1
Drama / Re: Aeonara (brickadia artist) - child enthusiast
« on: September 24, 2020, 10:53:33 PM »kidalex isn't the user in the tweetOh my bad. Thanks for the clarification.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
kidalex isn't the user in the tweetOh my bad. Thanks for the clarification.
https://en.wikipedia.org/wiki/David_ReimerDavid Reimer was given female genitalia after a botched circumcision, then raised as female. He later transitioned back to male after suffering from gender dysphoria. Trans people aren't advocating changing a baby's genitals. Like circumcision, that shouldn't be the choice of anyone else except the person in question. What David Reimer's story demonstrates is that genitalia and social conditioning do not make someone's gender.
https://en.wikipedia.org/wiki/John_Money
Read now.
Yet you provide no alternate information or answers to my questions.. It's not 'sensible' to have an opinion about it that's not what you agree with, or focuses on different values. As I said, you can do whatever the forget you want to do. That's the law; you can say whatever you want and think whatever you want. I don't have to take in an emotional perspective, what really matters to me is the law. If you want to think you're a man or a woman, I couldn't give less of a stuff. I don't and have never rejected someone for something so arbitrary. I just think there is different ways to cope with it, and I have seen them. And I think that's the exact opposite of ignorance.Here's some actual science for you to read. Much more substantive than personal anecdotes.
And a "picture perfect" perception is a lot closer to a logical one than an emotional one; but I never said I have the right opinion. That's why certain subjects are considered "touchy", because it's a lot harder for one person to be right. If you want to talk about people thinking their perception is picture perfect, consider that you didn't even answer any of my questions, and went straight to insults. Maybe it's because that's how right you think you are?
The idea of two mens' scraggly ass beards touching while they kiss doesn't disgust you? What IS disgusting to you?you
replace leopard.hosting with leopard.hosting.pecon.usOh I thought they'd gone down. Thank you!
to be honest the thought of a male or female "turning into"(pretending) to be the opposite love is pretty sickening but I still think two old gay men kissing while their scraggly beards touch is slightly more disgustingI'm sorry, but the idea that a 26 year old man is still upset by the mere idea of two men kissing in the modern era is honestly hilarious.
Yeah, I get what you mean with the unpredictability of vehicles and such, but I think this idea needs to be explored a little more. The whole point of doing this is to make every weapon a lot more accessible while keeping weapon usage high. As said before pistols will be savable, but will have a higher price, making it so it doesn't feel like you're losing any progress when you die. Melee weapons might be added into that too.Give it a shot, see what player's think. If the prices are low enough, the occasional freak accident shouldn't matter that much.
Yeah, this idea works for sure, although it kinda makes spawn camping viable for getting points. I think something that might be fun is giving points depending on what position you are in, making players want to race a whole lot more. The only problem is we would need to do checkpoints or something to make sure we have the right person in first place and so on.The easiest solution I can think of would be to kill anyone in the spawn area right before the game starts giving participation points (use a zone brick), and to kill off anyone not in a vehicle. Of course, people could hop in a vehicle and camp right outside the spawn area. But that would require them to come back to the game every 5 or 10 minutes anyway, at which rate they may as well just play the game.
That sounds perfect for what I'm trying to do here. The main change I will be making is to the shop. I kinda felt like most of Deathrace's problems is from how unbalanced weapons can be while racing. Maybe making pistols the only savable weapons, and having the rest of the weapons single round use items with lower prices could solve this.Personally, I am not a fan of single-use weapons. There's nothing more irritating then splurging on a single-use weapon only to die near instantly out of the gates. Also considering the unpredictable nature of Blockland vehicle physics, this problem is amplified.
remember the old rainbow transparency stack bugThat was the best.
I figured that this question would come up. It's more about efficiency in a mod, not saying slayer is slow. Although it's been having so many bugs and there's just so many features I don't want specially for this game mode. So making a light version was part of the idea.What bugs is it having? Also I wouldn't consider extraneous, unused features as a valid reason to avoid using Slayer per se. That's essentially an argument against code libraries as a whole.
Another reason I didn't mention is I highly dislike dependencies. In my experience when I've hosted sometimes a mod would just crap on itself because it was missing a function or it just was depending on an add-on to exist. I'm okay with support files being dependencies because there's tons of different version functions that were copy and pasted and it's best to just download one file. In Slayers case there are just too many things in the mod that won't really be used. I like gamemodes to be best as possible and not have features that are never used. It's also fun making your own stuff and see how it all goes.While in most cases I would avidly defend code reusage, Blockland add-ons don't exactly exude good development practices. Even add-ons like Slayer and BLG, which are essentially the best developed add-ons in this game, don't include unit tests or a clear client contract (i.e. what classes and functions developers using these add-ons should expect to persist across versions). So I'll concede that point.
Also a custom team and game mode system using the standard minigame system, I basically wanted a super light mod to control how the game works so best option was to make my own.Why not just use Slayer for teams? Is there anything in particular you want to do with teams that Slayer can't accomplish?