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Messages - SilentNinja45

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46
Modification Help / Re: Mechwarrior Pack: Scripter Needed
« on: May 23, 2012, 08:39:32 PM »
*Give mod to SilentNinja*
*SilentNinja can't find a scripter for his models*
*SilentNinja gets lazy and fails the add-on pack*
*SilentNinja releases your mech to people*
*Teh End*
I am not Zloff.
Never lazy.

47
Modification Help / Re: Mechwarrior Pack: Scripter Needed
« on: May 23, 2012, 12:37:59 AM »
Does anyone else think those Fafnir legs are fishy compared to his other mech models?
Compare the legs to the torso, you can obviously tell he made the torso.
I may make the curves Hexagon halves.

Also, I'd like to offer my MW4 Conjurer for inclusion in the pack, since you only have two mediums planned at the moment.
The Hellhound would be greatly appreciated.

48
Modification Help / Re: Mechwarrior Pack: Scripter Needed
« on: May 22, 2012, 07:15:16 PM »
The differences between some mech models are quite odd.
As in, the modeling style.
Loki and Warhammer were made by Unwritten, but I just heard that he says hes done :(


Ed1:
Faf Legs done



Ed2:
Oh wow

49
Modification Help / Re: Mechwarrior Pack: Scripter Needed
« on: May 22, 2012, 09:56:38 AM »
Warhammer, Loki, and Ownes look really good, but the  others are a bit iffy. Also, whats with the weird textures on some of them? They look ugly.
Textures are render being cigaretteish.
My computer doesn't render correctly some times.

50
Modification Help / Re: Mechwarrior Pack: Scripter Needed
« on: May 22, 2012, 09:54:23 AM »
Oh god, the atlas.
It just does not look very good, at all.
I will remake.
The head is a bitch.

51
Modification Help / Re: Mechwarrior Pack: Scripter Needed
« on: May 22, 2012, 12:43:36 AM »
Relatively unheard of? o_O? I thought MW was pretty well-known, considering both BattleTech, it's tabletop roots, and upcoming MWO
Ish
Btw have you signed up for MWO yt?

52
Modification Help / Re: Mechwarrior Pack: Scripter Needed
« on: May 21, 2012, 11:07:23 PM »
-SilentWasStupid-

Anyways, looks good so far. As I've said before, I'll be happy to help with animations. ;)
Yay
Anywho, I am sorry that I mistook the Urbanmech for a Medium.
Honestly with the armament it has it could be a medium:

"UM-R63 - This is the official upgrade kit for the Capellan Confederation's UrbanMechs, distributed for field modification since before 3050. It replaces the Autocannon/10 with an LB-X Autocannon/10 version and retains the small laser; it also substitutes a Small Pulse Laser for the machine gun in the left torso. Given that neither the -R50 nor the -R60 or -R60L variants have a machine gun, this indicates the previous standard Capellan version was neither of those, but a different subtype with a machine gun (see below). BV (1.0) = 494, BV (2.0) = 540[4]"


Ed1: Fixed Urban to light

53
Modification Help / Re: Mechwarrior Pack: Scripter Needed
« on: May 21, 2012, 10:30:03 PM »
-Ingame Stuffs-

54
Modification Help / Mechwarrior Pack: STILL ALIVE
« on: May 21, 2012, 10:28:39 PM »

Haha here we go.


Mechwarrior is basically a long standing game that is quite unheard of, and is also know as the video game series based off Battletech.



So a little while ago me and Unwritten Calendar had the great Idea after seeing this topic to go and make a more Battletech sided pack. I have been modeling nonstop and have been posting nonstop to the 3D Modeling Topic.


Current positions

Scripter: NEEDED


Modeling: Unwritten Calendar & SilentNinja45




PLANNED:

  • 2-4 Variants, reusing datablocks to reduce lag and add variety to gameplay.
  • Jumpjets on Jumpjet capable Chassis (RTB Pref?)
  • HUD when inside mechs
  • Torso Twist


LE GOODS:






Atlas
Model: 95%
Script: 0%




Fafnir
Model: 95%
Script: 0%





Mauler
Model: 99%
Script: 0%




Supernova
Model: 0%
Script: 0%




Warhammer
Model: 100%
Script: 0%







Catapult
Model: 99%
Script: 0%




Loki
Model: 100%
Script: 0%



Mad Cat
Model: 0%
Script: 0%




Nova Cat
Model: 0%
Script: 0%




Thanatos
Model: 100%
Script: 0%







Hollander
Model: 0%
Script: 0%





Uziel
Model: 5%
Script: 0%









Owens
Model: 100%
Script: 0%




Raven
Model: 5%
Script: 0%




Uller
Model: 0%
Script: 0%





UrbanMech
Model: 85%
Script: 0%






Progress will be updated along with new stuff.




Suggestions Welcome!

56
Creativity / Re: The new and improved 3D model topic!
« on: May 21, 2012, 09:02:54 PM »
-muchwant-
ok gimmie.


Also:
Hat 4 hatmod



durr Master Chief hurr

58
Creativity / Re: The new and improved 3D model topic!
« on: May 20, 2012, 11:44:14 AM »

59
I am currently working on a few mechs, and I  would like to have solid lasers ingame.
Typical BL weapons such as Ladio's Laser Weapon set have a beam that is made up of 5-8 Dots

Ex: 
- - - - -

I want this:
______

The Stable paint can has the effect that I want, but I dont want people to lag like stuff if the lasers are fired.

Halp?

60
Creativity / Re: The new and improved 3D model topic!
« on: May 18, 2012, 09:29:55 AM »
Shall that be for BL
Yessir
Hopefully me and Unwritten can find a scripter
Mechwarrior pack FTW

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