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Messages - Reactor Worker

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3481
Suggestions & Requests / Re: Reverse Macro
« on: August 28, 2007, 06:50:09 PM »
Erm...is it possible to do my idea? (the one where the first 'base' brick defines rotation and position for all other macro bricks?

3482
General Discussion / Re: How many people play Blockland?
« on: August 28, 2007, 06:46:08 PM »
No...I bought my key with the special offer.

I got ID 1080

3483
Drama / Re: China complains about quality of US soybean exports
« on: August 28, 2007, 05:50:06 PM »
Who said the market would be destroyed....I meant if America had to give up large chunks of political power to chinese officials in turn changing the political basis for American society.

Basically...what if our losses ammounted to the overthrow of the US government?

3484
Off Topic / Re: The daily life of badspot.
« on: August 28, 2007, 05:47:17 PM »
9:01 PM

A giant asteroid, 100 miles in diameter approaches earth. If it hits it will release the equivalent energy of 3 billion gigatonnes of TNT simultaneously detonating.

Waffles, Blockland and "shoop da whoop" will surely perish if no action is taken....what will we do?

3485
Mapping Help / Re: Free .DIF's Made by me. Also a Sky.
« on: August 28, 2007, 05:37:45 PM »
Can we see some pictures please (even taken in constructor or whatever you made them in).

Also, what textures did you use? are they included?

Is the tunnel scaled to "blockosize" or will it require scaling ingame?

Detail level?

Nice that your offering free resources though. :)

3486
Suggestions & Requests / Re: Reverse Macro
« on: August 28, 2007, 05:32:49 PM »
Well, the current macro system is limiting because it positions bricks based on their relation to the player and recording that....hence the annoying fact that we can't rotate our view when macroing.

What would be much better is if the position and rotation of the macro bricks was detirmed by the first brick placed. That way the macro would always work regardless of which way your facing.

Another problem with existing system is that some macros I have will only work when facing one specific direction. This is because of the fact that bricks are defined from a central point rather than by a corner edge like in 0002. Not saying we can fix this...but it is annoying.

I think macro system needs complete overall to overcome movement and placement restrictions and other troublesome issues.

3487
General Discussion / Re: How many people play Blockland?
« on: August 28, 2007, 05:27:30 PM »
Well, not all of those IDs were sold.

See, Badspot allowed this other site to offer BL keys at half price for a day (only $10). All those IDs where above 1000. however not all of them were sold.

Only BS himself can tell you how many have bought the game and another thing to remember is that some players bought multiple keys (to support an indie game maker) and will likely only play on one account at a time.

From what I have seen, maximum number of players seems to spike at around 9 PM American Central time.

On a side note, when I look at 0002 servers there are many still running and can be up 20-30 players on at a time. Surprising :)

3488
Drama / Re: Do people bother to read anymore?
« on: August 27, 2007, 09:04:15 PM »
Well, the person he is refering to is me *guilty* but sometimes it really helps if you don't make your post look like this? you know, all scrunched up. Hard to read. Long, not to the point. filler goes in here. BlahBlahBlahBlahBlahBlah BlahBlahBlahBlahBlahBlahBlahB lahBlahBlahBlahBlahBlahBlahBl ahBlahBlahBlahBlahBlahBlahBla hBlahBlahBlahBlahBlahBlahBlah BlahBlahBlahBlahBlahBlahBlahB lahBlahBlahBlahBlahBlahBlahBl ahBlahBlahBlahBlahBlahBlahBla hBlahBlahBlahBlahBlahBlahBlah BlahBlahBlahBlahBlahBlahBlahB lahBlahBlahBlahBlahBlahBlahBl ahBlahBlahBlahBlahBlahBlahBla hBlahBlahBlahBlahBlahBlahBlah BlahBlahBlahBlahBlahBlahBlahB lahBlahBlahBlahBlahBlahBlahBl ahBlahBlahBlahBlahBlahBlahBla hBlahBlahBlahBlahBlahBlah see how annoying it can be? (assume blahs have worthwhile info)

anyway, I agree that its annoying when people don't read the whole post but it might stop if you use some techiniques such as...

Bolding headings (use headings too)

Making notes - look like this

Underline key facts

And cross something out if it works well changes or is wrong.

Colors can also make important words stand out from the text

Oh..and don't use lines like "Plz help!" or "OMG I DAI IF U NOT TELL ME!!"


Just offering the other side of the story....

3489
Drama / Re: China complains about quality of US soybean exports
« on: August 27, 2007, 08:55:48 PM »
No, its not our fault that chinese products are potentially dangerous.

Whats dangerous is that we are living on borrowed money. I only hope we all don't die when China decides to do some debt collection.

3490
Off Topic / Re: The daily life of badspot.
« on: August 27, 2007, 08:54:25 PM »
7:00 PM

er....more explosions...gunfire....

OMG OUTSIDE BS's WINDOW THE TOWN IS BEING ATTACKED BY A GIANT...........

3491
Modification Help / Re: Could someone flatshade this?
« on: August 27, 2007, 08:46:08 PM »
Quote
Only 44, 45 as of now, people viewed this thread.


True, but an untold number didn't even bother to open the thread. I opened the thread and tried to help....thats a bonus :)

3492
Modification Help / Re: Could someone flatshade this?
« on: August 27, 2007, 05:29:57 PM »
Sorry....atleast I tried to help unlike the other 300 people that likely saw this thread.

3493
Modification Help / Re: Exporting to dts from sketchup.
« on: August 27, 2007, 05:28:50 PM »
Problem is that texture info will likely be lost when you transfer it so you will probably have to do some work before you export to DTS.

3494
Modification Help / Re: Joints for a meele weapon.
« on: August 27, 2007, 05:26:44 PM »
Quote
muzzlePoint = This means where the object will do damage from


no, muzzlepoint is where the projectile comes from. Where that projectile hits is where damage originates.

3495
Suggestions & Requests / Re: Stealth Camouflage
« on: August 27, 2007, 05:15:44 PM »
Quote
I still have fooly's commands if you want me to post them. I love the /cloak command, your weapon is still visible and it's really cool.


While I think its nice that you offer it, I believe you might get banned for posting that. BS deleted the original thread cos of backdoors in Foolys commands.

As for camoflage, could be cool. Needs an effect though, not just invisible.

Quote
Or perhaps another effect, i.e. Fisheye, magnify (If that's possible within the TGE engine).


TGE supports masks for the screen (so the invisible person could get some distorted view, however TGE doesnt support that kind of thing for physical appearence, atleast not for BL.

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