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Messages - Reactor Worker

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3436
Gallery / Re: Experimental weapons
« on: August 31, 2007, 06:01:12 PM »
Needs maor Blockland and less "I jacked these models but w/e".

We already have a sweet minigun that DOES stop spinning.

Black hole thing is kinda cool.

3437
General Discussion / Re: Blocked From School
« on: August 31, 2007, 05:57:03 PM »
You know if the school blocked blockland.us he cant hear anything we say...

...until he gets home....

3438
Suggestions & Requests / Re: A decent space map...
« on: August 31, 2007, 05:54:08 PM »
Its an interior...you still want it? I used constructor for it so thats the file I have for it.

Not quark if thats what you use.

PM me if your still interested.

3439
Suggestions & Requests / Re: A decent space map...
« on: August 30, 2007, 11:14:49 PM »
Wow... Those are big planets! Very cool!

Yeah, by my estimates, my planets are about 6 or more times as large as those found in the Gmod counterpart. All estimation of course but these things are fricking huge.

Just FYI, Jupiter and Saturn are twice the size of the planet shown in the picture.

3440
Suggestions & Requests / Re: A decent space map...
« on: August 30, 2007, 11:11:58 PM »
As it does have plenty of building space, my main problem with this map is creativity. It just seems dull to just have flat plants. Maube add a crater, a volcano, anything to make it more...fun.

i'll try...its kinda hard to add those things without them looking like crap.

3441
Suggestions & Requests / Re: A decent space map...
« on: August 30, 2007, 11:08:02 PM »
Ok, I was messing with something and happened to take this picture.

Many have asked how big the planets are and well...heres the best way to show you. This is a comparison picture taken ingame, no photoshop or anythin of the planet compared to the bedroom. As you can see, space to build is not in short supply.

3442
Suggestions & Requests / Re: A decent space map...
« on: August 30, 2007, 10:20:10 PM »
Good so far. Check the rest of the thread if you want details.

Adding space platforms soon (so you can build your spacestation/evil laser sattelite).

Still adding easter eggs.

3443
Suggestions & Requests / Re: civilian bots
« on: August 30, 2007, 10:15:16 PM »
Would go great with the animal bot idea.

3444
Suggestions & Requests / Server Desciptions
« on: August 30, 2007, 10:14:51 PM »
The main problem with the server list right now is that servers have a very limited amount of space in their name to describe what the server is about and some rules and such.

My idea is that on the server finder GUI thing, each server gets a small tab and if you see a server name that sounds interesting, you can push the tab to expand a small window or pull down thing. There the host can specify a reasonable body of text with whatever information neccessary/desired.

Might take care of all the ANNOYING CAPS LOCK TITLES LIKE THIS.

3445
Gallery / Re: Brick Duplication!
« on: August 30, 2007, 10:07:25 PM »
Do you have the duplication actually working yet?

3446
Suggestions & Requests / Re: Mod database
« on: August 30, 2007, 08:00:04 PM »
I'm considering making this myself.

You gonna pay for it? Cos we don't want any of that "freewebz" crap.

3447
Suggestions & Requests / Re: Mod database
« on: August 30, 2007, 07:09:38 PM »
Well, I saw a forum/site called "Blockland Village" and although it was for 0002 and was clearly dead, I think a similiar idea would work.

Should have a simple layout and address like "www.blocklandmods.com" or something and should host all mods. Also allow features for bug reports, reviews, ratings and comments.

Users should be able to sort mods based on type (weapons, vehicles, bricks, ect) and file size, popularity/rating and more.

Would also be nice if mods made by the same person could be linked together sort of like a "see all of this user's mods".

3448
Suggestions & Requests / Re: Active Camouflage
« on: August 30, 2007, 07:06:16 PM »
The predator/transparent/refraction thing isn't going to happen.

You could do a raycast/radius search for nearby bricks and set your player's nodes to be the same color.  That could be cool.  Especially if it was good enough to make the different parts different colors depending on how close they were to each brick.  Like if your head was near a blue brick your head would turn blue when you triggered the active camo.  Tricky, but do-able. 

Note: I am not going to make this.

Nice save badspot.

Hope someone makes this.

3449
Mapping Help / Heightmaps and where they belong.
« on: August 30, 2007, 07:00:28 PM »
Hey guys,

Just wondering where I should place terrain heightmaps in my BL folder so that the ingame mission editor can detect them?

Also, any tips of file type and size is appreciated.

I believe its 256x256 pixels as a BMP file.

I have one ready but can't find a file to put it in.

3450
Drama / Re: Everyone but me is lucky.
« on: August 30, 2007, 06:01:24 PM »
You must live in the ghetto considering that you got away with a fight with serious injuries like that.

Also...just realised...how can you say "Everyone but me is lucky?"

Thinks to be greatful for...

>you can walk
>you can think
>You know how to use a computer

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