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Messages - Tudoreleuu

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16
This game seems very interesting, I just hope it's not dwarf-fortress confusing as it seems to be.

18
Games / Re: FEZ is coming to Steam, 1st of May.
« on: March 19, 2013, 11:58:59 AM »
Some of us don't have Xbox-es, playstations, wiis or anything.

19
Forum Games / Re: YOU LAUGH YOU LOSE v666
« on: March 19, 2013, 11:38:06 AM »
can anyone like
link me to the other threads

20
Games / Re: Incredibots Megathread
« on: March 19, 2013, 10:59:05 AM »
http://incredibots.com/if/game.php?v=ib3

though I do find motorized sliders barely working
edit: nevermind, I was using them wrong

21
Forum Games / Re: YOU LAUGH YOU LOSE v666
« on: March 19, 2013, 10:32:02 AM »
stop hotlinking funnyjunk

22
Forum Games / Re: Blockland Aces: Fires Of Liberation - On Base
« on: March 19, 2013, 10:30:30 AM »
>plans to roll out of thread because he keeps forgetting to post in it
>forgets to do it

mfw

As the AA fills me full of holes, I realise I'm dropping down for good. I try to eject, but then that won't work, what the forget!

The others can hear something over the radio.
"It's been fun."
I use my last efforts to crash into a large group of enemy artillery.

23
Forum Games / Re: YOU LAUGH YOU LOSE v666
« on: March 19, 2013, 10:25:39 AM »



"Like I give a forget about people crashing into these things at 300 mph."

24
Games / Re: EA CEO steps down
« on: March 19, 2013, 10:18:12 AM »
Riccitiello's departure letter noted that while the company has made progress in quality and digital products, its financial performance is tracking below set expectations.


Translation: he quit because EA was making good games and not enough money


25
Games / Re: Momentum: a game by Bushido (update R0036)
« on: March 19, 2013, 10:12:50 AM »
also i'm going to put out my old idea for a health system but massively revised

so the player has two meters; a speed meter and a health meter. the way the system works is to reward speed (instead of punishing it like the old version).
let's say the speed and health meter both have 30 units. now, say i have 14 units on the speed meter; then, i get hit by an enemy projectile.
i would then lose 16 health points.
the way it works is that the number of speed points that's subtracted from the meter is the damage dealt.
30-14=16
thus, the faster you go, the less damage you will take. of course, this needs rubberbanding - at 30 speedwhatevers you'll take 1 damage just so you don't become invincible at full speed.
another rubberbanding part of the system is knockback. when you get hit by something, you will be slowed down a certain amount depending on your health and speed. every other empty health point subtracts 1 knockback force, and each speed point adds 1 knockback force.
eg. if im going 25 spd with 10 hp, then get hit, i'll be sent back with 15 knockback force.

i feel like i might be missing a few rubberbands, so correct me on anything.

qft

26
Off Topic / Re: Whats your favorite font?
« on: March 19, 2013, 09:55:18 AM »
COMIC SANS!!! WOOOOOOOOOO!

NOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOO

27
Off Topic / Re: Whats your favorite font?
« on: March 19, 2013, 09:43:45 AM »
Another one of these threads?

28
Creativity / Re: Garry's Mod Gallery
« on: March 19, 2013, 08:29:36 AM »
[img ]http://puu.sh/2ht4i[/img]
"But then I tried to pose, and it went like stuff!"
"Haha, wow."

seriously how do you guys pose so good

 
how 2 ui




29
Forum Games / Re: YOU LAUGH YOU LOSE v666
« on: March 19, 2013, 08:01:36 AM »


that escalated from zero to "HAHAHAWTFWOW" quickly

30
Games / Re: FEZ is coming to Steam, 1st of May.
« on: March 19, 2013, 07:49:56 AM »

WHAAAAAAAAAAAAAAAAAAAAAT
THOSE REQUIREMENTS FOR SUCH A GAME

WASDHASDHASHEDAWINSERTRAGESPA MHEREASNDASD

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