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Mapping Help / Re: Free .DIF's Made by me. Also a Sky.
« on: August 30, 2007, 05:35:16 PM »
Ok, 2 things.
Firstly the texturing is ugly as hell and looks like it uses Torque textures.
Secondly, I see clipping. Thats where 2 faces intesect and are coplanar. Thats bad.
I have nothing against you (if the above seems aggressive) but I am just trying to help you improve.
Some tips...
>Assuming your using constructor, use the album tool and create a new album called "Blockland" and go to the directory Base>data>shapes and press the button to upload all.
>Also make a folder called "Terrains" and upload all the interior image files from base>data>interiors.
>Make sure no object's faces overlap. This prevents the ugly line glitch and saves lag when you have complex interiors.
Firstly the texturing is ugly as hell and looks like it uses Torque textures.
Secondly, I see clipping. Thats where 2 faces intesect and are coplanar. Thats bad.
I have nothing against you (if the above seems aggressive) but I am just trying to help you improve.
Some tips...
>Assuming your using constructor, use the album tool and create a new album called "Blockland" and go to the directory Base>data>shapes and press the button to upload all.
>Also make a folder called "Terrains" and upload all the interior image files from base>data>interiors.
>Make sure no object's faces overlap. This prevents the ugly line glitch and saves lag when you have complex interiors.