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Messages - BlockoCrafter

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6346
Off Topic / Re: Google Safe Search - Is it really safe?
« on: September 11, 2012, 03:50:49 PM »
look up snake and see what you get XD
Oh god, second search is an enlarging product.
Can't post link, the forums thinks it a referral link.

6347
Off Topic / Re: GarageGames to Release Torque3D as Open Source
« on: September 11, 2012, 03:48:35 PM »
Just curious, what IS the best open-source engine out there?

6348
Off Topic / Google Safe Search - Is it really safe?
« on: September 11, 2012, 03:46:22 PM »
http://www.safesearchkids.com/google-kids.html
I've searched Blockland, and this forums was considered "kid-friendly".
Try out some other searches, guys.

6349
Off Topic / Re: Click for a puppy
« on: September 11, 2012, 03:27:39 PM »
This thread is full of truth, and that's not a lie. :D

6350
Games / Re: Steam's Big Picture
« on: September 11, 2012, 03:10:54 PM »
"Plus a web browser that doesn't suck"

Oh god lol
They did it right, or at least better than other controller browsers.

6351
Games / Re: Team Fortress 2 Megatopic - New Fall items!
« on: September 11, 2012, 02:55:49 PM »
-snip-
most of the time i never use skins but this is one lovey beast
With the cylinder on the back, that gun looks awkward.

6352
Games / Re: The most sick and twisted E-rated games
« on: September 10, 2012, 01:45:56 PM »
Minecraft.
You're stuck in a world, alone or maybe not. There's the undead, the angry wildlife and the THINGS coming from all directions. There's a corruption god you can summon to fight that kills you in a horrifying way. You can enter Hell, talking to rotten pigman undead and playing WIPEOUT tennis with giant screech-voiced jellyfish things, oh and skeletal minions of said corruption god. You can even go to the edge of existence and fight a big dragon-like god to be granted a way out of this ungodly zombie stew.

Seriously the game is full of fridge horror so much it's not funny. Think about it.
Do parents give a damn about this? Not really.

6353
General Discussion / Re: Happy Birthday Badspot!
« on: September 10, 2012, 01:33:39 PM »
EVERYDAY IS BADSPOT DAY
What's this BLU maggot doing in my face?

OT: Happy Birthday +1 day, Badspot!

6354
Development / Re: 2012/09/08 - Blockland r1730
« on: September 10, 2012, 01:27:56 PM »
Well, this is the first revision where Blockland decides to crash in the first second it opens.
Code: [Select]
//-------------------------- 9/10/2012 -- 10:34:30 -----
System & Processor Information:
  Mac OS X 10.8.1
  4.0 GB RAM
  2.5 GHz unknown Mac model (4 cores)
    x86 Architecture
    MMX detected
    SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing SSE extensions
 
Input Init:

Video Init:
   Accelerated OpenGL display device detected.

Blockland v21m build 1730
Module Directory: /Users/-/Documents/Blockland
Profile Path: /Users/-/Documents/Blockland
Total Ram: 4096 MB
OS: OSX 10.8.1 r199506

--------- Parsing Arguments ---------
argc = 3
argv[2] =
Parsing command line arguments:
Error opening zip (Add-Ons/GameMode_Ninja_Jump_#A0E241.zip), need to handle this better...
--------- Loading Common ---------
Error opening zip (Add-Ons/GameMode_Ninja_Jump_#A0E241.zip), need to handle this better...
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Loading compiled script base/server/defaultMusicList.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to windowed 1024x768x32@60Hz...
Created new window for GL [1024 x 768].
  port = 13908832
Successfully set up AGL windowed support [1024 x 768]
  doesn't need to ressurect
  saved prefs
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: ATI Radeon HD 6630M OpenGL Engine
  Version: 2.1 ATI-1.0.25
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  ATI_FSAA
  GL_ARB_vertex_buffer_object
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

  Video::setDevice - activate call done
  Video::setDevice - resetting canvas
Resetting Canvas...

OpenAL Driver Init:
OpenAL
   Vendor: Any
   Version: OpenAL 1.2
   Renderer: Software
   Extensions:

Loading compiled script base/client/scripts/allClientScripts.cs.

6355
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: September 08, 2012, 02:57:54 PM »
neat little overhang thing:

That actually looks cool.

6356
Games / Re: 3d Dot Game Heroes
« on: September 08, 2012, 01:19:23 PM »
People complain because they don't wanna spend extra money on a console. Also, Blockland's a PC game, so the community is mainly mad up of PC gamers.
And apparently, a lot of them are biased. >.>

As for the game itself; it looks like something I might get in my free time.

6357
Off Topic / Re: My Little Pony: Friendship for Blockheads: General V2
« on: September 08, 2012, 12:12:30 AM »
I'm gonna have nightmares tonight.  :panda:

6358
Add-Ons / Re: Creeper Self Destruct Weapon
« on: September 07, 2012, 11:56:59 PM »
new ci i whipped up, better or worse?
Sorry, but worse.

6359
General Discussion / Re: OH MY GOSH IM LEARNING TO CODE
« on: September 07, 2012, 11:21:00 PM »
new sandbox(){};
if(code.syntaxError = 1) {
system.print("You failed!")
};

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