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Suggestions & Requests / Re: Reverse Macro
« on: August 28, 2007, 06:50:09 PM »
Erm...is it possible to do my idea? (the one where the first 'base' brick defines rotation and position for all other macro bricks?
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muzzlePoint = This means where the object will do damage from
I still have fooly's commands if you want me to post them. I love the /cloak command, your weapon is still visible and it's really cool.
Or perhaps another effect, i.e. Fisheye, magnify (If that's possible within the TGE engine).