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Off Topic / Re: Mocheeze is in the thread!™
« on: December 01, 2017, 07:19:03 PM »no swearingheck
He helped create the Return to Blockland mod for Blockland's alpha stage 'v0002'Ah, okay. Thanks for the info!
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no swearingheck
He helped create the Return to Blockland mod for Blockland's alpha stage 'v0002'Ah, okay. Thanks for the info!
whenever the dude named spaceguy joins a server i jump in my seat but then remember that its just a randoAh stuff. That's not Spaceguy?
if(ForceRequiredAddOn("Weapon_Gun") == $Error::AddOn_NotFound) {
error("Weapon_Gun not found! The \"e\" weapon will not be loaded");
return;
}
Agreed. The Roblox rocket launcher isn't cheese-y enough.
the rocket launcher is a excuse
you cant even tell if its from roblox
still we need this in our lives
Holy stuff I remember that server from so long ago. I loving loved it....I wish it was still up. D:F
Why are you creating your own brick group, why can't you use the public one? You could try just using serverDirectSaveFileLoad() to load bricks instead.The plan is two have two seperate brickgroups. One will house a spawn room, which will always be present. The other will be for maps, which will be deleted and loaded independent of the spawn room.
I also think that brick groups need to be named the BL_ID they're attached to for some reason so like for yours it would have to be BrickGroup_0 (I could be wrong on that one but I remember something like that)I'll try that when I get home.
As for detecting when bricks/events are done loading, assuming you get the loading done correctly just package ServerLoadSaveFile_End().I feel dumb for not seeing this in the trace, lol. This is why I shouldn't post help threads at 2 AM. Anyway, thanks!
new SimGroup(BrickGroup_Test : BrickGroup_888888)
{
bl_id = "0";
isPublicDomain = "0";
};
mainBrickGroup.add(BrickGroup_Test);
$LoadingBricks_BrickGroup = BrickGroup_Test;
$LoadingBricks_Client = -1;
$LoadingBricks_ColorMethod = 3;
$LoadingBricks_DirName = "";
$LoadingBricks_DoOwnership = true;
$LoadingBricks_FileName = %file;
$LoadingBricks_PositionOffset = "0 0 0";
$LoadingBricks_Silent = true;
$LoadingBricks_StartTime = getSimTime();
ServerLoadSaveFile_Start(%file);
since you can code, you can likely rip some of the stuff i wrote into the Laser Range Finder. it shouldnt be that hard to key it to an event instead and replace the emitter with a shapename, and also make the static shape extend extremely far into the sky, past the bounds of the build.That looks promising. I'll see what I can do with it.
as for unobstructed by walls that isnt really possible unless you do a bottomprint compass system akin to the classic bounty hunter gamemode.
We're not gonna win an award at this rate...Get you and toxic attitude out of here, bucko. Only positive vibes in this thread.