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Messages - BlockBuilderMan

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61
AoT General / Re: Where is Badspot?
« on: March 29, 2008, 10:08:14 AM »
Clearly, he hides in the monster pit. But you must do this very carefully, or he won't appear.

1. Grab all your money and items.
2. Jump into the monster pit.
3. Drop all items there.
4. walk around 20 times saying in global, "The lazers won't fit, honey!"5.
5. Crtl-k.
6. Log off, do not go back on for 3 months.
7. After time is up, log back in.
8. You will now have Badspot's account.

62
Games / Re: Post stuff you've made
« on: March 29, 2008, 06:06:07 AM »
I have made about 25% of a 2D Oblivion-style (Big world, many stuffs to do and get, but still the main storyline in the background) platform RPG engine. Once I complete that, it will be simple to create some gamez.

PS: Right now, I am stuck on the weapon-drawing/sheating code. If anyone would like to help, I'll PM them the code and an explanation of what's happening, and what's supposed to.


Wait, now I remember something else. I made a top-down RPG with gamemaker. 'Twas called Stickland, and you played as a stickman with a magic one-hit unlimited ammo spear (i couldn't figure out ammo or health at that time.) fighting stick zombies (slow stickfigures with red eyes) and stick monsters (fast, spiderlike creatures.) I finshed 1 level, with three stages and then the boss battle, which consited of a massive zombie with a scimatar trying to keel ya. Needless to say, I'm not very proud of it.

PS: Is there a way to jump in your game, Spation?


63
Clan Discussion / Re: The republic of Sheezius (RSHZ)
« on: March 28, 2008, 08:30:30 AM »
0h 3mm g33 i j00n p0xxx?

i|)=fvdjahsvdavhadvh x owye87fgausb - pashndp

64
Modification Help / Re: revolver
« on: March 28, 2008, 05:34:46 AM »
Lern2script. Lern2actually work for once instead of just asking people to work for you.

65
Games / Re: Entropia Universe
« on: March 23, 2008, 12:18:44 PM »
yeah you can 1st or 3rd. melee or gun it up. whatever

I can't figure out how to switch to first person . Also, is there a way to get like a starting gun or something?

66
General Discussion / Re: Pload's Prison Escape
« on: March 23, 2008, 11:52:07 AM »
Why would you escape a refugee camp? Can't you just leave?

67
Clan Discussion / Re: WOL Shutdown
« on: March 23, 2008, 11:42:20 AM »
What is "Whirled"?

Also...
...what was once a happy clan. Smashed and battered by the empire of MotE and there friends.
There is no "empire of MotE". You must mean the clans that actually have more then 2 or 3 members.

68
Games / Re: Entropia Universe
« on: March 22, 2008, 08:10:34 PM »
I saw a gameplay video, does it have FPS combat and stuffs?

69
Help / Re: profile pics
« on: March 22, 2008, 06:53:45 AM »
Offtopic: Learn grammer.

Ontopic. Your avatar must be 75x75 or less.

70
Help / Re: profile pics
« on: March 22, 2008, 05:49:37 AM »
lul y j00 gut bed greemer?

71
Clan Discussion / Re: Outdoors Clan (OC)
« on: March 08, 2008, 09:34:10 AM »
Never mind the app, I've lost interest in any clans =P

72
AoT General / Re: *New* Mod for Age of Time v3
« on: March 07, 2008, 08:19:13 PM »
you should get someone to model a elf-like race.

If you don't already, you should make built in bonuses for races (eg Orcs=+7 damage on meele, Humans +4 damage on meele, and elves +7 on bows/crossbows or something).

73
Clan Discussion / Re: Outdoors Clan (OC)
« on: March 02, 2008, 01:57:54 PM »
BrickG speaking.

I'd like to join.
In-game Name: BrickG
ID: 274

If you need an app, lemme know.

74
Clan Discussion / Re: New Clan: EotW
« on: March 02, 2008, 01:52:40 PM »
This clan has been decimated. Voting/posting locked.

75
Mapping Help / Re: Making map models in milkshape
« on: March 02, 2008, 09:12:16 AM »
1. Make Model
2. Export as DTS to Blockland's addons/shapes folder.
3. Open Mission Editor
4. Go to static shapes.
5. Navigate to your shape.
6. Left click
7. ???
8. Profit.

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