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Messages - Platypi

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166
General Discussion / Re: BLOCKLAND JD POWER AWARDS
« on: December 21, 2017, 04:10:41 AM »
Award: pusillanimous individual-Magnet Deluxe
Vehicle: Robin Classic
Author: Night Hawk


Can confirm this made my boipusillanimous individual wet

167
General Discussion / Re: BLOCKLAND JD POWER AWARDS
« on: December 21, 2017, 03:43:02 AM »
If I might add a critique on your polling strategy... I think there are too many categories. You're probably only going to get one or two nominations for each, if you're lucky. I just don't think enough people are going to take the time to nominate (would be happy to be proved wrong). Maybe trim the list down to the categories you feel are most important, that way we can hopefully get a good two or three nominees per category.

168
General Discussion / Re: what do people look for in a weaponset
« on: December 21, 2017, 03:34:13 AM »
Glass preferences to toggle sights/ammo
not everyone likes using sights/ ammo
This. I hate when I can't mix a weapon pack with other weapons because it insists on using ammo. Even excluding add-on mixing, sometimes a gamemode just works better without ammo.

169
General Discussion / Re: what is clique
« on: December 19, 2017, 06:05:23 PM »
It's the part of a female's genitalia that causes loveual gratification when stimulated.

170
General Discussion / Re: sugar is now dave14
« on: December 19, 2017, 06:01:52 PM »

171
General Discussion / Re: "Ana" ARG thread
« on: December 13, 2017, 09:32:42 PM »
youre the only person here thats ever really heard of sub rosa
I played Sub Rosa before alpha. Heck off.

172
Add-Ons / Re: Throwable Cat
« on: December 11, 2017, 02:47:48 AM »
This belongs here.

173
Modification Help / Re: Adding Keybinds Breaks Game
« on: December 11, 2017, 02:12:26 AM »
Hey dude it worked for me!
Awesome! I suppose I'll mark the topic as [SOLVED], as long as no one else has any more issues with it.

174
Add-Ons / Re: Avatar Favorites Keybinds
« on: December 10, 2017, 11:47:11 PM »
Your mod is causing console errors because you put a local variable outside of a function. The %i is already used while the game boots up so you're setting it again which is why it causes the huge problem. Please fix this immediately.
That fixed it. I've updated the Modification Help thread. I will submit the fix to Blockland Glass for approval. In the meantime, if you could test the fixed add-on to verify that the problem has been fixed, that'd be much appreciated.

Thank you for the insight, and sorry for the late response.

EDIT: Cowboy Dude noted in the Modification Help thread that the fix worked for him, so I'm going to assume we got everything patched up.

175
Modification Help / Re: Adding Keybinds Breaks Game
« on: December 10, 2017, 11:39:58 PM »
Sorry for taking so long to post an update (been really busy). I have heeded the suggestions of Shift Kitty and Kyuande.
Your mod is causing console errors because you put a local variable outside of a function. The %i is already used while the game boots up so you're setting it again which is why it causes the huge problem. Please fix this immediately.
Here's the code now:
Code: [Select]
if (!$AK_isLoaded) {
$remapDivision[$remapCount] = "Avatar Favorites";
for (%AK_i = 1; %AK_i < 10; %AK_i++) {
$remapName[$remapCount] = "Switch to Avatar Favorite #" @ %AK_i;
$remapCmd[$remapCount] = "AK_select" @ %AK_i;
$remapCount++;
}
$remapName[$remapCount] = "Switch to Avatar Favorite #0";
$remapCmd[$remapCount] = "AK_select0";
$remapCount++;
$AK_isLoaded = 1;
}

function AK_select(%isDown, %i) {
if (%isDown) {
%fn = "config/client/AvatarFavorites/" @ %i @ ".cs";
if (isFile(%fn)) {
exec(%fn);
echo("Switched to avatar favorite #" @ %i);
}
else {
echo("No config found for avatar favorite #" @ %i);
}
clientCmdUpdatePrefs();
}
}

function AK_select1(%isDown) { AK_select(%isDown, 1); }
function AK_select2(%isDown) { AK_select(%isDown, 2); }
function AK_select3(%isDown) { AK_select(%isDown, 3); }
function AK_select4(%isDown) { AK_select(%isDown, 4); }
function AK_select5(%isDown) { AK_select(%isDown, 5); }
function AK_select6(%isDown) { AK_select(%isDown, 6); }
function AK_select7(%isDown) { AK_select(%isDown, 7); }
function AK_select8(%isDown) { AK_select(%isDown, 8); }
function AK_select9(%isDown) { AK_select(%isDown, 9); }
function AK_select0(%isDown) { AK_select(%isDown, 0); }

I was able to replicate the original error, and independently verify that Kyuande's suggestion fixed the problem. Here's a link to the fixed add-on if anyone would like to verify that this fix works for others.

176
General Discussion / Re: "Ana" ARG thread
« on: December 06, 2017, 04:04:53 AM »
Life > Live, get with the trends.

That's where your're wrong, kiddo. Get with the times.

177
General Discussion / Re: "Ana" ARG thread
« on: December 05, 2017, 10:02:11 PM »

178
Modification Help / Re: Adding Keybinds Breaks Game
« on: December 05, 2017, 03:01:31 PM »
The only difference I can see in your code and other add-ons is that you don't have any sort of check to prevent the binds from applying multiple times.
Which... should in no shape or form cause this to happen but let me show you a way to at least fix that.

Code: [Select]
if(!$loadedAvatarFavsBinds)
{
$remapDivision[$remapCount] = "Avatar Favorites";
for (%i = 1; %i < 10; %i++) {
$remapName[$remapCount] = "Switch to Avatar Favorite #" @ %i;
$remapCmd[$remapCount] = "AK_select" @ %i;
$remapCount++;
}
$remapName[$remapCount] = "Switch to Avatar Favorite #0";
$remapCmd[$remapCount] = "AK_select0";
$remapCount++;
$loadedAvatarFavsBinds = 1;
}

function AK_select(%isDown, %i) {
if (%isDown) {
%fn = "config/client/AvatarFavorites/" @ %i @ ".cs";
if (isFile(%fn)) {
exec(%fn);
echo("Switched to avatar favorite #" @ %i);
}
else {
echo("No config found for avatar favorite #" @ %i);
}
clientCmdUpdatePrefs();
}
}

function AK_select1(%isDown) { AK_select(%isDown, 1); }
function AK_select2(%isDown) { AK_select(%isDown, 2); }
function AK_select3(%isDown) { AK_select(%isDown, 3); }
function AK_select4(%isDown) { AK_select(%isDown, 4); }
function AK_select5(%isDown) { AK_select(%isDown, 5); }
function AK_select6(%isDown) { AK_select(%isDown, 6); }
function AK_select7(%isDown) { AK_select(%isDown, 7); }
function AK_select8(%isDown) { AK_select(%isDown, 8); }
function AK_select9(%isDown) { AK_select(%isDown, 9); }
function AK_select0(%isDown) { AK_select(%isDown, 0); }


See if that makes a difference.
This will at least make testing easier. I'll give it a shot later tonight.

179
Modification Help / Re: Adding Keybinds Breaks Game
« on: December 05, 2017, 01:00:36 AM »
try taking out the call to updateprefs
I'll try to see if I can replicate the issue again and do this. How would this be a problem on startup, though? Are commands in $remapCmd ran on startup?

EDIT: And... now I can't seem to replicate it. Let me see if the user mentioned below would be willing to test the add-on without clientCmdUpdatePrefs().



I should note, too, that removing the keybinding/$remap... section of the script does solve the problem (I recall trying it earlier).



Another user has supplied his console.log demonstrating the problem. It shows the same add-ons being loaded multiple times. File attached.

180
Add-Ons / Re: Avatar Favorites Keybinds
« on: December 05, 2017, 12:57:23 AM »
Yeah it does seem to repeat. I attached the console log. Thank you for looking into it.
No problem. I've made a thread in Modification Help.

EDIT: Would you mind testing a modified version of the add-on with the same add-ons folder? It would really help us narrow down the problem. If you don't want to spend anymore time on this, though, that's perfectly fine.

But if you do... Make sure the old one still caused the problem (in case you have since removed or installed any other add-ons) and then try placing this modified version in your add-ons folder. (Do note that this version of the add-on won't work properly, even if it does load.) Post your results in the Modification Help thread. Include your console.log as well.

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