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Messages - Platypi

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31
General Discussion / Re: BlockoWorld 2018 - JK WE'RE CANCELLED
« on: April 02, 2018, 01:28:15 AM »
I'm still confused. Is this an April Fools joke? I guess I'll wait until tomorrow to find out.

32
General Discussion / Re: What is your favorite default blockland song?
« on: March 26, 2018, 02:32:52 AM »
After School Special

Why isn't this a poll?

33
we could make a island of weebs....
Yes. Quarantine them.

34
Playing the demo with my brothers, seeing what we could make with the 50 brick limit.

Janitor freebuild, on the slopes, where for some reason everyone decided to build upwards. So many interesting layers, and it took forever to jet to the top of them all. (If anyone somehow has a save of this, for the love of God give it to me.)

My brothers, Leopard, Leopards, and a few others I can't remember built an island together back when cubes and events first came out in v9. Unfortunately, the build is lost.

Jogur's dogfights. When my brothers and I used to share an account, the three of us would trade off each time one of us died. One of my all-time summer highlights.

Furdle's GTA. My brothers and I would play it before school every morning. The best part was probably trying to help each other escape from prison.

Playing Life/Family/City/Camping RPs on lazy weekends.

Iban's City RPG

That Tank Battlefield map. (Anyone got pics? Can't find any.)

Browsing RTB each morning to check out the new add-ons that had been released.

Fooly's Fun Command, and Fooly Cooly's freebuild on that map that was inside a computer.

Trench TDMs and CTFs

Learning to program for the first time. I didn't want to read actual tutorials, so I mostly read through add-ons, changed thing, and observed the resulting behavior until I kind of understood what the code was saying. Made some simple server command add-ons. Never got very far. But it's what got me interested in programming.

I remember PressMe's Pokemon RP i always went to, i loved the GTA Maps especially the Apocalypse versions
ZAPT used to be the greatest thing
forget yes.

Moogleboss' TF2 TDM
I only ever got to play this once or twice. But it introduced me to TF2, which is still my favorite FPS game to date.

35
General Discussion / Re: cursed blockland screenshots
« on: March 24, 2018, 11:36:10 PM »



36

erm i don't think this is a yes or no question lol

but ya i forgot about these, i never went to one but i may this year :)
I'm assuming it means "yes or no, respectively", as in
  • "yes" for outside
  • "no" for inside

37
General Discussion / Re: Hello
« on: March 20, 2018, 09:21:05 AM »
I knew it would come to this

38
General Discussion / Re: Hello
« on: March 20, 2018, 09:03:59 AM »

39
General Discussion / Re: Hello
« on: March 19, 2018, 10:43:06 PM »
hey

40
Modification Help / Re: Mount Player/Bot to a Vehicle?
« on: March 19, 2018, 06:13:49 PM »
%obj.mountObject(%mounterObj, %node); where %node is any number (aka mountSlot, or mount# bone as named prior to export)
Yeah, that works. I have no idea why this:
Code: [Select]
WheeledVehicle::mountObject(%this, %player, %mountPoint);
// E.g. 28151.mountVehicles(findClientByName("SadBlobfish).player, 0);
wasn't working last night. Must have been doing something stupid.

Marking as solved.

41
Modification Help / [SOLVED] Mount Player/Bot to a Vehicle?
« on: March 19, 2018, 02:48:28 AM »
How do you manually mount a player or a bot to a wheeled vehicle? I tried...
Code: [Select]
WheeledVehicle::mountObject(%this, %player, %mountPoint);
// E.g. 28151.mountVehicles(findClientByName("SadBlobfish).player, 0);
Code: [Select]
Player::mountVehicles(%this, %vehicle, %mountPoint);
// E.g. findClientByName("SadBlobfish").player.mountVehicles(28151, 0);
and neither worked. It is possible I am using these functions incorrectly. I was also going to try to invoke Armor::onMount(%this, %obj, %mount, %node), but I'm not sure how to properly call it, and I figured this function is probably triggered by the proper mounting function.

Here is the trace of a player colliding with and entering a vehicle if it helps. Perhaps someone will see something I didn't:
Code: [Select]
Entering WheeledVehicleData::onCollision(702, 17058, 15380, 0.000048 0.000118 -7.521720, 7.521720)
   Entering findClientByBL_ID(6835)
   Leaving findClientByBL_ID() - return 13360
   Entering getTrustLevel(15380, 17058)
      Entering getBrickGroupFromObject(15380)
      Leaving getBrickGroupFromObject() - return 13344
      Entering getBrickGroupFromObject(17058)
      Leaving getBrickGroupFromObject() - return 13344
   Leaving getTrustLevel() - return 3
   Entering miniGameCstar fishe(15380, 17058)
      Entering getMiniGameFromObject(15380)
         Entering getBL_IDFromObject(15380)
            Entering getBrickGroupFromObject(15380)
            Leaving getBrickGroupFromObject() - return 13344
         Leaving getBL_IDFromObject() - return 6835
      Leaving getMiniGameFromObject() - return -1
      Entering getMiniGameFromObject(17058)
         Entering SimGroup::getClient(13344)
         Leaving SimGroup::getClient() - return 13360
         Entering SimGroup::getClient(13344)
         Leaving SimGroup::getClient() - return 13360
         Entering getBL_IDFromObject(17058)
            Entering getBrickGroupFromObject(17058)
            Leaving getBrickGroupFromObject() - return 13344
         Leaving getBL_IDFromObject() - return 6835
      Leaving getMiniGameFromObject() - return -1
   Leaving miniGameCstar fishe() - return -1
   Entering miniGameCstar fishe(15380, 17058)
      Entering getMiniGameFromObject(15380)
         Entering getBL_IDFromObject(15380)
            Entering getBrickGroupFromObject(15380)
            Leaving getBrickGroupFromObject() - return 13344
         Leaving getBL_IDFromObject() - return 6835
      Leaving getMiniGameFromObject() - return -1
      Entering getMiniGameFromObject(17058)
         Entering SimGroup::getClient(13344)
         Leaving SimGroup::getClient() - return 13360
         Entering SimGroup::getClient(13344)
         Leaving SimGroup::getClient() - return 13360
         Entering getBL_IDFromObject(17058)
            Entering getBrickGroupFromObject(17058)
            Leaving getBrickGroupFromObject() - return 13344
         Leaving getBL_IDFromObject() - return 6835
      Leaving getMiniGameFromObject() - return -1
   Leaving miniGameCstar fishe() - return -1
   Entering miniGameCanDamage(15380, 17058)
      Entering getMiniGameFromObject(15380)
         Entering getBL_IDFromObject(15380)
            Entering getBrickGroupFromObject(15380)
            Leaving getBrickGroupFromObject() - return 13344
         Leaving getBL_IDFromObject() - return 6835
      Leaving getMiniGameFromObject() - return -1
      Entering getMiniGameFromObject(17058)
         Entering SimGroup::getClient(13344)
         Leaving SimGroup::getClient() - return 13360
         Entering SimGroup::getClient(13344)
         Leaving SimGroup::getClient() - return 13360
         Entering getBL_IDFromObject(17058)
            Entering getBrickGroupFromObject(17058)
            Leaving getBrickGroupFromObject() - return 13344
         Leaving getBL_IDFromObject() - return 6835
      Leaving getMiniGameFromObject() - return -1
   Leaving miniGameCanDamage() - return -1
   Entering [PirateCannonPackage]Armor::onMount(38, 15380, 17058, 0)
      Entering [BotHolePackage]Armor::onMount(38, 15380, 17058, 0)
         Entering [TankPackage]Armor::onMount(38, 15380, 17058, 0)
            Entering Armor::onMount(38, 15380, 17058, 0)
               Entering ServerPlay3D(playerMountSound, -14.7808 9.38061 1.48565)
               Leaving ServerPlay3D() - return
            Leaving Armor::onMount() - return
         Leaving [TankPackage]Armor::onMount() - return
      Leaving [BotHolePackage]Armor::onMount() - return 17058
   Leaving [PirateCannonPackage]Armor::onMount() - return 17058
Leaving WheeledVehicleData::onCollision() - return 17058

42
Modification Help / Re: Server Command to List Color Codes
« on: March 19, 2018, 02:24:36 AM »
/colortest, it chat messages everyone that exact string by default and is admin only.
Thank you!

Marking as solved.

43
Modification Help / [SOLVED] Server Command to List Color Codes
« on: March 19, 2018, 01:15:16 AM »
I swear there was some standard server command to list all color codes in their corresponding colors, like in this image:


Is this indeed a command and if so what is it?

44
General Discussion / Re: cursed blockland screenshots
« on: March 16, 2018, 04:19:21 AM »


45
General Discussion / Re: older blockland user check-in.
« on: March 11, 2018, 06:46:18 PM »
"How do I fix the poopy search system"


-10-year-old me's first forum post

What a gem

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