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Messages - Platypi

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436
I did some searching on the forums here and on Swollow's RTB archive and couldn't find anything. You'll likely need to make it yourself or ask someone to make it.

Oddly, I feel like I've seen an add-on like this before. Granted, my memory may be a bit muddled. If I'm correct in my thinking that something like this used to exist, it would be quite old by now and hence would likely be broken anyway.

437
Suggestions & Requests / Re: Bane Mask Hat
« on: June 04, 2017, 05:26:23 PM »
it needs pain killers
That's only palliative. It won't alleviate the root cause (i.e. the lack of a Bane mask add-on).

438
General Discussion / Re: Why Tito should have his key revoked
« on: June 04, 2017, 05:22:45 PM »
But how else are we gonna spot the THOTS?
T1TO is not a registered THOT Patroller:
THOT PATROLLERS



FOUNDERS



our boys in blue who reunited the thot patrol movement and its leaders in order to find a final solution

- toxicology
- jeff kaplan
- torin
- patton360



THOT HUNTERS



our finest hunters capable of putting any thot in a shallow grave


- badspot
- dreams_of_cheese
- cret
- drake
- frequency
- beachbum
- edd
- blockity


You're argument is invalid.

439
Suggestions & Requests / Re: Bane Mask Hat
« on: June 04, 2017, 11:24:09 AM »
Why isn't this a thing yet? This is why Blockland is dying.

440
General Discussion / Re: Did you know this was possible?
« on: June 04, 2017, 11:18:18 AM »
My brothers used to use this "feature" all the time when we all used to share a single account.

441
General Discussion / Re: Blockland Repository
« on: June 04, 2017, 11:14:38 AM »
Glad you resurrected this. I hadn't heard of it yet. I'll give it a bookmark. As long as there's a good deal of file sharing with services like BLG (as you said there will be), I'm in full support. It never hurts to have a little redundancy in the case of an RTB-type failure. I wish this project the best of luck.

I have a couple questions:
  • Do you plan on adding searching? Having a master list that lists all hosted add-ons together would also be nice.
  • Do you have any sort of implementation schedule for features you've said will be implemented (like BLG file sharing)?
  • Are you in need of any help with development, or are things just a bit sluggish due to life and whatnot?

442
Modification Help / Re: Set Default Paint Color
« on: June 04, 2017, 10:53:42 AM »
overall I don't think changing the default color on spawn for anything would work well for the player (even your tool, if they expect it to be their paint can color), as it just wouldn't feel right
I might just leave it as is and see if spamming red bricks becomes a problem.

443
Modification Help / Re: Set Default Paint Color
« on: June 03, 2017, 07:05:31 PM »
It looks like there's no way of setting the client variable from the server side. You'll have to go for the different colorset method.
I don't think that's going to work for my purpose. I'm working on an item which places bricks whose color corresponds to the player's selected paint color. I want to give hosts the option of picking a default color so that the server isn't filled with red bricks (or whatever colorId == 1 happens to be) because someone didn't bother to read the tool's instructions/controls. During development, I've already seen multiple people completely ignore the help command that I have provided, despite it being right in front of their face. So I am quite certain this will be a problem.

I wouldn't want the hosts only option to be to change the colorset. For one thing, that's not something everyone readily knows how to do. Secondly, it feels a bit intrusive and over-complicates what would should otherwise be a simple add-on installation. I'm thinking maybe I will just make it so bricks conform to the host's specified default color for the tool until the player actually equips their paint can. So after player executes serverCmdUseSprayCan(%client, %colorId), %client.currentColor will be used to determine the brick color.

Although, I suppose I could make a separate add-on which allows a host to switch the first color out with another color in the colorset. I can't see why this wouldn't be possible.

444
Modification Help / Re: Set Default Paint Color
« on: June 03, 2017, 03:53:17 AM »
I decided to actually look at the trace (sorry; I'm lazy) and found that serverCmdUseSprayCan(%client, %colorId) causes the player to equip a spray can with the appropriate color (as per %colorId). However, when the player activates their paint selection menu (by pressing "E"), their paint color is the one they had selected before.

Then there's a client-sided function PlayGui::updatePaintActive() which seems to mark a line of communication between the client and the server. It seems to change GameConnection.colorId. I tried changing the aforementioned variable manually. But it did nothing.

445
Modification Help / Re: Set Default Paint Color
« on: June 03, 2017, 03:21:51 AM »
you could probably package the player spawning and have it shift their paint selection over
Well... yeah. But is that possible and how would one do that (not the packaging part, but the shifting part)?

446
Modification Help / Set Default Paint Color
« on: June 03, 2017, 12:30:05 AM »
Is there a way for a server to set the default paint color? What I mean by "default paint color" is the color a player spawning on a server has selected. This is usually the first row and column of the server's colorset of choice. Is there a way to change which color (i.e. which row and column) is selected on spawning? I know I could simply make a special colorset to fulfill this purpose. But that feels a bit clunky.

447
it's better to just start with the tools you want to use tbh. if you have an idea that you're actually interested in working with, then that's a perfect excuse to dive in and learn something new, and you'll be much more motivated than if you were to learn something else just for the sake of learning it
This.

448
Have you ever seen the Gmod workshop?
Not recently, no. It must be more cancerous than I remember.

449
Suggestions & Requests / Re: fidget spinner addon
« on: May 30, 2017, 05:07:23 AM »
yeah I've never got the point of fidget spinners in games, they can't work like in real life or satisfy
The point is that it's a meme. The more stupid and useless this item is, the more true to the meme it will be.

450
I sometimes wish certain companies would actually care more about copyright and stuff just to see 99% of GMod's Workshop Content just go poof.
Why would you want this to happen?

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