Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BlockoCrafter

Pages: 1 ... 340 341 342 343 344 [345] 346 347 348 349 350 ... 590
5161
Forum Games / Re: YOU LAUGH YOU LOSE v666
« on: February 12, 2013, 07:35:04 PM »
forget i lost
You losing made me lose, goddangit.

5162
Off Topic / Re: My Little Pony: Friendship for Blockheads: General V2
« on: February 12, 2013, 07:29:08 PM »
Wait, what the hell was gen 3.5?
3.5 is pretty much gen 3, but I think was with more/less newborn foals. Heck, I don't watch them. How should I know?

5163
Off Topic / Re: My Little Pony: Friendship for Blockheads: General V2
« on: February 12, 2013, 07:24:46 PM »
So Generation 4.5 is going to be diabolical, just like 3.5?
Meh, pretty much expected...
But dang, that's really early on in the show's life.  I guess good things don't stay long.

5164
Off Topic / Re: Who's your best Blockland friend?
« on: February 12, 2013, 07:20:42 PM »
Probably John Freeman, or at least he's the closest friend.
I don't normally associate with online people, but instead with real-life friends.

5165
Games / Re: Pokémon VG Megathread - Ninfia: A new eeveelution?
« on: February 12, 2013, 07:05:21 PM »
-stuff goes here-
Well, it's Fennekin all over again.

5166
Off Topic / Re: Ask the most unoriginal piece of stuff anything.
« on: February 12, 2013, 07:02:02 PM »
Is Episode 3 coming out?

5167
Games / Re: Team Fortress 2 Megatopic - Spytech Update?
« on: February 11, 2013, 07:48:08 PM »
Me and some buddies were rollin with the CM5000, Bison, and Disciplinary Action. That damn whip has the range well beyond lightyears.

Laser soldiers unite.
With you there. A friend and I dominate, even on degroot keep, with the Disciplinary Action.

5168
Forum Games / Re: Scrabble Slam 2
« on: February 11, 2013, 03:01:51 PM »
Silk

5169
Games / Re: Minecraft; Version 1.4.7 Is Now Released! New OP!
« on: February 11, 2013, 02:24:21 PM »
I'm sure someone can figure out a auto-translation for normal computers.
Why would we need that? The PC version we have is just fine, and there's a demo available, not to forget to mention Classic mode.

Besides, if you look at the website, it has been out for more than a month now.

5170
Games / Re: Wurm Online | FREE TO PLAY SURVIVAL MMO (Revival)
« on: February 10, 2013, 09:56:59 PM »
i think i broke something??

whenever i try playing it just tells me "unable to launch the application" and if i click details it says "the application has requested a version of the JRE (version 1.6+) that is not installed"
it's worked before so i'm not sure what happened
http://forum.wurmonline.com/index.php?/topic/74971-common-mac-issues-fixes-and-advice/

5171
Games / Re: Team Fortress 2 Megatopic - Spytech Update?
« on: February 10, 2013, 11:19:14 AM »
Finally got a Strange Amby&Ringer. Got them for 2 keys.

5172
Games / Re: Team Fortress 2 Megatopic - Spytech Update?
« on: February 09, 2013, 11:39:10 PM »
No, but im just saying the Figurine is a piece of stuff.
What did you expect, not an action figure?

5173
1396, and TF2 is at 906.

5174
Games / Re: Team Fortress 2 Megatopic - Spytech Update?
« on: February 09, 2013, 10:36:38 PM »
Yay genuine firehelmet woot woot?

Yeah that Neca Pyro Figure was SO not worth the money.
are you serious lol

5175
Add-Ons / Re: Fall apart upon dying like in the Lego games!
« on: February 09, 2013, 01:14:04 PM »
what i was thinking we could do- as a sort of workaround for not being able to color debris- is spawn a bunch of bots on death (like, maybe 2) and give them the same appearance as the player, but hide some of the nodes and send them all flying in random directions

but instead of having each individual piece fall apart, each of these bots would have small groups of nodes visible, all 'attached' to one another: like, the 3 bots could (between them) have all the body parts, but one bot is just an arm and a leg (both the shoulder and hand, in addition to a foot), one bot is the hip and other leg, and the player is just the torso, head, and other arm

for particularly ridiculous kills (see: ion cannons, mininukes) that do extremely large amounts of damage, the player could just be fried by the damage; instead of just gibbing the player they're straight-up blown away (like this mod does) but instead of white, all the pieces are charred and mangled and really dark gray / black to the point that they're basically unidentifiable (which is probably the result of getting ioncannoned in the first place)
I'm pretty sure this is supposed to be an imitation of the LEGO games.

Pages: 1 ... 340 341 342 343 344 [345] 346 347 348 349 350 ... 590