         %obj.StealthRepairSched = %obj.schedule(1750,doFlashRepair);
   }
}

function Player::doFlashRepair(%obj)
{
%obj.setRepairRate((%obj.getDamageLevel()*1)/(6*%obj.dataBlock.maxDamage*               %obj.getDamageFlash()));
              }
      }
}
activatepackage(playertpe);

100
General Discussion / Re: Mocheeze playing again?
« on: August 19, 2011, 05:02:10 PM »

101
Off Topic / Re: Say the world DOES end...
« on: August 19, 2011, 02:24:53 PM »
I'd make a game named," 'Play this game intill the world does end for real' Game"

102
Off Topic / Re: Post your computer specs!
« on: August 19, 2011, 02:23:32 PM »
Amazing

Yes
My C: Driver has 6GB Left (Thats bad)
My D: Driver has 76GB Left

103
Off Topic / Re: Post your computer specs!
« on: August 19, 2011, 01:28:29 PM »
CPU 2.4 GHz/Intel Celeron processor

128MB
DDR-SDRAM Memory

40 GB
Ultra DMA hard drive

CD-RW drive
48x12x48x max speed

104
Off Topic / Re: Aint liking my new school much
« on: August 19, 2011, 12:56:22 PM »
Highways don't have intersections?

When one meets another one

105
Help / Re: I Need Help
« on: August 19, 2011, 12:25:54 PM »
No I did not say anything about installing anything into blockland or PLAYING THE GAME!

Wrong section,post this in OFF TOPIC.

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