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Off Topic / Re: Google Safe Search - Is it really safe?
« on: September 11, 2012, 03:50:49 PM »look up snake and see what you get XDOh god, second search is an enlarging product.
Can't post link, the forums thinks it a referral link.
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look up snake and see what you get XDOh god, second search is an enlarging product.
"Plus a web browser that doesn't suck"They did it right, or at least better than other controller browsers.
Oh god lol
-snip-With the cylinder on the back, that gun looks awkward.
most of the time i never use skins but this is one lovey beast
Minecraft.Do parents give a damn about this? Not really.
You're stuck in a world, alone or maybe not. There's the undead, the angry wildlife and the THINGS coming from all directions. There's a corruption god you can summon to fight that kills you in a horrifying way. You can enter Hell, talking to rotten pigman undead and playing WIPEOUT tennis with giant screech-voiced jellyfish things, oh and skeletal minions of said corruption god. You can even go to the edge of existence and fight a big dragon-like god to be granted a way out of this ungodly zombie stew.
Seriously the game is full of fridge horror so much it's not funny. Think about it.
EVERYDAY IS BADSPOT DAYWhat's this BLU maggot doing in my face?
//-------------------------- 9/10/2012 -- 10:34:30 -----
System & Processor Information:
Mac OS X 10.8.1
4.0 GB RAM
2.5 GHz unknown Mac model (4 cores)
x86 Architecture
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing SSE extensions
Input Init:
Video Init:
Accelerated OpenGL display device detected.
Blockland v21m build 1730
Module Directory: /Users/-/Documents/Blockland
Profile Path: /Users/-/Documents/Blockland
Total Ram: 4096 MB
OS: OSX 10.8.1 r199506
--------- Parsing Arguments ---------
argc = 3
argv[2] =
Parsing command line arguments:
Error opening zip (Add-Ons/GameMode_Ninja_Jump_#A0E241.zip), need to handle this better...
--------- Loading Common ---------
Error opening zip (Add-Ons/GameMode_Ninja_Jump_#A0E241.zip), need to handle this better...
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Loading compiled script base/server/defaultMusicList.cs.
--------- Loading MODS ---------
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
--------- Initializing Base: Server ---------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to windowed 1024x768x32@60Hz...
Created new window for GL [1024 x 768].
port = 13908832
Successfully set up AGL windowed support [1024 x 768]
doesn't need to ressurect
saved prefs
OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 6630M OpenGL Engine
Version: 2.1 ATI-1.0.25
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
ATI_FSAA
GL_ARB_vertex_buffer_object
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1
Video::setDevice - activate call done
Video::setDevice - resetting canvas
Resetting Canvas...
OpenAL Driver Init:
OpenAL
Vendor: Any
Version: OpenAL 1.2
Renderer: Software
Extensions:
Loading compiled script base/client/scripts/allClientScripts.cs.
neat little overhang thing:That actually looks cool.
new ci i whipped up, better or worse?Sorry, but worse.
new sandbox(){};if(code.syntaxError = 1) {
i'm not even a brony and that's adorable