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Messages - Reactor Worker

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3856
Modification Help / Re: How to make the rotors really rotate...really
« on: July 11, 2007, 02:27:06 PM »
Quote
Try adding this to the CS file:

function [Helicopter Vehicle]::onAdd(%this,%obj)
{
   %obj.playThread(0,"ambient");
}

Do i need to change [helicopter vehicle] to something else or just leave it?

3857
Modification Help / Re: How to make the rotors really rotate...really
« on: July 11, 2007, 01:44:28 PM »
Ok, neither of them worked. :(

Any other ideas? Have you done this your self?

3858
Modification Help / Re: How to make the rotors really rotate...really
« on: July 11, 2007, 01:29:25 PM »
Which exporter should I use?

Torque DTS Plus

or

Torque Game Engine DTS   ?


EDIT: I tried the top one (the plus exporter) and it didn't work. The vehicle spawned but the animation didn't play. Help please. :(

3859
Modification Help / Re: .Rec files?
« on: July 11, 2007, 12:07:39 PM »
nope. They are pretty much useless.

3860
Modification Help / Re: help with painting
« on: July 11, 2007, 12:06:37 PM »
Quote
Go to Materials then press New.  Then click one of the <none> bars and find the texture you want.

Next, select the group (primitive, ect) that you want to apply the color to. After selecting it, go back to the Materials menu and hit Assign.

The color should appear then. If it doesn't then make sure the window your viewing is set to textured mode (so you can see the texture).

Thats my 'tutorial'.

3861
Modification Help / How to make the rotors really rotate...really
« on: July 11, 2007, 11:30:52 AM »
Ok, the title was like that just as a joke but my question is serious.

If I model a helicopter, animate it so the rotors spin and make that animation cyclictic, would the blades spin automatically when I spawn the vehicle or do I need some custom code in the vehicle file for them to work?

If anyone could give the code, (should only be a few lines I suppose), I would be most appreciative.

Thanks,

Chris

3862
Suggestions & Requests / Re: Automatic Subway
« on: July 11, 2007, 11:25:33 AM »
Could possibly done as a "bot" vehicle that is set to follow 2 waypoints. It wouldn't stop but its your best bet.

3863
Modification Help / Re: Terrorist Pack.
« on: July 10, 2007, 12:11:56 AM »
Have a super-religious-extremist attack.

Basically make him throw a huge bible/quran/holy scripture that detonates on impact. Also, make it display a server message when it does impact so everyone knows about it and can pretend to care...just like the world news.

you also need to make a "Demands GUI". Basically allows terrorists to type in a list of demands that they can send to another player. That way you can ransom off the players u have as hostages.

3864
Suggestions & Requests / Re: Transformers, robots in disguise!
« on: July 10, 2007, 12:07:07 AM »
Quote
If someone does it, make the jeep turn into Hound.

You want a jeep that turns into a dog?

3865
Suggestions & Requests / Re: Transformers, robots in disguise!
« on: July 09, 2007, 12:54:43 PM »
Well, in theory, you could have a vehicle (say a car) and you give it a transforming animation. Then you code it so that as soon as the animation has finished playing it quickly replaces the model of the car with that of a walking, killing robot.

But that would require 2 models and alot of work.

Good luck with that....

3866
ok, now I have a question. How do I apply and/or position textures on an object in torque constructor? I can't even seem to be able to selece objects. :(

3867
Modification Help / Re: Colors
« on: July 05, 2007, 01:08:44 PM »
Yes.

Go to Materials then press New.  Then click one of the <none> bars and find the texture you want.

Next, select the group (primitive, ect) that you want to apply the color to. After selecting it, go back to the Materials menu and hit Assign.

The color should appear then. If it doesn't then make sure the window your viewing is set to textured mode (so you can see the texture).

3868
Suggestions & Requests / Re: Escargot plane!
« on: July 05, 2007, 11:25:32 AM »
...and its wingman should be a Giant Flying Baguette.

3869
General Discussion / Re: attn:blockland was hacked-first hacker found
« on: July 04, 2007, 03:32:55 PM »
I know the discount is open to everyone. My point is that he didn't tell US, the users of these forums and the prior users of 0002 about this great deal.

..and no, I'm not going to buy the game again. Lol...

3870
General Discussion / Re: attn:blockland was hacked-first hacker found
« on: July 04, 2007, 12:04:01 PM »
ok...Then why weren't we informed of this great deal (if it is official). I mean, shouldn't the loyal or semi-loyal players of BL get the discount...not outsiders.

I hope it wasn't authorised by BS because that feels/smells like betrayal. :(

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