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Messages - Platypi

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466
Suggestions & Requests / Re: Remove Kebab!
« on: May 20, 2017, 11:56:17 PM »
handicappedness cannot be measured in your post
It's here: non broken link
Yeah, woops. I switched up the BB code URL parameters. I'm used to Markup, which has them in the opposite order. Anyway, it's fixed now.

467
Suggestions & Requests / Re: Remove Kebab!
« on: May 20, 2017, 09:53:21 PM »

468
Music / Remove Kebab / Serbia Strong
« on: May 20, 2017, 09:50:35 PM »
A loop of Remove Kebab as per armyman12313's request. OGG Vorbis file is in the attachments.

469
I was looking at Blockland Glass' add-on boards, and realized they didn't have a board for Music. I ctrl-f'd and searched for "Music", but nothing was found. Am I blind, or do they not host Music files? If so, why is this?

470
Suggestions & Requests / Re: Remove Kebab!
« on: May 20, 2017, 07:28:02 PM »
(As Repeated above) Can someone make a remove kebab audio? I'd really like it if they did.
Do you want it as music or a sound effect?

471
General Discussion / Re: DrenDran's survival.
« on: May 20, 2017, 05:24:13 PM »
Looks cool, just find it weird there's soda but not water that spawns?

Yeah. There should probably be a water bottle and/or a reusable water canister you could refill at wells. It's a bit odd that "nutritional gain" is a mechanic, yet soda is the only drinkable item. I suppose there's always bodies of water, though, if you can't build a well.

472
Suggestions & Requests / Universal GUI API
« on: May 20, 2017, 03:47:19 PM »
This is an idea I've been floating around in my head for a couple of years now. It's always a bit irking to have to download an add-on for, say, an RPG server and assign its GUI it's own, unique keybind. Frankly, it seems a bit unnecessary. Is there anything stopping us from creating some sort of API that standardizes GUI creation? For instance, a player could use the same assigned keybind for any server with this add-on to open up that particular server's GUI of choice. Information regarding the GUI's layout and functionality could be communicated to clients via JSON, XML, or something similar. Think of how web servers comunicate with clients (i.e. HTML/CSS). Concievably, any gamemode could utilized this API so that incoming users wouldn't have to download a special add-on just to use that server's/gamemode's GUI. Perhaps this could even be something that could be implemented into something like Blockland Glass (but maybe I'm getting a bit ahead of myself).

I am not that familiar with GUIs, so some input from those more experienced with GUIs would be much appreciated. I wouldn't be suprised if I'm not the first to think of this idea.

473
Suggestions & Requests / Re: fidget spinner addon
« on: May 20, 2017, 03:34:52 PM »
Do it.

474
Gallery / Re: Secret Riddler
« on: May 20, 2017, 06:41:07 AM »
Love this game. Hopefully I can hop on sometime.

475
Can we get a screenshot of this thing when you get it working?

476
Modification Help / Re: Developing Fatkid as a Gamemode
« on: May 14, 2017, 03:53:49 PM »
running simulator
Yeah, pretty much. It can be a bit boring after a couple of rounds. I still feel like the gamemode has a lot of potential, though (referring to its Gmod implementation).

477
Add-Ons / Re: [Map] Kitchen
« on: May 14, 2017, 04:47:55 AM »
I'd do anything for this, and add in night time versions of these maps, it'd be tits
Was there anything special about the night time versions? We should be able to just change the environment options to achieve the same effect.

478
Modification Help / Re: Developing Fatkid as a Gamemode
« on: May 14, 2017, 04:40:47 AM »
Well, there's one Fatkid and a team of Skinny Kids. The Fatkid needs to get close-ranged to eat the skinny kids, which turns them into skeletons. The skeletons then need to team up with the Fatkid and kill the rest of the skinny kids. Meanwhile, the skinny kids go up a tower and multiple floors with barricades they need to break. The skinny kids need to survive long enough that the timer will run out. If the Fatkid/skeletons kill all of the Skinny kids, it's game over.
It should also be noted that the Fatkid is rather slow and has a stun attack to accompany his eat ability, and the skeletons run very fast and can only use melee. There are typically barriers that the Skinny Kids have to break along the way while running from the Fatkid. There also tends to be gun spawns along the way, so that as the Skinny Kids break more barriers and progress through the level, they gain get better and better guns to use against the Fatkid and his skeleton minions.

479
Modification Help / Re: Trace() for Variables?
« on: May 14, 2017, 04:34:38 AM »
I'm familiar with it.  I did that on windows.
My solution was to just go through the alphabet.  export("$A*",blahblah);export("$B*",blahblah);

Ahm, I think export can append to a file.So to get it all in one file it'd be like:
export("$A*","base/allvars.txt");
export("$B*","base/allvars.txt",1);
export("$C*","base/allvars.txt",1);
...
This worked. Thank you!

Here's my code:
Code: [Select]
$alphabet = "abcdefghijklmnopqrstuvwxyz";

function exportVars(%fn) {
%len = strLen($alphabet);
for (%i = 0; %i < %len; %i++) {
%c = getSubStr($alphabet, %i, 1);
export("$" @ %c @ "*", %fn, 1);
}
}
Short, fast, and it doesn't crash.

could also try usin this: https://www.diffchecker.com/diff
Then I used this to check the difference. This is exactly the sort of thing I was looking for.

Thanks, everyone!

480
General Discussion / Re: How to Alphabetize Add-on List?
« on: May 13, 2017, 04:31:35 PM »
I'll have that fixed in 4.1, thanks for pointing it out.
Good to hear! Thanks, mate.

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